Create and Fuck your AI Cum Slut –70% OFF
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4.30 star(s) 64 Votes

buppiest boi

Member
Jun 26, 2020
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So I can complete a depth 5 everdark libra without getting hit....but I can barely get to stage 2 on a porn game? I mean I dig it, lack of animations kinda sucks but the game is so detailed and well thought out that it's honestly fine. Now I just gotta stop having a major skill issue.
 

UNCORNIOUS

Newbie
Jul 14, 2025
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Okay its later now, im gonna suppose you got avalonia and some way to know how to tell which asset is which
1764899083245.png
1-Select file, then Open.
1764899352928.png
2-Then we go inside the game directory and click on _Data and select sharedassets0.assets or sharedassets1.assets (if what we are looking for its not in the 0).
It is important that is that specific file ended in .assets just that dont touch the others
1764899762087.png
NOT THE .resS NOT .resource
DO ALSO A COPY OF YOUR SAFE FILE AND GAME
YOU CAN BREAK SPACE CONTINUUM
YOU HAVE BEEN WARNED
1764900137897.png

3-Lets calm down and go to View, Filter, deselect all and select just Texture 2D
once we are done we are gonna go again to View and select Search by name and type the name of the Texture 2D we want or we can Go to asset and search it by ID it is important to know the path ID of the asset you wanna change, ill explain it later.
1764901917833.png 4-Now we got it, so lets go to
Plugins, edit texture
1764902120418.png

5-Click on Load and select what image you want, the limit is your imagition.
1764903148965.png

6-Lets do all the same search process but with the sprite of the same name.
im gonna select Import Dump
1764903486631.png
7-Down right the corner change it to json dump.
Im now gonna give you the
SCRIPT KEY to unlock "FULL RECT" and make it work.
Turn the SCRIPT KEY into a JSON File by exporting a sprite Dump into JSON format of any sprite and copy pasting the SCRIPT KEY entirely (do tell if it works as intended)
1764904521634.png

8-If everythings fine the beginning looks like this.
Lets put the name of our asset in
"name here" inside the comas like "Ninja Sattack" for example.
Hey Corni pal, do you think trongle will read all this?
1764905089741.png
9-Scroll down, find this message and put the
PATH ID there, the Texture 2D, the one that i was talking before, thegreenthing.
1764906828185.png
10-Go to step 6 and import the dump like i told you to, if everythings fine it ill show up normally.

congartulations you are a wiener.
 

UNCORNIOUS

Newbie
Jul 14, 2025
63
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Captura de pantalla 2025-07-25 001145.png Captura de pantalla 2025-07-25 002431.png Captura de pantalla 2025-07-25 004107.png Captura de pantalla 2025-07-25 031004.png
Here are failed attemps from the first time i tried that broke SPACE CONTINUUM.
This took hours to figure out and its not even the good way to do it, its just ducktape,
but its fast and relatively easy when you know the process.
 

Trongle

Artist, writer, game designer.
Game Developer
Jun 16, 2018
442
1,040
328
So I can complete a depth 5 everdark libra without getting hit....but I can barely get to stage 2 on a porn game? I mean I dig it, lack of animations kinda sucks but the game is so detailed and well thought out that it's honestly fine. Now I just gotta stop having a major skill issue.
Thanks! I’m glad you are enjoying it. Also there WILL be some animations in the future (I’ve made a bunch, but they aren’t implemented yet), so you can look forward to that happening at some point.
 
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Trongle

Artist, writer, game designer.
Game Developer
Jun 16, 2018
442
1,040
328
View attachment 5498715 View attachment 5498716 View attachment 5498718 View attachment 5498719
Here are failed attemps from the first time i tried that broke SPACE CONTINUUM.
This took hours to figure out and its not even the good way to do it, its just ducktape,
but its fast and relatively easy when you know the process.
That’s hilarious.
Also how did you get your hands on the unused spit roast art, as well as the “Human” Archer shitpost? Those are deep in the LNG iceberg

I’d love if we can find a way to make modding easier for y’all someday.
 

UNCORNIOUS

Newbie
Jul 14, 2025
63
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That’s hilarious.
Also how did you get your hands on the unused spit roast art, as well as the “Human” Archer shitpost? Those are deep in the LNG iceberg

Thats Circles fault.

I’d love if we can find a way to make modding easier for y’all someday.
I am experimenting with a method that im gonna call GRAFTING.
It consist on straight up making unity assets in unity (with the current exact same version of the game) making a project and (with a process that im not gonna explain now) GRAFTING it into a unity game, this has been proven possible.
Now another cool theory (and this is just a GAME THEORY) would be:
What if i do that with a previous version of the game?.
What if i GRAFT an asset from an old version of the game and put it in a new one so mods can be easily updated?
Imma test that now.
But im lazy...
 
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Throwaway1A

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Oct 4, 2021
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E-123-Omega

Member
Nov 22, 2024
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Netcore 6.0.0 was released near the end of 2021. Windows 10 came out in 2015. windows 7 came out in 2009 and official support ended in 2020. I salute your dedication to using software from better times, but you are gonna encounter more software compatibility issues over time.
According to the json on the Net 6.0.0 git page, windows 7.1 (and 8.1 too) are specifically listed as being unsupported for Net 6.0.0 unfortunately.

Also thanks for being direct about this instead of being that guy who tries to run a modern Unreal 5 high fidelity graphics game on their phone and says it won't launch but doesnt explain this unless pressed :HideThePain:
I don't see any reason to be embarrassed about using Windows 7. It's a good version. But unfortunately, it's really outdated. I'll have to replace it in the future. But right now, there are a number of technical limitations that prevent me from upgrading. This is solvable, but I'll have to completely wipe the computer. And there's a lot of data on it.

