@BubbaBubbawee , there's no magical recipe, really. The lighting is different for pretty much every scene.
That image above is rendered with just an HDRI lighting and a single mesh light to the left of the camera:
View attachment 10178
Using the same character, but in an indoor setting (you can see the final image on my DeviantArt page:
View attachment 10179
The HDRI is pretty much useless for indoor shots, because the walls block it. So I have 4 lights here - 3 mesh lights and 1 point light. 2 of the mesh lights are Ghost lights from
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(invisible mesh lights) so the planes are not visible in the scene. There are also several mesh lights on the ceiling (the lamps).
All these are pretty much default setup. Both render settings and lights' properties.
The general ruse is that mesh lights produce softer shadows, especially of the plane (or sphere, or whatever) is big. Point lights make sharper shadows.
Lighting is also just a part of a render. The materials are as important, if not even more.