Seems to be heavily inspired by Rogue-like, a great game, but also very complex. I commend you for trying.
1. Make English the Default language and fix it. I can tell you're not a native English speaker but you'll need one, or at least someone better at it than you are, as the language is very broken in the game right now. Dialogue makes little to no sense and it'll get worse if you let it snowball. I believe the frog is an attempt at making something quirky but it doesn't translate well and it just feels very out of place.
2. Dialogue options are irrelevant. We're offered multiple options when interacting with the girl, but the return options are a: +20 Obedience, b:+20 Love or c:+20 Obedience&Love, so there's no point in picking anything different from c, as I'm sure you're not tracking that choice. You should offer different choices with different, exclusive results so you make dialogue relevant. If there's no benefit to making a certain choice it should not exist. On that same vein, if a certain path will prevent someone from looking at a pretty image, you should remove that path. If you're not going to make an Obedience only path fun, just remove it, don't lie.
3. The game is all over the place and nowhere at the same time. Before worrying about adding shiny things, add a nice game loop that allows the player to easily meet the girl, talk to her and build up points or whatever. I played really little but I feel like it's really easy to fuck up this game if you're unlucky, as the only way to make money I found was gacha.
It's really early in development to say anything too elaborate about this game other than I think you'll abandon this project, but good luck. We'll see how it looks in the future. Or not.