[Review of v1.10 on 5/26/2023]
RPGM games aren't usually good, but there are exceptions.
The main problem with most RPGM games is that artists use them as a vehicle for their art rather than as a chance to make interesting gameplay. The worst offenders don't even bother engaging with RPGM's built-in battle system, shunting it away in favor of turning RPGM into a tedious VN.
Thankfully, Sol/Rui -After Mini- does better than that on a number of fronts.
Firstly, there's gameplay. My usual complaints about RPGM gameplay being outdated still apply here, but the ways that RPGM was used here were decently thought out.
Your character is trapped in a demon's pocket dimension and must beat four separate erotic scenarios, each with their own primary gameplay feature. While most of them basically amount to intelligent map navigation or quick-time events, the minor differences help to appropriately set their individual tones. Horror school, sci-fi bunny lounge, fantasy forest, and goblin caves... well, okay, those last two aren't particularly well-differentiated scenarios, but they do at least have different gameplay styles to them.
Speaking of variety, special mention goes to the animated paper doll animations, which are certainly a step above the typical stillframe CGs of the aforementioned bad RPGM games. Each scene or Game Over rape is well set-up and executed, and I enjoyed myself through about 80% of the content.
While it isn't perfect, this is up there as one of the better RPGM games for good reason, and it is certainly worth taking a look at if you're into mind control and corruption. Great work.