- Mar 23, 2019
- 1,224
- 4,876
I agree with everything you've said here 100%. Anybody can do a quick online search for all the sex scenes they want to see. What separates good VNs from that is the story and the characters. It doesn't have to be outrageously complicated, but as a player I have to care about what is happening, and want to read every word of what the characters are saying. Otherwise, why bother?Hmm... Yeah, I am really on the opposite end. I want a good story which has some sex in it not sex with a little bit of story in it. For me games like City of Broken Dreams, Ripples, or Light of My Life are exactly the right mix of story and sex. I want to see what happens next in the plot AND I am happy with the sex scenes even though I may not see them all because I choose a couple of LI for the MC and ignore the rest. Nor am I inclined to replay the game multiple times to see all of the sex scenes or unlock a gallery. While games where the woman sees the MC's grotesquely enormous cock and becomes entranced are the standard they are just not what I am looking for personally. I have very limited amounts of time to spend on playing games, any games, and if I need porn to fap off to I can find it on various other websites. That doesn't mean other people can't enjoy that, it just isn't my thing. I'd even enjoy a game like Summer's Gone, which has no sex, if the development cycle wasn't a once or twice a year situation.
There have been many games here that seem promising at the beginning, but after an hour or so, I think to myself, I still don't know anything about any of the characters in this story, other than they are hot for the MC. What is their motivation? What are their goals in life? What drives them each day? What makes them unique or special in some way? Do I care, as a player, what they are saying or thinking? If I can't answer that in my mind, of if the answer is no, I find myself holding down the CTRL key, just to see if something amazing starts to happen with the story, and inevitably it is more of the same, and I stop playing it.
It doesn't have to be complicated, even seemingly cliched stories of a man renting a room with a woman and her daughters, or a freshman at college with a bunch of oversexed coeds, can be good. There are probably hundreds of games here with similar overall themes. Many of these games are not great, but there are several examples of the type that to me are quite good. The difference is how well the dev develops most of the main characters of the game, and whether there is something in the story that is interesting enough for the player to keep reading.
Your examples of City of Broken Dreamers and Light of My Life are great contrasts to show the diversity of stories. City of Broken Dreamers, is a quite complex story, with several characters with conflicting motivations, corporate entities with unknown motivations and goals, and an overall mystery about how both the MC and several of the key supporting characters ended up in their current situation, and it feels like I am reading a sci-fi novel, or playing though a very good sci-fi movie.
On the other side of the coin, you have Light of My Life, which has a quite simple story about a family coming to terms, in their own way, with the death of the MC's wife, his daughters' mother. But in both stories, most of the game is spent on character development. By the time you play a few updates, as a player, you deeply care about what happens to Denise and Macy, or Katie and Gloria.
That is the difference between a game that isn't really worth the time to play, for me, and something great; that you look forward to seeing what happens each update to the characters you've grown to sympathise with and care about as a player. It's very much like waiting for the next book in a beloved series. That is why games like Light of My Life, The Deluca Family, or even something very different like Lessons in Love, have such a devoted following. It is the story and ultimately, the depth of the characters that make most players come back for more, month after month, or even year after year for some rarely updated games.
Exactly. Characters are key. You can have the simplest or most complex story imaginable, but if your characters aren't well fleshed out, unique, and interesting, most players will lose interest, or turn to something more interesting.Jamdan's Completely Unqualified Game Making Guide:
Part 1 Characters: You can't make a game without people to put in them.
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Each day 10 or 15 games are either released or updated here on F95. Almost nobody can play them all (or would want to). Why should I, as a player, play your game over any of the many released games here? For me at least, it's not for the hot sex scenes. If I don't care about the characters, I don't care about the sex scenes either. On the other hand, if I deeply care and sympathise with the characters in the VN, the sex scenes, whether they have great animations or are more rudimentary, are a hot and exciting edition to an otherwise deeply felt story.
One last point. And this might just be me, but in my opinion it is a challenge for a VN to hold the interest of the player, once the MC has a full relationship with all of the main characters in the game. There are lots and lots of examples of seemingly great VNs, that just get boring and repetitive once the MC finally is in a full relationship with the LIs in the game. There are some exceptions, both LoML and CoBD are great examples where the story keeps the game fresh after this point, but as a dev you have to have something special going on to keep the interest of the player once they "get the girl". If it is just more dates, romantic talking with slight variations day after day, and repeated sex scenes with just different positions, I get very bored, very quickly. Some games, Where the Heart Is comes to mind, where even once the MC is in a relationship with his chosen LIs, there is still an overarching mystery in the story that keeps the player invested in the story, and wanting to play each update to determine who is double-crossing the MC and (maybe) trying to cheat him out of his inheritance (Dizzy for fans of the game).
As a dev, don't drag your game on and on if nothing special is going to happen. I don't want to give examples of games that do this, but I can think of 5 or 6 very popular games on here, that just got completely repetitive and boring, to me, since nothing really happens once the MC gets with his chosen LIs. Just more of the same, day after day, just with different conversations, with the deepest mystery being where they are going to dinner tonight, or what beach they are going to visit today. It gets old fast, as a player.
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