armion82

Message Maven
Mar 28, 2017
12,234
16,769
I will do my best to answer you Owee, however some of the answers you probably will disagree with or not like. As well you know building a Ren'py game for Android vs PC isn't much different. They both use the same images, and mostly the same code. So please don't act as if both are entirlely different entities.

1) Yes we know where Ren'py saves the files. Yes we understand that Unity's default save is stored in the registry. In fact we paid a programmer 3 years ago to explore altering fungus. Unfortunately what he found was not compatible with what we needed.
2) We have a bug channel on our discord that SR7 specifically looks to. Yes we know, of the issues with Unity. This is why we're moving towards Ren'py
3) I have never seen this request before but I will bring it forward for the Themysicra stand alone.

We have address everything else you are saying on official channels. In fact those statements have been shared here multiple times. But I will say them again.

Yes we know Fungus is obsolete, we have known for 3+ years. However cell content and metabordello content is all in Fungus. That is 3 years updates right there.

On transitioning to a full Ren'py PC version. Outside this forum there has been little to no mention of it. So coming from a stand point of who's suggestions are more valuable, we will take that from supporters. I hope you can understand the logic there. On the transitioning, there is a mountain of issues, and you are well aware the extent of content SU has. It took 1.5 years full time to just get the cells in. In order to do what you're requesting we still wouldn't have an android build out.

Now the problem is with Fungus, and the solution is Ren'py. So we decided to make all new content into stand alone games. Starting with the event of Themyscira. Instead of pouring 1000's of more hours into a PC rebuild, we are moving in the same direction with smaller more managable projects. Hope you can see the efficiency savings in this route.

We're doing this to save time on debugging (we mentioned this in Oct btw), and in order to help the device limitation issues SU:Android is facing. Plus SR7 is currently just doing art for this Feburary update (Unity is low priority) so again all your issues you presented are solved.

Lastly you ported the Android version made for phones to PC and your blaming the issues of the port on the Android version? In 100k+downloads we haven't had this issues. Seems to be your port.
So you are telling us there will be no more PC version?
And you will just make separate games on Android?
You do realise that probably less than 30% of patrons are active on Patreon,in some cases even less than 10%,right?
That doesn't mean the vast majority are not interested in other version outside Android.
 
  • Like
Reactions: Leks Darkmind

Perniciousducks

Active Member
Aug 21, 2018
626
1,357
So you are telling us there will be no more PC version?
And you will just make separate games on Android?
You do realise that probably less than 30% of patrons are active on Patreon,in some cases even less than 10%,right?
That doesn't mean the vast majority are not interested in other version outside Android.
Come on. Apply a little critical thinking.

When you read something and it sounds so absurdly stupid and suicidal for a company, maybe read it again before ranting about it.

Nothing in this post says anything about abandoning PC.
 

armion82

Message Maven
Mar 28, 2017
12,234
16,769
Come on. Apply a little critical thinking.

When you read something and it sounds so absurdly stupid and suicidal for a company, maybe read it again before ranting about it.

Nothing in this post says anything about abandoning PC.
He practically say they are working on Android version and Unity is low priority.
Guess what-Unity is the PC version of the game.
And also they don't think to work on Ren'Py version for PC.
BTW I was warning them to import the game on Ren'Py from at least 7 years.Scratch that-8 years+.We are already 2024.
 
  • Like
Reactions: Leks Darkmind

Gunsmoke Games

Something Unlimited
Game Developer
Sep 5, 2018
280
3,196
He practically say they are working on Android version and Unity is low priority.
Guess what-Unity is the PC version of the game.
And also they don't think to work on Ren'Py version for PC.
BTW I was warning them to import the game on Ren'Py from at least 7 years.Scratch that-8 years+.We are already 2024.
There is very little to no requests for Unity to convert to Ren'py outside this thread. The requests are coming mostly from the modders as well.

SU:Themyscira is for PC, MAC, LINUX, ANDROID, WEB. We have said as much since October when it was announced. Saying otherwise is intentionally trying to mislead people.