Interesting observation: In the PC version, the folder:
heroinetowerLNGWindowsV2.117\Heroine Tower Long Name Game_Data\StreamingAssets\Translations
stores text translations. This can be used for translations into other languages.
 
Last edited:
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UNCORNIOUS

Newbie
Jul 14, 2025
63
92
27
I am experimenting with a method that im gonna call GRAFTING.
It consist on straight up making unity assets in unity (with the current exact same version of the game) making a project and (with a process that im not gonna explain now) GRAFTING it into a unity game, this has been proven possible.
Now another cool theory (and this is just a GAME THEORY) would be:
What if i do that with a previous version of the game?.
What if i GRAFT an asset from an old version of the game and put it in a new one so mods can be easily updated?
Imma test that now.
But im lazy...
1764989988773.png
ITS POSSIBLE, I WAS JUST ACTUALLY FUCKING AROUND BEFORE, BUT ITS POSSIBLE.
 
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hoyadoya

New Member
Jan 15, 2021
2
3
21
This is an incredibly fun game! I try to minimize my time with pornography for personal reasons, but I have had a hard time putting this game down because of how engaging the mechanics and entertaining the writing/presentation is. The in-game save file timer does not correctly track time spent playing after long enough; I only picked this game up after the most recent update came out and I have put somewhere around 50+ hours into this. By dumping out some of what's in my mind about this game, I hope I can bring myself some peace and help others who have found this game to be quite challenging (because it is!)

Here's a few useful tips:
  • Learn the damage different enemies will deal to recognize if they are a threat or can be ignored (for the time). 1 or 2 Strike Wargs chomping at you or Demon Archers plinking away are not immediate threats. Each fighter regenerates enough stamina per turn that these enemies can be non issues (until they build up into large enough groups, eg. 4+ attacking at once), and certain attacks (like Wargs and Archers) can't even damage your fighters' armor
  • Damage breakpoints! Calculate how much damage a combo will deal before just spamming basic attacks to ensure you can get kills more quickly and efficiently. Only deal as much damage is needed to get a kill so you aren't spending more turns than necessary
  • Abilities don't deal reduced damage when used outside of their matching color range. The knockback from the abilities play second fiddle to the fact they lets fighters deal full attack damage to enemies in any color range (and some are incredibly cheap; 15 stamina is a steal for letting Red Swordswoman/Green Archer hit full damage across the field)
  • The net spells aren't only useful for capturing new enemies to add in the Arena: make use of them as attacks as well! These net spells are really useful to finish off weakened enemies, both in different color ranges and by using the AoE/trap spells
  • Do not free a girl from a grapple as soon as you can. Wait for an optimal time to maximize the brief double damage afterglow effect (eg. wait for big threat to move into her color range). When done perfectly right, this can completely trivialize even boss fights
  • Spam the heck out of stunning effects/use knockback to delay threats. Blue Ninja's 4 turn sleep from her passive is actually busted. Knocking red/green enemies all the way across the field into their opposite sides can render them harmless for several turns
  • To minmax once you have access to the different armors, I highly recommend +Attack/-Mind for every upgrade on all fighter's custom armors. The bonus damage is ridiculously powerful and allows hitting the almighty damage breakpoint of 20 with some upgrades, and also helps in breaking grappled fighters free of nearly anything's grasps. The reduced sex resist is a boon as well since it lets fighters gain the afterglow effect with greater frequency (be warned certain enemies like slimes and mushrooms can become more challenging with this setup if you don't manage to keep their numbers in check)
  • Also, although they are fun, I didn't find the alternate armors (different passive abilities) all that useful. Red Swordswoman's is nice, but it's easier to just use abilities for outside color range damage without sacrificing -1 upgrade across the board. Blue Ninja's is powerful, but you need to strategize entirely around her getting basic attack kills to reach invincible god status. Green Archer's is situationally nice, but there's enough high health enemies (eg. every single boss/mini-boss that you will have to fight) that high single target damage trumps AoE (though getting 5 kills with a basic attack is the single most satisfying feeling in the entire game, that beats jacking off to the big booby ladies)
I also found a whole bunch of secrets and things I'm pretty sure are just unintentional, but I suspect anyone interested in those ought simply hit up the official discord server
 

Trongle

Artist, writer, game designer.
Game Developer
Jun 16, 2018
442
1,040
328
Great tips, thank you!
I’m glad you liked it a lot!

also with the timer thing, are you saying you ACTUALLY put 50+ hours in or the game just says you have and you’ve put less? Like what is being incorrectly tracked exactly?
 

hoyadoya

New Member
Jan 15, 2021
2
3
21
Great tips, thank you!
I’m glad you liked it a lot!

also with the timer thing, are you saying you ACTUALLY put 50+ hours in or the game just says you have and you’ve put less? Like what is being incorrectly tracked exactly?
My time is just an estimate but, apologies, I have not fully documented it as it's just something I noticed in passing as odd. I believe the game does not track any time spent playing if you do not hit a save point after, so runs that end with a bug pop-up, time spent in the arena, time in shops/gallery (any time the game is closed before returning to the main hub, basically) does not seem to be counted. My current total time is showing ~15 hours, but I know for a fact I have put in at least 4 different 5+ hour sessions, and several several more shorter sessions.
 
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4.30 star(s) 64 Votes