4.30 star(s) 62 Votes

ArteFakTum

Newbie
Nov 18, 2019
48
60
151
Best case scenario is when it’s finished.
This is our first time making a game like this so idk when that will be.
Your game is one of the best examples of what a hentai game should be. I usually don't play hentai games without the "corruption" tag, but your game is amazing in terms of gameplay and the beauty of the characters. I'd really like to buy it legally on Steam.

By the way, it's cool that you added unusual monsters like insects and mushrooms. They're erotic, sexy, and at the same time, they make challenging enemies.
 

Trongle

Artist, writer, game designer.
Game Developer
Jun 16, 2018
431
1,017
328
Your game is one of the best examples of what a hentai game should be. I usually don't play hentai games without the "corruption" tag, but your game is amazing in terms of gameplay and the beauty of the characters. I'd really like to buy it legally on Steam.

By the way, it's cool that you added unusual monsters like insects and mushrooms. They're erotic, sexy, and at the same time, they make challenging enemies.
This is one of the nicest comments i've ever recieved, thank you very much!
 
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Jul 31, 2019
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Coming back again.

I'm not satisfied with the game at all.


Many "success" and "skill-issue" stuff are related around RNG, if you're getting lucky with the runs or not.
There's also no function to save mid game, so if you catch a bug - Game over, it's time to restart again

Dead Estate is a great example of good rogue-like in terms of balancing and RNG. You can drop the game from any point without losing progress and every run you do get stronger with knowledge and unlocking new stuff & characters.
Here? Even if you unlock new skills, you have to be lucky to be able to roll them when you begin the game.

This game has great potential but for casual people, they're not going to have fun.
 

ArteFakTum

Newbie
Nov 18, 2019
48
60
151
Many "success" and "skill-issue" stuff are related around RNG, if you're getting lucky with the runs or not.
There's also no function to save mid game, so if you catch a bug - Game over, it's time to restart again

Personally, I like the game's difficulty and the fact that there are no silly upgrades before the start. I like that every run is equally challenging and interesting. This game forces you to think and strategize. Of course, an easing mod could be implemented for weaker players, but only as a separate setting.

What I think is a weak mechanic right now is sex and sex buffs. Despite the x2 damage buff, sex with enemies remains highly undesirable due to the stun and the risk of taking additional damage. Plus, sex breaks armor and prevents you from farming thread.

Maybe you should add costumes that actually get stronger with each act of sex with our cute heroes? There are many options.

For example, make it so that sex actually gives armor instead of taking it. At the end of the floor, the armor would reset.
Or make it so that enemies take damage based on the number of times the girl has sex?
And add some debuffs for balance.
 

GrabBagBird

Newbie
Aug 9, 2024
80
60
96
Personally, I like the game's difficulty and the fact that there are no silly upgrades before the start. I like that every run is equally challenging and interesting. This game forces you to think and strategize. Of course, an easing mod could be implemented for weaker players, but only as a separate setting.

What I think is a weak mechanic right now is sex and sex buffs. Despite the x2 damage buff, sex with enemies remains highly undesirable due to the stun and the risk of taking additional damage. Plus, sex breaks armor and prevents you from farming thread.

Maybe you should add costumes that actually get stronger with each act of sex with our cute heroes? There are many options.

For example, make it so that sex actually gives armor instead of taking it. At the end of the floor, the armor would reset.
Or make it so that enemies take damage based on the number of times the girl has sex?
And add some debuffs for balance.
Coming back again.

I'm not satisfied with the game at all.


Many "success" and "skill-issue" stuff are related around RNG, if you're getting lucky with the runs or not.
There's also no function to save mid game, so if you catch a bug - Game over, it's time to restart again

Dead Estate is a great example of good rogue-like in terms of balancing and RNG. You can drop the game from any point without losing progress and every run you do get stronger with knowledge and unlocking new stuff & characters.
Here? Even if you unlock new skills, you have to be lucky to be able to roll them when you begin the game.

This game has great potential but for casual people, they're not going to have fun.
Honestly I do feel that is a fair critique, bugs are annoying, and while they do get patched out, it's annoying you only get light coins when you finish a floor. I do have to point out that spells exist to make up for the inconsistency in skills, and items are often game savers, so I don't really agree that the game isn't fun because of that.

