- Mar 28, 2017
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So you are telling us there will be no more PC version?I will do my best to answer you Owee, however some of the answers you probably will disagree with or not like. As well you know building a Ren'py game for Android vs PC isn't much different. They both use the same images, and mostly the same code. So please don't act as if both are entirlely different entities.
1) Yes we know where Ren'py saves the files. Yes we understand that Unity's default save is stored in the registry. In fact we paid a programmer 3 years ago to explore altering fungus. Unfortunately what he found was not compatible with what we needed.
2) We have a bug channel on our discord that SR7 specifically looks to. Yes we know, of the issues with Unity. This is why we're moving towards Ren'py
3) I have never seen this request before but I will bring it forward for the Themysicra stand alone.
We have address everything else you are saying on official channels. In fact those statements have been shared here multiple times. But I will say them again.
Yes we know Fungus is obsolete, we have known for 3+ years. However cell content and metabordello content is all in Fungus. That is 3 years updates right there.
On transitioning to a full Ren'py PC version. Outside this forum there has been little to no mention of it. So coming from a stand point of who's suggestions are more valuable, we will take that from supporters. I hope you can understand the logic there. On the transitioning, there is a mountain of issues, and you are well aware the extent of content SU has. It took 1.5 years full time to just get the cells in. In order to do what you're requesting we still wouldn't have an android build out.
Now the problem is with Fungus, and the solution is Ren'py. So we decided to make all new content into stand alone games. Starting with the event of Themyscira. Instead of pouring 1000's of more hours into a PC rebuild, we are moving in the same direction with smaller more managable projects. Hope you can see the efficiency savings in this route.
We're doing this to save time on debugging (we mentioned this in Oct btw), and in order to help the device limitation issues SU:Android is facing. Plus SR7 is currently just doing art for this Feburary update (Unity is low priority) so again all your issues you presented are solved.
Lastly you ported the Android version made for phones to PC and your blaming the issues of the port on the Android version? In 100k+downloads we haven't had this issues. Seems to be your port.
And you will just make separate games on Android?
You do realise that probably less than 30% of patrons are active on Patreon,in some cases even less than 10%,right?
That doesn't mean the vast majority are not interested in other version outside Android.