Plus I can assure you this thread brings in less than 1% of all our downloads currently.

Gunsmoke Games
When are you going to redraw the old content (Tala, Roulette and others)? The difference between the old and new drawings is very noticeable.
We have plans for old content, however we're focused on Feburary's release at this point. There should be some information regarding old content in the second half of the year.
 

Gunsmoke Games

Something Unlimited
Game Developer
Sep 5, 2018
280
3,196
I tried this game a few years ago and moved on fast because of the grind. Has this been changed for the better or did it double down?
We fixed the grind in the Android version. We actually get complaints the money system is pointless now.
 

OhWee

Forum Fanatic
Modder
Game Developer
Jun 17, 2017
5,923
30,111
There is very little to no requests for Unity to convert to Ren'py outside this thread. The requests are coming mostly from the modders as well.

SU:Themyscira is for PC, MAC, LINUX, ANDROID, WEB. We have said as much since October when it was announced. Saying otherwise is intentionally trying to mislead people.

Plus I can assure you this thread brings in less than 1% of all our downloads currently.

(snip)
Just noting that the downloads from HERE are usually managed by uploaders, and the associated uploads sites don't usually publicly display the number of times things have been downloaded. So while your comment likely does apply to your database, I'd imagine that F95Zone uploaders aren't sharing any data on this. They have a pretty busy job already and usually choose to remain anonymous.

Sites like SVS Comics do often have download stats, but those upload sources are often throttled/less than ideal unless you pay for premium services...

SVS Comics, etc. do get a lot of traffic though. And fairly often they 'acquire' their uploads from here, I'm speaking from personal experience on this point.

As to the question of how many people would appreciate a Ren'Py PC/Mac/Linux port of SU Unity (the original), you could always run a poll on your Patreon on this subject. With the understanding that this would be down the road of course!

One other note. In the 'Latest Games and Updates' tab/section of this forum, under the Something Unlimited banner, it's showing 24.3 Million views currently. There are repeat views included, sure, but some games here have significantly less than 1 million views.

Food for thought!
 
Last edited:

armion82

Message Maven
Mar 28, 2017
12,234
16,769
There is very little to no requests for Unity to convert to Ren'py outside this thread. The requests are coming mostly from the modders as well.

SU:Themyscira is for PC, MAC, LINUX, ANDROID, WEB. We have said as much since October when it was announced. Saying otherwise is intentionally trying to mislead people.

Plus I can assure you this thread brings in less than 1% of all our downloads currently.



We have plans for old content, however we're focused on Feburary's release at this point. There should be some information regarding old content in the second half of the year.
So you are saying more than 3000 patrons all said to you to work on Android port only?
Yeah right.I doubt even a 30% of patrons are making any comments on Patreon page.
 

Jumpman8

New Member
Sep 4, 2021
2
10
There is very little to no requests for Unity to convert to Ren'py outside this thread. The requests are coming mostly from the modders as well.
It just seems like a shame to leave the main PC version out in the cold running on Fungus if, as you say, Ren'py development for PC and Android isn't much different, and you could use all the same images, text, and most of the code.

Just sounds to me like the lion's share of the work is already done, although there might be something I'm missing.
 

Gunsmoke Games

Something Unlimited
Game Developer
Sep 5, 2018
280
3,196
So you are saying more than 3000 patrons all said to you to work on Android port only?
Yeah right.I doubt even a 30% of patrons are making any comments on Patreon page.
What are you even saying? Working on an Android port only? Since releasing the Android rebuild (took 1.5 years to just release full time btw), we have done 3 Unity releases. I suggest you start looking at official posts, because you seem grossly misinformed.

We don't take direct direction from all patrons, and their comments, we aggregate them from the multiple sources we have. So if this thread is yelling NO but I get a bunch of yes's from our community then I will weight those much higher, as would ANYONE. If you want to be taken seriously then engage in our community is a positive manner, otherwise know that your suggestions fall low.

