if reseting doesnt fix it, clear your cache, reseting sometimes does not clear the cacheReset your pc and see if it goes away. Sorry, we haven’t found what’s causing it yet.
if reseting doesnt fix it, clear your cache, reseting sometimes does not clear the cacheReset your pc and see if it goes away. Sorry, we haven’t found what’s causing it yet.
all enemies capture your heroine, brad is the one that you buy them backSo I've been playing the game from like the get-go starting from the first update. But I'm still confused on the slaver, like I'm not sure if that mechanic is broken but I don't think he's ever captured one of my team members. Also idk what the "arena" is, but I'm guessing it's gonna appear after I beat the stage boss this update? Either way pretty fun game. Also understand it might be more difficult in the future, but I hope I can adapt.
you could suggest a gallrey or something to the team. A place to see all the in-game images like these, the dodge image. stuff like that.
lmao, there already is a gallery, you need to unlock it thoyou could suggest a gallrey or something to the team. A place to see all the in-game images like these, the dodge image. stuff like that.
odd. I assumed there wasn't one because the extras button says "to be implemented"lmao, there already is a gallery, you need to unlock it tho
You might want to read the update announcement so you can see what's new. It's public on the patreon or the Discord. I also posted it here a few days ago.odd. I assumed there wasn't one because the extras button says "to be implemented"
A little description about what happened would be helpful as well.
You mean the BDSM outfit? If you lose a character and revive them with Brad's ticket they'll be in that outfit.How do you unlock the skins?
I get where you're coming from, but we do put so many tooltips in the game and most people just don't read them. If you hover your mouse over something, the game tells you what it does. When you catch an enemy and add them to the bestiary, the bestiary will tell you what that enemy does. There's lots of info in here already and yes i do plan to add more when i get feedback about it. While you're right that some stuff isn't explained, there are lots of things that aren't vague at all:I think allot of the complaints stems from the fact the game does a terrible job at teaching things to the player. All I could get from the lackluster tutorial, for example, is 1) Sword Girl pushes 2) Ninja Pulls 3) Archer can one-shot anything with 20 or less HP in her zone (sometimes) and 4)killing enemies with regular attacks heals sexual defense for the girl that killed them.
Then the game just throws everything at you at once. You're supposed to immediately know every single other mechanic at once by just processing things happening in blink-and-you'll-miss-it speeds. While, yes, some things are blatantly obvious, (The dolls will hurt the girls they choose to copy after transformation and their 50 HP makes them a priority target.) allot of the others are going to feel like just RNG from how vague the mechanic is like when it comes to figuring out what causes the archer to hit twice or how the ninja will sometimes hurt enemies adjacent to the one you're pulling.
I think if it was easier to figure out on your own rather than having to find a place that's actually explaining the mechanics to one another instead of screeching "git gud" at anyone daring to criticize the game, I'm sure at least half of the people here wouldn't be complaining about the difficulty as much.
I think it's more that people just didn't know they even existed. The icons in the attack buttons is basically this small blip in a giant button that I don't think ever gets mentioned, so even I failed to spot it. I'm sure, also, that people had no idea the icons indicating an enemy's buffs had tips that popped up when putting their cursor over them because they didn't think that would be the case. I get not wanting to hold people's hands, but I think letting people know the ways you expect them to figure things out themselves is important.we do put so many tooltips in the game and most people just don't read them.
This kind of gets at my point, where is the Bestiary? After the tutorial run, the area basically becomes empty and there's nothing clickable beyond an empty key items tab and the entrance in order to start a new run. If it's a thing you have to progress to a certain point unlock, that means that, in it's current state, it won't be able to help people who are struggling to figure out everything they need to know because the game is really punishing if you lack that knowledge straight away. I doubt allot of people will able to patiently wait and figure everything out that's needed to get to that point.When you catch an enemy and add them to the bestiary, the bestiary will tell you what that enemy does.
...Yeah, maybe having Fuu's shop only unlock after the player obtains a bright coin wasn't a good idea. I thought at the time that people might not like unlocking a shop that they can't buy anything in yet, but i think you're right.This kind of gets at my point, where is the Bestiary? After the tutorial run, the area basically becomes empty and there's nothing clickable beyond an empty key items tab and the entrance in order to start a new run. If it's a thing you have to progress to a certain point unlock, that means that, in it's current state, it won't be able to help people who are struggling to figure out everything they need to know because the game is really punishing if you lack that knowledge straight away. I doubt allot of people will able to patiently wait and figure everything out that's needed to get to that point.
Yeah that's the problem too. Bright coin a whole other can of worms. I can only guess that you can only get them through the bosses, but the game is so demanding that I have yet to get to one, let alone beat them because of how cryptic the game feels in places....Yeah, maybe having Fuu's shop only unlock after the player obtains a bright coin wasn't a good idea. I thought at the time that people might not like unlocking a shop that they can't buy anything in yet, but i think you're right.
The genre really should just splinter off further to StSlike and StSlite. Only greybeards have the faintest idea what Rogue is or what it played like at this point.Yeah alright you know what I can 100% say you're in the right on what a Rouge-like is. This game got me turned around on the two types, "like" and "lite" but that's half of what I was getting at in my post. I have played and beaten most big named rouge-like's and lite's on steam, hence why I felt comfortable enough to review.