3.20 star(s) 32 Votes

Greuceanu

Active Member
Game Developer
Jul 28, 2017
871
2,269
so right now what we have here is unpolished version right? ok that's better.
nah I didnt have problem with AI polish, you might wanna post some good pics tho so people could understand what they are missing.
I got too many trauma with patreon no thank you, but I'm more then wlling to buy games at steam so what's ur plan with it?
and yeap why not keep old version here too so people would see how your craft progress
i don’t own the thread and the old version is linked on the first page, under the new links, we are working to get our game into steam, it could be a few weeks or a month, we will see
 

KarokaKOHORT

Member
Jun 16, 2018
160
124
So much undeserved hate, sure, it's been different before, but the game still looks very good - and let's be honest, nobody is here to get lost in minute details of Sofia's expression. Had fun replaying it from the start, one note tho - had a black screen and missing file error when meeting the ginger fashion girl when walking out of cafe, after picking slut option in first choice. No such error in the pure route.
 

mrbombadil

Newbie
Jul 25, 2024
81
77
As a person coming to check out this game and this thread for the first time I have to say the situation is quite confusing.

I don't care about whether AI is used or not, for me any tool that helps make adult games is fine and encouraged. This is not the topic for me, I'm simply wondering about the game itself and apparently all these different versions and remakes (man, I dislike when devs do that).

So...

1. What is the most content-complete version of the game? Is it the "Old Version 2.01"?

2. What is the intent of the "Reimagened" game? I see it lacks animations, is that being added later or?

This kind of info could be great to have in a FAQ (or in the Developer Notes) on the first page.

In any case, good luck with the game and development.
 

Greuceanu

Active Member
Game Developer
Jul 28, 2017
871
2,269
As a person coming to check out this game and this thread for the first time I have to say the situation is quite confusing.

I don't care about whether AI is used or not, for me any tool that helps make adult games is fine and encouraged. This is not the topic for me, I'm simply wondering about the game itself and apparently all these different versions and remakes (man, I dislike when devs do that).

As a person coming to check out this game and this thread for the first time I have to say the situation is quite confusing.

I don't care about whether AI is used or not, for me any tool that helps make adult games is fine and encouraged. This is not the topic for me, I'm simply wondering about the game itself and apparently all these different versions and remakes (man, I dislike when devs do that).

So...

1. What is the most content-complete version of the game? Is it the "Old Version 2.01"?

2. What is the intent of the "Reimagened" game? I see it lacks animations, is that being added later or?

This kind of info could be great to have in a FAQ (or in the Developer Notes) on the first page.

In any case, good luck with the game and development.

In any case, good luck with the game and development.
Hey and thanks for your message.

1. What is the most content complete version of the game? Is it the “Old Version 2.01”?
The old version was a DAZ and Blender hybrid with major story gaps and some character issues. ReImagined was our way to close those gaps, has double the content and nfsw scenes (prev Day 1-4), refine characters, upgrade Sofia’s look, and remove all remaining DAZ renders. We are also replacing every DAZ location with high quality Blender assets. Sofia now has all new unique outfits, many custom designed or sourced from premium marketplaces, not the standard DAZ assets you see in other games.


2. What is the intent of the “ReImagined” game? I see it lacks animations, will those be added later?
The premium release includes 120 animations and AI polish, but it is sold on larger platforms under contracts that prevent us from releasing it here. The build you see here, Blender renders only and no animations, was made for Oppaiman. They removed the game because the animation and image quality was considered too realistic. This version is the best compromise we could provide here. If you want the full experience, you can get it soon on Nutaku, join our Patreon, or purchase it on Steam when available.


Regarding a FAQ or Developer Notes
I do not control this thread, but that is a great suggestion. We may integrate this information directly into the game build so players have it from the start. Thank you for the idea.


We are committed to moving away from the industry standard of lower quality DAZ characters, clothing, and locations. Our goal is to deliver a distinct visual experience with custom designed assets, premium sourced materials, and high quality Blender environments so that every scene feels unique to our game and cannot be mistaken for any other title.
 

Nocode

Member
Apr 27, 2023
209
198
I still can't figure out any reason to set the text size at minimum... Maybe a PC, with perfect vision, is readable but in my phone isn't. And android can't open Text menu.
I put a file in data with text size dialogues, interface, choices, names and that, set outlines 3 and font dejavusans.ttf.
But to fuck it good, the text didn't change (the file works perfect, I use with text box transparent in all games). The genius dev made a game exclusive for some people. :WeSmart:
Bye
 

Greuceanu

Active Member
Game Developer
Jul 28, 2017
871
2,269
I still can't figure out any reason to set the text size at minimum... Maybe a PC, with perfect vision, is readable but in my phone isn't. And android can't open Text menu.
I put a file in data with text size dialogues, interface, choices, names and that, set outlines 3 and font dejavusans.ttf.
But to fuck it good, the text didn't change (the file works perfect, I use with text box transparent in all games). The genius dev made a game exclusive for some people. :WeSmart:
Bye
it's fixed in the premium version but it's actually pretty simple, go into the game/scripts/gui.rpy

go to line 57 and replace line 57 to 69 with this:

Code:
## Fonts and Font Sizes ########################################################

## The font used for in-game text.
define gui.text_font = "fonts/Sora-Regular.ttf"

## The font used for character names.
define gui.name_text_font = "fonts/Sora-ExtraBold.ttf"

## The font used for out-of-game text.
define gui.interface_text_font = "DejaVuSans.ttf"

## The size of normal dialogue text.
define gui.text_size = 22

and boom :) problem fixed.
 