The Android build has surpassed 100k downloads on itch already, and is outpacing PC downloads 2:1 almost 3:1 at this point.

It just seems like a shame to leave the main PC version out in the cold running on Fungus if, as you say, Ren'py development for PC and Android isn't much different, and you could use all the same images, text, and most of the code.

Just sounds to me like the lion's share of the work is already done, although there might be something I'm missing.
The problem is you're trying to catch up to a moving object. So in order for the transition to happen smoothly and efficiently both things have to be in the same exact spot. 2 full years of full time development that we paid for got us to the point the Android build is at now. If we added another year we might be close. But at what point and what $$ figure do you suggest we pour money to get to some imaginary goal? This thread is already unhappy with the amount we have, and you want us to continue to pour capital into something you don't get to interact with for another year or two? I would rather get that thing in peoples hands faster, and we picked Android, instead for running 2 of the exact same project but literally a year or two behind in content. Let's not kid, the people that post here would play both versions and still complain.

The main version has it's problems due to the bi-montly update cycle. If we went to what is now the norm of major devs we wouldn't be updating for a year or more. The content addition would be huge, and the bugs would be minimal. However we won't do that.
 

la-grande=hermine

New Member
Jul 6, 2023
3
7
Let me give it to you straight. Your Unity engine, if we can call it that, is old. You're probably going to completely lose the ability to build for Mac if not this Fall then next year. Windows, while generally good about backward compatibility, will close security holes that can introduce issues.

You can't code yourself, so if suddenly you're hit by a wall of incompatibility due to an update by Microsoft, you're screwed. I'd recommend you make your game on a platform that gets regular updates. That's not the ancient version of Unity you're using.
 

Deepsea

Member
Apr 20, 2017
309
806
There is very little to no requests for Unity to convert to Ren'py outside this thread. The requests are coming mostly from the modders as well.
That is a half truth which is worse than a lie. If you purposed pausing your patreon for 6 months while you hire coders out of your own pocket to rebuild the game in Renpy, they would vote for it. You simply haven't asked them yet.

On transitioning to a full Ren'py PC version. Outside this forum there has been little to no mention of it. So coming from a stand point of who's suggestions are more valuable, we will take that from supporters. I hope you can understand the logic there. On the transitioning, there is a mountain of issues, and you are well aware the extent of content SU has. It took 1.5 years full time to just get the cells in. In order to do what you're requesting we still wouldn't have an android build out.
You're talking to the person who built a functional Renpy framework of his version of SU in 2 months. He put Cell content in while you claim it took you over a fucking year? Get real.

Start post a little over a year ago:
This is a community effort to re-imagine the game
Something Unlimited
using the Ren'Py framework
And just two months later:
Thanks!
I'm uploading the 0.25 build now, will share links here shortly...
Changelog:
9) A bit of Stargirl cell content. Thank Perniciousducks for working on this!
I just want to show how lazy Gunsmoke is. Look at what just one programmer can do in a few months, compared to an entire team claiming it took them over an entire year. This is just PC Renpy, not Android Renpy, which you can bloody compile to if you have a PC version.


Let me give it to you straight. Your Unity engine, if we can call it that, is old. You're probably going to completely lose the ability to build for Mac if not this Fall then next year. Windows, while generally good about backward compatibility, will close security holes that can introduce issues.

You can't code yourself, so if suddenly you're hit by a wall of incompatibility due to an update by Microsoft, you're screwed. I'd recommend you make your game on a platform that gets regular updates. That's not the ancient version of Unity you're using.
This. Just this.

If it were on Renpy like Rogue-Like, you could simply update the base engine through and your code wouldn't change all that much. It would introduce new features you could take advantage of.
A project like Last Soverign is on a stable forgotten engine like RPGM and having to use so many 3rd party scripts that it sometimes might not even compile properly.
But we all know the reason why you've stuck with a 2016 version of Unity, beta text additions and all. it's because even though you've gone through 4 different coders trying to rebuild the game, you simply don't think of it as a game but as a receptacle for your artwork. As long as it keeps functioning and the pateron bux rolls in, why bother fixing it.

