I really want to give this a higher score, given the effort, but to me it just doesn't come together, even compared to the original game.
This game feels like a hard-180 from the main game, as not only are you allowed to have as much sex as you want until 90% (which, I didn't know in my first playthrough - had I did, I wouldn't even bother trying) but you simple cannot get the True End at 0% -- at best, you need 3% from the 3x heart losses for Nano's event in the Rabbit Club to progress. So long as you're not at 100%, you can enter Tuberose's fight with, at most, a disadvantage but still plenty possible to win.
The story, like I said, just doesn't come together. They're just four random worlds with barely existing justification to make them make sense. The story tries to be clever with Tuberose's backstory as well as the 'foreshadowing' with Guide and the person posing as your friend at school dropping hints about it, but frankly I have never seen a more amateurish approach of trying to give your villain a tragic backstory.
It doesn't help that the translation isn't great -- I don't think most people even can guess it's supposed to be Tuberose, and even I'm not sure what Kappara is supposed to be.
The gameplay is... ehh. The goblin section is a performance nightmare on Linux without native nwjs (use v.0.72 as usual for MV) but it is otherwise stupid easy once you got used to the traps and the mid-point made it easier because there's no additional risks with being naked as long as you're careful enough and didn't lost too much heart, I only needed to reload three times to have a clean run. The combat door and final bosses are stupid -- they throw a combat system that worked in the previous game for one with much less options and no exploration, just pure rogue-lite random-tile grinding with not much event variety and only 5 options in combat. Rabbit Club is whatever, it's just have sex until you get points, and do Nano's quest to get True End and skip Rank A -> S grind. School is by far the most interesting, and feels true to the main hypnotism theme of the game... but once you got out the trance for the 'real' Nightmare School, it is the biggest whiplash I've had in an H-RPGM with it turning into a horror RPGM (with pretty good atmosphere too, had it not been attached to a nukige corruption H-RPGM).
Given how much I have to say about it I can't really give it under two, but with the rough spots, I can't really give it a 4 that it could have if it's put better together, so 3 seems fair to me.
This game feels like a hard-180 from the main game, as not only are you allowed to have as much sex as you want until 90% (which, I didn't know in my first playthrough - had I did, I wouldn't even bother trying) but you simple cannot get the True End at 0% -- at best, you need 3% from the 3x heart losses for Nano's event in the Rabbit Club to progress. So long as you're not at 100%, you can enter Tuberose's fight with, at most, a disadvantage but still plenty possible to win.
The story, like I said, just doesn't come together. They're just four random worlds with barely existing justification to make them make sense. The story tries to be clever with Tuberose's backstory as well as the 'foreshadowing' with Guide and the person posing as your friend at school dropping hints about it, but frankly I have never seen a more amateurish approach of trying to give your villain a tragic backstory.
It doesn't help that the translation isn't great -- I don't think most people even can guess it's supposed to be Tuberose, and even I'm not sure what Kappara is supposed to be.
The gameplay is... ehh. The goblin section is a performance nightmare on Linux without native nwjs (use v.0.72 as usual for MV) but it is otherwise stupid easy once you got used to the traps and the mid-point made it easier because there's no additional risks with being naked as long as you're careful enough and didn't lost too much heart, I only needed to reload three times to have a clean run. The combat door and final bosses are stupid -- they throw a combat system that worked in the previous game for one with much less options and no exploration, just pure rogue-lite random-tile grinding with not much event variety and only 5 options in combat. Rabbit Club is whatever, it's just have sex until you get points, and do Nano's quest to get True End and skip Rank A -> S grind. School is by far the most interesting, and feels true to the main hypnotism theme of the game... but once you got out the trance for the 'real' Nightmare School, it is the biggest whiplash I've had in an H-RPGM with it turning into a horror RPGM (with pretty good atmosphere too, had it not been attached to a nukige corruption H-RPGM).
Given how much I have to say about it I can't really give it under two, but with the rough spots, I can't really give it a 4 that it could have if it's put better together, so 3 seems fair to me.