Greuceanu

Active Member
Game Developer
Jul 28, 2017
871
2,269
I still can't figure out any reason to set the text size at minimum... Maybe a PC, with perfect vision, is readable but in my phone isn't. And android can't open Text menu.
I put a file in data with text size dialogues, interface, choices, names and that, set outlines 3 and font dejavusans.ttf.
But to fuck it good, the text didn't change (the file works perfect, I use with text box transparent in all games). The genius dev made a game exclusive for some people. :WeSmart:
Bye
the android build is an export from renpy, we didn't design with it as a product offering but as a bonus, designing for mobile would be very time consuming and we don't really have support from that demographic
 

Nocode

Member
Apr 27, 2023
209
198
it's fixed in the premium version but it's actually pretty simple, go into the game/scripts/gui.rpy

go to line 57 and replace line 57 to 69 with this:

Code:
## Fonts and Font Sizes ########################################################

## The font used for in-game text.
define gui.text_font = "fonts/Sora-Regular.ttf"

## The font used for character names.
define gui.name_text_font = "fonts/Sora-ExtraBold.ttf"

## The font used for out-of-game text.
define gui.interface_text_font = "DejaVuSans.ttf"

## The size of normal dialogue text.
define gui.text_size = 22

and boom :) problem fixed.

Well, i already finish the game, managed to solve it with PC version on joiplay.
To open gui.rpy on Android I need the APK (deleted after install)...

Thanks anyway.

And now that I had read the plot... I wasn't missing anything at all... Maybe, is better ignore the dialogues. This is not a very bad thing, though. Games based on Ntr, ,cuck, cheat or 'wife turn slut' don't need a thoughtful storyline...
Is bad that nothing happened at all, yet. Only a few dreams but nothing moved...
 

Nocode

Member
Apr 27, 2023
209
198
it's fixed in the premium version but it's actually pretty simple, go into the game/scripts/gui.rpy

go to line 57 and replace line 57 to 69 with this:

Code:
## Fonts and Font Sizes ########################################################

## The font used for in-game text.
define gui.text_font = "fonts/Sora-Regular.ttf"

## The font used for character names.
define gui.name_text_font = "fonts/Sora-ExtraBold.ttf"

## The font used for out-of-game text.
define gui.interface_text_font = "DejaVuSans.ttf"

## The size of normal dialogue text.
define gui.text_size = 22

and boom :) problem fixed.
Oh, I forgot.
There's no folder scripts, I have script.rpa and fonts.rpa (unren doesn't work on Android), and the file i used, from my personal customization, is not different but adjusted to phone screen, but didn't work. Many times the game calls dev settings true...
This is the relevant part of it.


Code:
## Font and text size ##################
########################################

define gui.text_font = "DejaVuSans.ttf"
define gui.name_text_font = "DejaVuSans-Bold.ttf"
define gui.interface_text_font = "DejaVuSans.ttf"
define gui.text_size = 30

style default:
    outlines [ (absolute(2), "#000", absolute(0), absolute(0)) ]


################################################################################
## Mobile devices
################################################################################

init python:

    ## This increases the size of the quick buttons to make them easier to touch
    ## on tablets and phones.
    @gui.variant
    def touch():

        gui.quick_button_borders = Borders(60, 21, 60, 0)

    ## This changes the size and spacing of various GUI elements to ensure they
    ## are easily visible on phones.
    @gui.variant
    def small():

        ## Font sizes.
        gui.text_size = 45
        gui.name_text_size = 54
        gui.notify_text_size = 38
        gui.interface_text_size = 45
        gui.button_text_size = 45
        gui.label_text_size = 51

        ## Adjust the location of the textbox.
        gui.textbox_height = 360
        gui.name_xpos = 120
        gui.dialogue_xpos = 135
        gui.dialogue_width = 1650

        ## Change the size and spacing of various things.
        gui.slider_size = 54

        gui.choice_button_width = 1860
        gui.choice_button_text_size = 45

        gui.navigation_spacing = 30
        gui.pref_button_spacing = 15

        gui.history_height = 285
        gui.history_text_width = 1035

        gui.quick_button_text_size = 30
 
3.20 star(s) 32 Votes