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Some random renders

toolkitxx

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@timdonehy200 I have to admit i really love how you managed to get those bodies just right in between completely and utterly ridiculous and comical. Well done!
 
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EpicLust

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@timdonehy200 I have to admit i really love how you managed to get those bodies just right in between completely and utterly ridiculous and comical. Well done!
While the bodies are indeed unrealistic in that they would never occur in real life, I like to take advantage of 3D modeling to indeed push the limits, the program itself manages to find a way of maintaining body proportions so it's not too ridiculous. This is pure fantasy, and for realistic sex, there's porn (well, kind of realistic in that the actors are actually real...) so I want to go beyond what is traditional through the ability of creating hyper-sexual characters with overdeveloped endowments that do not occur in real life... That's just me of course...
 

EpicLust

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My first crappy attempt with Daz3D's depth of field settings. Is there a DOF guide for dummies available?
I'd say the DOF is pretty damn good as it stands. Maybe the sky is missing that's all..
 

toolkitxx

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@watdapakisdis
Let me try to cook it down to an easy example using your above pic:

1. delete all cameras - usually there appears a default one. This is just to make it a proper habit
2. Move your view in the viewport to point the way you want the final picture and go to 'Create..' menu - create new camera with option 'copy viewport setings'
3. change your view in the viewport to use that camera now
4. select camera in scene and change to 'Parameters' tab
5. in that camera one option is called 'Camera' - select that
6. Click 'on' on Depth of field in here
what do those other options do is probably what you want to know most - so here is goes:

Imagine the camera has an angle when it points to something. The 'Frame width' option makes this angle wider or smaller thus making the viewed frame wider or smaller. The frame is important as that is actually the focus of your camera.
'Focal Distance' is the point where the actual focus happens. Everything in front or behind that area will be blurred. I personally suggest to not use 'point at...' on the camera as the more subtle results can be achieved by manually using the options. Combined with the option 'Focal Length' you can create a kind of box where the focus is high thus the elements appear sharp where everything outside of the box will be blurred. Finally there is 'F/Stop'. This option will determine how blury things will be outside the actual focus area. The higher this value the more things become blurred.

With some exercise you can create fantastic small focus areas around the eyes for example and create renders that look very professional. To see where the actual focus plane/box appears you should change your viewport view back to 'Perspective view' and look how and where the box and the line of sight move when you change parameters. Optionally you can also drag the control elements directly in the viewport.

P.S. DoF as an effect on the camera is just one thing to make it 'pop'. Lights are actually the second most important thing to make DoF work at all. The more elements are in your scene the more you have to take light and F/Stop into proper consideration whereas in portraits its a lot easier to get good effects.
 
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watdapakisdis

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Maybe the sky is missing that's all..
The sky is really missing. I forgot to add the skydome/environment map when I made the render.

@toolkitxx
Thanks for the tip. I'm actually a complete newb to this rendering stuff (just started using Daz around 2 weeks ago and on-off making stuff). All of my previous images were just indoor scenes without touching the camera settings. The images were "too focused". I'll probably go over some of them and practice with the DOF, lights and outdoor environment.
 

Saruh Games

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Hi, time for my terrible renders again.
View attachment 7062

The following used an HDRI (for environment map, light, etc.) but I found it hard to find the correct camera angle and making shadows was a pain.
View attachment 7061


I really need to use a different character figure. I used the same model in most of my renders.
View attachment 7056
Man, the lighting you are using is pretty good, i wish i knew how to handle my lights this good have any suggestions?
 

El bacca Del Chew

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Hey,
A bit off topic but seems the right place to ask, what's the minimum config you think is needed for starting to ?
You know, what would be a good start to have fun?
thx in advance.
 

toolkitxx

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Hey,
A bit off topic but seems the right place to ask, what's the minimum config you think is needed for starting to ?
You know, what would be a good start to have fun?
thx in advance.
Any answer will be difficult as 'fun' is not commonly defined. The fun for many who just start out is to actually setup the scenes, get the lights right and get an overall acceptable output. That is pretty much independent from your machine's capability. It can be said in general that any machine with less than 4 cores will be very slow to render and any machine with a nvidia card will have the advantage to be able to chose some extra options that are not available without one.
 
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El bacca Del Chew

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Any answer will be difficult as 'fun' is not commonly defined. The fun for many who just start out is to actually setup the scenes, get the lights right and get an overall acceptable output. That is pretty much independent from your machine's capability. It can be said in general that any machine with less than 4 cores will be very slow to render and any machine with a nvidia card will have the advantage to be able to chose some extra options that are not available without one.
Okie thanx, you did actually answer my question :)
By fun i meant to do some work without raging against my machine because it took ages to do renders, so the 4 cores....
cheers
 

toolkitxx

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Okie thanx, you did actually answer my question :)
By fun i meant to do some work without raging against my machine because it took ages to do renders, so the 4 cores....
cheers
The worst slow-down while working with DAZ studio will be the kind of preview you select. Powerful machines can use Iray preview while most standard computers will have to default to texture-shaded
 
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Bip

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Just a little test with a nearly standard model, to play with lights. The chiaroscuro is not too far away.

Chiaroscuro.jpg
 
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