I really hope that Unity does do an update that kills your PC releases, just to watch you squirm.
 
Last edited:

Jumpman8

New Member
Sep 4, 2021
2
10
The problem is you're trying to catch up to a moving object. So in order for the transition to happen smoothly and efficiently both things have to be in the same exact spot. 2 full years of full time development that we paid for got us to the point the Android build is at now. If we added another year we might be close. But at what point and what $$ figure do you suggest we pour money to get to some imaginary goal? This thread is already unhappy with the amount we have, and you want us to continue to pour capital into something you don't get to interact with for another year or two? I would rather get that thing in peoples hands faster, and we picked Android, instead for running 2 of the exact same project but literally a year or two behind in content. Let's not kid, the people that post here would play both versions and still complain.

The main version has it's problems due to the bi-montly update cycle. If we went to what is now the norm of major devs we wouldn't be updating for a year or more. The content addition would be huge, and the bugs would be minimal. However we won't do that.
Brass tacks: I booted up the last update and couldn't get a single new piece of content to work. And I wasn't the only one. It was reported up and down the thread.

Maybe I'm not in any position to tell you gentlemen how to spend your money, but sooner or later, the elephant in the room will have to be addressed. Not only is fungus severely outdated, but the game has incurred so much technical debt that it will never be in a good state.

There is, of course, the reality that patrons need to be pleased or they'll stop supporting. Going dark for a year would impact the cashflow. And that's a fair point. Can't begrudge you guys for making an honest buck.

But there's another, more obvious reality on the table that might offer a solution. Whether we're paying or pirating, by day's end, we all just want to see some real degenerate shit happen to comic book characters. It's porn. The art is the game's main draw, while gameplay is a distant second.

Hell, the fact that so many are paying in the first place for something so widely pirated is proof that they want to support the project in the long term. No shade, either. That's a pretty sweet deal for you guys. I'd bet the majority of Patrons would be satiated with regular art-only releases while the game is rebuilt and updated in the background. Before you know it, a year comes and goes, and the new PC and android releases are ready to go. Goodbye fungus; goodbye decade of technical debt

But what do I know, right? I'm just one of those thread guys, right? You know, the thread with over 37,000 responses as of late that serves as one of the biggest hubs of discussion on your game? What do any of us know?
 

armion82

Message Maven
Mar 28, 2017
12,234
16,769
Let me give it to you straight. Your Unity engine, if we can call it that, is old. You're probably going to completely lose the ability to build for Mac if not this Fall then next year. Windows, while generally good about backward compatibility, will close security holes that can introduce issues.

You can't code yourself, so if suddenly you're hit by a wall of incompatibility due to an update by Microsoft, you're screwed. I'd recommend you make your game on a platform that gets regular updates. That's not the ancient version of Unity you're using.
I am telling them same thing from years,almost a decade.
Since the Injustice name problem came out.
 
  • Sad
Reactions: Sacra_Umbra

OhWee

Forum Fanatic
Modder
Game Developer
Jun 17, 2017
5,923
30,111
(snip)


You're talking to the person who built a functional Renpy framework of his version of SU in 2 months. He put Cell content in while you claim it took you over a fucking year? Get real.

Start post a little over a year ago:


And just two months later:


(snip)



This. Just this.
Not sure why the 'sub-quotes' aren't showing, that's weird... in any case.

I just want to clarify that xMendoza actually started all this, and that SU Rebuilt (2) s a much better example as far as transcribing content, a lot more of the SU Unity content has been added to SU Rebuilt (2), it has a gallery function, etc.

My 'spinoff' effort came a month or two later, and is mostly designed to try new things. As such, not a lot of content has been transcribed over from SU Unity as of yet, as that's not my primary focus atm. And it's a team effort, a number of people have been contributing to the project to varying degrees, I mainly just focus on the backbone.

