SMA 20.1 dropped about an hour ago. I had no contact with the dev for over a year, and he did not reach out this time pre-release.
I have tried this version and as suspected, Monkey is broken and unusable in game. Some feature still work (free cam), which in itself is a good sign. No idea yet how much work this will be to fix, or if it is possible. This also means that mods that depends on Monkey will not likely work.
Changes from Patreon below.
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Changes
Save file compatibility broken with old versions.
The player can hire models.
At the start of a new game, the player can change the main characters' attributes.
There are 5 offices now; the option to upgrade the office will be shown every Saturday.
Gameover is back; it will trigger if the player goes bankrupt.
Photoshoot job added.
The player has more control over interviewing models by launching recruitment campaigns at will or choosing who to interview.
Hired models will evolve their relationship with the player. (Buffs or debuffs will be added to hired models; these buffs are generated by the player's actions.)
New emotion added: fear.
Models can walk between gotos; the used animation will depend on her modeling experience.
New idle animations: emotions will affect the model's idle poses.
Can change, save, and load a model's makeover.
Can change, save, and load a model's expressions.
Cheats, single model interviews, complete model profiles, and designers are disabled temporarily.
Desires: Before, the model resisted an interaction if desire was low; now she will remain neutral and will resist interaction if the desire has a negative value.
Meeting a model in the office or at a job session now has "Game Objectives" (press O); complete them to gain experience or payment bonuses.
Fixes
Other agencies unlocking now works better.
Many other fixes I can't remember.
Notes
There is only one job in the game right now; I'll try to add a new job with each update. Locations and outfits for jobs—spa, hospital, comic convention, and art studio—are ready; the logic is still to do.
The new "internals" update is still in progress (it won't be just new internal visuals but a complete simulation); it's a major update. The 3D work is almost done; then I'll be working on the logic.
Modding support for jobs is still under construction.
No clothing modding compatibility was compromised with this update.
The buff and debuff system still needs tweaking; I don't know if it's too hard or too easy to fully gain the favorability of any model.
You'll have to manually transfer outfit, pose, and character portrait files to their new folders (before it was "v08," now it's "v1"). because I can't guarantee full compatibility. The game's old save file WILL NOT BE compatible with this or future versions.
The mods folder location is not changed; clothing mods should still work fine.
There are two or so important quality of life improvements that I always overlook, either because of lack of time or because I keep forgetting about them. I'll try to have them ready for the next update.
There is a mod that adds, like, a photoshoot mode/section/scene and also makes it possible for models to walk. I didn't check those mods out because I was trying to add that to the game, and, well… I didn't want to feel like I was copying some other person's work, you know what I mean… I hope these mods can be imported to the game in the future (with some minor tweaks if there is still support from those developers) through the jobs modding system I'm working on.
Since there is only one job right now, I don't recommend hiring more than two models; you will have a hard time surviving.
Guys, I promise I'll be back to monthly updates (if possible) from now on. Like I said before, I made a mistake trying to do it all at the same time, and this cost me way, way too much more time than I thought.
Known Issues
There is a problem with this Unity version (it's the same version since I didn't want to break mod compatibility), or maybe it's because the rendering config now supports more functions. The RAM and VRAM usage went way up; most of these extra expenses are just shader variants… Anyway, 4 GB is still manageable.
The images from the player's phone and camera appear dark and glitchy, but this issue occurs only in the build version.
Fear generic dialogues have bad grammar.
The end session panel shows too much useless information.
Fear generic dialogues have bad grammar.
The end session panel shows too much useless information.
The player's phone camera may take too bright images or too dark images.
There are some pop-up messages showing useless information.
When loading custom poses, the game can now transition between them without returning to the default pose. However, this system occasionally fails, and this failure is pretty difficult to track or reproduce.
Sometimes custom poses won't load (rare).
Secondary interaction animations do not follow the root bone; therefore, if she walks around and then executes the take-off clothing animation, she will fly back to her original position before returning to her current location.
Genetic algorithms and random generators are now so generous that when launching a professional-only recruitment campaign, at the last phase of this campaign, all models in the campaign may look the same (but hot). This probably won't be fixed. If the algorithm and random generator are less generous, it may cause too much trouble to get a hot model. This will end in players frustrated trying over and over again to get a model they like.
Firing a model may be glitchy.
The game over screen won't go away, srry, just restart the game.
Thank you.
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