Sorry for intruding on the conversation like this, but could you tell us if you already have other projects in mind? Your work at Solvalley School has been incredible, I really liked the content, the banking system (which I'm even using a similar one in my project) and the entire narrative that surrounds this beautiful story.
I will be extremely happy to be able to play more of your games in the future.
I have HS Tutor, which is coming to its end as well. With the next update and the school principal scenes, all the characters will have finished their storylines, and I'll just do the harem scenes and the endings.
Then there's Honeymoon Island, which is a game made with models from DAZ Studio just for testing purposes, but the "prototype" of it pleased some people. I intend to finish that game as well and see if it has the potential to attract more patrons since my Patreon has been stagnant for years.
Finally, I have a project I want to do with Honey Select 2. I've already practiced a bit with the Studio and I've picked up the main mods I'll need to create the game. The idea of the game, for now (maybe I'll change it in the future) is:
- A 20-year-old man is fired from the office where he was working.
- He has no choice but to move back in with his "mother".
- His "mother" lives in an apartment with her two daughters (there is a third daughter who lives alone).
- In other words, the protagonist will have three "housemates" (one younger, one about the same age, one older).
When the MC loses his job, he is laid off along with two of his friends from the office. One is a "Kirk"-style guy who will be the MC's best buddy, the other is an eccentric nerdy girl who sees the two guys as idiots, but despite seemingly despising the two guys, deep down she cares for them. At the beginning of the game, the idea of having sex with this girl will be taboo, but of course this will change as the game progresses.
My intention for now is that the apartment where the MC will live with his mother and sisters will be pretty empty at first, and one of the MC's tasks will be to find people to live there. The idea is that his mother is like a business partner to the owners of the place or something, and the more people who rent the apartments, the more money she gets. And as the player brings in women to live in the other apartments, he'll have to provide services as if he's the manager of the place, but I don't know if I'm really going to go that route.
The city will be Solvalley-style, a somewhat immoral place, but now the map won't just be an inconvenience for the player to look for girls. I want it to be a place with its own personality, the player will have a map to explore if they want to, shops and restaurants to visit and people to meet.
There will be three main ways to interact with the game. The first is in the apartment building where the MC lives, and there will be a series of little doors for him to click on, mostly empty at first, but as the game progresses, all sorts of women (and their daughters) will be able to move into the place, opening up more events.
The second will be the town map. Instead of Solvalley, where the map is generic and just for the player to hunt for events, this time I want to do something more concrete where the player will be able to explore certain types of shops, restaurants, nightclubs, etc. I want the city to have its own personality.
Finally, there will be a quest interface where all the major storylines that the player will be involved in will be clearly marked, just like in an RPG. I want it to be impossible for the players to not know where to go, they'll just have to open up the quests they're doing and choose what they want to do next.