SU Rebuilt (2) kicked off around the end of October of 2022, so it's been about 16 months of effort put into that project, and it still has a long way to go.

SU ReImagined has even farther to go, but that's because it's a proof of concept demo, not really a full game as of yet. It's designed to show off new ideas and try new things, and not just do a carbon copy of SU Unity. If you want to play Something Unlimited, play SU Unity, that's the actual game. If you want to branch off in new directions, and try new things, that's one of the goals of SU ReImagined.

The official SU Ren'Py android port is another option, but there are significant differences that others can highlight. I don't have an Android device suitable to play it, and have no desire to.

This isn't a competition, Something Unlimited is it's own animal and is the Original, Official game.. SU ReImagined, is a different animal, although we cover a lot of the same ground using SR7's artwork and core gameplay ideas as as the 'baseline'.

As for what SR7 is working on, he works at his own pace, and goes where his whims take him (something that I can completely relate with), so it is what it is, and not something that I stress over. He's an artist at heart, let him be one!
 
Last edited:

Gunsmoke Games

Something Unlimited
Game Developer
Sep 5, 2018
280
3,196
Let me give it to you straight. Your Unity engine, if we can call it that, is old. You're probably going to completely lose the ability to build for Mac if not this Fall then next year. Windows, while generally good about backward compatibility, will close security holes that can introduce issues.

You can't code yourself, so if suddenly you're hit by a wall of incompatibility due to an update by Microsoft, you're screwed. I'd recommend you make your game on a platform that gets regular updates. That's not the ancient version of Unity you're using.
So you're recommending we move to Ren'py? Well we showed that in June/July of 2023 with SU:Android.

As I told others here our official posts from Oct have stated what you've seemingly repeated. I appreciate the thought, but we're far ahead of you at this point.

SU:Android is in Ren'py (currently has all the cells and yacht, prison, Kasnia Wedding events. Basically 75% complete)
SU:Themyscira is in Ren'py as well (It's a singular event).

So as you can see when you read official news from October you would see we're doing what your recommending. So I would recommend you follow our official channels and stay up to date (or closer than what this thread is currently).

Brass tacks: I booted up the last update and couldn't get a single new piece of content to work. And I wasn't the only one. It was reported up and down the thread.

Maybe I'm not in any position to tell you gentlemen how to spend your money, but sooner or later, the elephant in the room will have to be addressed. Not only is fungus severely outdated, but the game has incurred so much technical debt that it will never be in a good state.

There is, of course, the reality that patrons need to be pleased or they'll stop supporting. Going dark for a year would impact the cashflow. And that's a fair point. Can't begrudge you guys for making an honest buck.

But there's another, more obvious reality on the table that might offer a solution. Whether we're paying or pirating, by day's end, we all just want to see some real degenerate shit happen to comic book characters. It's porn. The art is the game's main draw, while gameplay is a distant second.

Hell, the fact that so many are paying in the first place for something so widely pirated is proof that they want to support the project in the long term. No shade, either. That's a pretty sweet deal for you guys. I'd bet the majority of Patrons would be satiated with regular art-only releases while the game is rebuilt and updated in the background. Before you know it, a year comes and goes, and the new PC and android releases are ready to go. Goodbye fungus; goodbye decade of technical debt

But what do I know, right? I'm just one of those thread guys, right? You know, the thread with over 37,000 responses as of late that serves as one of the biggest hubs of discussion on your game? What do any of us know?
If you were a supporter, or a discord user you would have seen anouncements that the December build was going to be small. It's not our fault you choose to get information second hand, from individuals not invested in the success of the game you clearly like. As well this was our first December release in 5 years now, as we typically do a small November release that has zero content. Again that information is well known within our knowledgeable community.

We had addressed Fungus being obsolete not only in earlier replies, but also on official channels back in October.

We have people who we employ, stopping payments because this thread wants us to is utterly ridiculous. Plus we're growing at the fastest rate in 5 years.