I will say though, as the game is developed, it's gotten much easier. The game was like...actually damn near impossible on release and it's really only taken steps forward to be more beatable through strategy rather than dumb luck. The game isn't finished yet and likewise it's hard to finish a puzzle with only half the pieces. Despite this, I do agree it's frustrating how much progress you can lose to bugs or simply losing a run because of stupid stuff.
 
Jul 31, 2019
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The reason why I'm negative about my critique is because I play a lot of different games, rogue-like genre is also one of genres that I do play on occasion (Dead Estate, Fear & Hunger, Fear & Hunger 2)

For example in this game you are rewarded for letting girls captured and rescuing them. But reward themselves in form of costumes are not worth it because if you lose one girl from your party it's most likely going to be a game over. In essence this is ryona RPG eroge when it comes to experiencing H events. You have option to experience H events but then would lose a lot of progress.

For example in Fear & Hunger 1 by the time you meet a guard, you already have a savepoint, so dying to the cleaver attack wouldn't lose you that much progress. And eventually through trial and error, you can learn to block.

In this game on second floor when you meet bug with four daggers, can easily cost you a run on a first playthrough, because his already dark red skin blends with the sand, so player can miss it, especially on red tiles. And you're afraid to experiment or test new mechanics or new stuff because: "If I'm going to try do this, am I going to get my run screwed and my time is going to be wasted?"
1761459276515.png

In my opinion if I were to balance this, I would make it that heroines are actually strong enough to be able to fend off on their own, so that you can experience more battle-fucks scenes or even allowing girls to be captured, that way, players wouldn't feel hopeless and desperate if they lose single or even two girls or balance. Alternatively introduce quality of live changes, for example: **Let one heroine use item on the other heroine.**
 
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ArteFakTum

Newbie
Nov 18, 2019
48
60
151
or blockroaches not defending heroine boxes at least.
Dude, sorry, but you definitely haven't played roguelikes. Are regular enemies making you suffer? Armored enemies are killed by breaking formation, poison, and fire. I can easily see red enemies and have no problem with them. Maybe your problem is that you just need access to the gallery and don't need to play?
 
Jul 31, 2019
153
83
123
Dude, sorry, but you definitely haven't played roguelikes. Are regular enemies making you suffer? Armored enemies are killed by breaking formation, poison, and fire. I can easily see red enemies and have no problem with them. Maybe your problem is that you just need access to the gallery and don't need to play?

I don't have issues with armored enemies, I have issues with enemies that stack armor on things and stuff that aren't supposed to be enemies to begin with in the first place, such as heroines trapped in the box.

I hate people that use "it's a rogue-like, so it's supposed to be hard, duh" to excuse bad balancing decisions or lack of quality improvements.

Yeah, no shit dude, rogue-like should be challenging but they're not supposed to waste your time. This game lacks proper balancing or options, causing players to waste their time.


And again, this game would be fun if players were allowed to experiment with features or new mechanics without the fear of losing the run immediately upon encountering something new that they didn't met before.

The fact that some people need to reroll just to get better starting skill is enough proof that the current state of balance & mechanics is quite poor.
 
Jul 31, 2019
153
83
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And if I wanted to just see sex scenes, I wouldn't be here, posting comments or playing this game for almost 4 hours, so go screw yourself dude. This game has potential to be fun and exciting but shitty balance & lack of quality of life improvements or mechanics drag this game down.

1761585374709.png
 

Tkondrat

Newbie
Apr 5, 2022
29
61
40
And if I wanted to just see sex scenes, I wouldn't be here, posting comments or playing this game for almost 4 hours, so go screw yourself dude. This game has potential to be fun and exciting but shitty balance & lack of quality of life improvements or mechanics drag this game down.

View attachment 5381287
<removed> chill, you're not in you're imagination or whenever, game is amazing, characters, gameplay, design, everything is just fine, game is still in development so you must understand this
This site have like 50 procent of ntr <removed>, cuck and white girl games, another 48 procent is bad 3d games, look! all you're recomendations(games to play) below my comment, ntr stuff or ugly disgusting 3d games, so enjoy what you have from such a wonderfull creators)
After opening costume game becomes 5 times easier)
 

Asakir123

Newbie
Apr 8, 2023
29
9
13
And if I wanted to just see sex scenes, I wouldn't be here, posting comments or playing this game for almost 4 hours, so go screw yourself dude. This game has potential to be fun and exciting but shitty balance & lack of quality of life improvements or mechanics drag this game down.

View attachment 5381287
I Dont think its shitty balance & lack of quality of life improvements or mechanics drag this game down. But ı can agree with ONLY one thing. The Armored ones. But Come ooon ı figured out in first hour. Blue girl pull, red girl push. And green girl can hit twice. U can push them and break armor stack or pull them to do it. If u cant then u must have a problem. Maybe they can change it to MAX %80 Armor or something so u can still do damage. After one hour my only issue is skill costs.
 

GrabBagBird

Newbie
Aug 9, 2024
80
60
96
And if I wanted to just see sex scenes, I wouldn't be here, posting comments or playing this game for almost 4 hours, so go screw yourself dude. This game has potential to be fun and exciting but shitty balance & lack of quality of life improvements or mechanics drag this game down.

View attachment 5381287
I've played like 80 hours of this game lol, just shoot them as soon as they show up. You just have to strategize who is the priority to kill first. How you kill them is up to you, but between the spells, skills, items, crash damage, status effects, and other enemies that might just kill them for you (like the sandworm). It's not bad balancing that causes like 4 blockroaches to get into their preferred zone, its just bad strategy planning on your end. I'm not trying to be rude, but like...if they're ruining your runs then just kill them first.

If you're having trouble killing enough enemies, outfits help a ton, items can give you a powerful one time game save (like the skull mask, fucking love that thing), and spells can even do stuff like giving you a second attack for free in a turn. If they aren't protecting each other, you can one shot them. I personally use the outfit on archer to start out with 16 damage, then get 2 damage ups to get 20. At that point, its a 50% chance to kill them if they're protecting each other, and a 100% chance if they're just alone. Blockroaches are priority #1, then kill those green dudes (keep in mind they take one turn to prime, have to be in green to prime, and cant fire unless they start their turn in the green zone [tldr: You can stop the green bugs super easily]), then everything else is kinda whatever. If there are mushrooms, your biggest priority is deleting those mushroom spewers (you can use the stone on where they're gonna land and it won't even spawn). It's really all just strategy and sometimes you do get unlucky, but that's par for the course with rouguelikes.

Apologies if my rambling is unwanted, but I feel it'd be kinda douchey to just say skill issue and not even attempt to actually explain what I mean. Bird out.
 
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Jul 31, 2019
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I Dont think its shitty balance & lack of quality of life improvements or mechanics drag this game down. But ı can agree with ONLY one thing. The Armored ones. But Come ooon ı figured out in first hour. Blue girl pull, red girl push. And green girl can hit twice. U can push them and break armor stack or pull them to do it. If u cant then u must have a problem. Maybe they can change it to MAX %80 Armor or something so u can still do damage. After one hour my only issue is skill costs.
Even you yourself admit that balancing has issues, bruh.

Blockroaches should block 25%, so that when they gain 100% it's because they have 4 blockroachers stacked on top of each other that you have to push or pull. 50% would make sense if they were a very rare enemy but they are not.


If you have ninja and sword girl taken, you can't do shit to deal with blockroaches, because crossbow girl can't push anyone (unless you have a skill). In my previous post, I couldn't do anything because blockroaches were also protecting the boxes, that I needed to break in order to rescue captured heroines. And it sucks ass.
 

GrabBagBird

Newbie
Aug 9, 2024
80
60
96
Even you yourself admit that balancing has issues, bruh.

Blockroaches should block 25%, so that when they gain 100% it's because they have 4 blockroachers stacked on top of each other that you have to push or pull. 50% would make sense if they were a very rare enemy but they are not.


If you have ninja and sword girl taken, you can't do shit to deal with blockroaches, because crossbow girl can't push anyone (unless you have a skill). In my previous post, I couldn't do anything because blockroaches were also protecting the boxes, that I needed to break in order to rescue captured heroines. And it sucks ass.
I will note that if two heroines are taken, you're basically going to lose that run. This is not the game's fault, you mismanaged your resources. Spells are free and on a cooldown, your basic attacks can and will clear a few enemies if chained, status effects can attack through the shield anyways, and damage is done after movement with skills. meaning crash damage and just straight up skills that move and damage a unit can sort of override their ability given they don't actually protect themselves.

Also, blockroaches do not add. If they are in blue, they block 100%, if they aren't they block 50%. If you have multiple blockroaches in the green, they all just block 50%. If they did add, then they would only exist as an impossible obstacle or a complete ineffective unit. They are just fine right now.
 
4.30 star(s) 62 Votes