As far as degenerate shit goes, our scene creation count hit an all time high in 2023. This thread will debate this, but we have internal metrics on content creation and output that we monitor closely. So in 2023 you got more degenerate shit than you have previously.

Your comment on art only releases while we rebuild the PC version is due to you not following official posts, or being engaged in our discord community. We did exactly what you suggested, and released a Android rebuild that is 1:1 and had cell complete content on day 1 release. This Android release was the largest requested item we have had ever, and we delivered. It currently outpacing PC downloads 3:1.

Is this thread large? Yes, there is no denying it. But does this thread add any value to our community, or efforts. Then that is an easy answer. No. Unless people here start getting informed, and start offering up criticisms that are new, and not repeating ones that have been addressed in either corrective action, or reasoning. Then this thread will remain insignificant in the overall direction of our projects.

Since coming back in an official capacity, there has been only TWO great suggestions from this thread that I will be bringing to our meeting today. That is pretty sad for a huge thread that supposedly cares deeply about the success of our project.
 
Last edited:

Gunsmoke Games

Something Unlimited
Game Developer
Sep 5, 2018
280
3,196
Not sure why the 'sub-quotes' aren't showing, that's weird... in any case.

I just want to clarify that xMendoza actually started all this, and that SU Rebuilt (2) s a much better example as far as transcribing content, a lot more of the SU Unity content has been added to SU Rebuilt (2), it has a gallery function, etc.

My 'spinoff' effort came a month or two later, and is mostly designed to try new things. As such, not a lot of content has been transcribed over from SU Unity as of yet, as that's not my primary focus atm. And it's a team effort, a number of people have been contributing to the project to varying degrees, I mainly just focus on the backbone.

SU Rebuilt (2) kicked off around the end of October of 2022, so it's been about 16 months of effort put into that project, and it still has a long way to go.

SU ReImagined has even farther to go, but that's because it's a proof of concept demo, not really a full game as of yet. It's designed to show off new ideas and try new things, and not just do a carbon copy of SU Unity. If you want to play Something Unlimited, play SU Unity, that's the actual game. If you want to branch off in new directions, and try new things, that's one of the goals of SU ReImagined.

The official SU Ren'Py android port is another option, but there are significant differences that others can highlight. I don't have an Android device suitable to play it, and have no desire to.

This isn't a competition, Something Unlimited is it's own animal and is the Original, Official game.. SU ReImagined, is a different animal, although we cover a lot of the same ground using SR7's artwork and core gameplay ideas as as the 'baseline'.

As for what SR7 is working on, he works at his own pace, and goes where his whims take him (something that I can completely relate with), so it is what it is, and not something that I stress over. He's an artist at heart, let him be one!
I can't see who you respond to so they must be on the troll list. But I do want to address these other rebuilds.

I want to say that we have absolutely no input on these community made projects, and have used them for some sublte inspiration on occasion, so they are a great asset and we wish them all the best. They have never approached us to get guidance, or support.

But when it comes to content included in any "rebuild" the community projects cannot keep up to the official, and in no way should they. We have a full time programmer inputting assets, that speed is not manageable from a community stand point and nor should it. Putting expectations on these projects is a way to burn out the creators fast. Enjoy the steady trickle of content for what it is, a fun adaptation. Suggesting these projects even compare to content addition that of the official projects is extremely unfair for these individuals, and does more harm to them than the potential harm others feel they are inflicting on us.

Mendoza from our stand point was initially going for a 1:1 recreation however our Android build stymied that, and has since went back to exploring some fun story lines (Joker for instance). We cannot do this for obvious reasons as it would put the Android version ahead of the SU:Unity game in content (that's a big no no). To note Mendoza was contemplating ceasing his project, but thankfully kept on.

Owee's project is pulling from all sources for assets. Official SR7 art, AI art, Fan mad edits, his own edits. Creating fun, new scenarios that are meant to be enjoyed as unofficial explorations of storylines. This project has many transient elements and is going for a completely different feel than that of Mendozas more true to source adaptation.

Lastly prior to these two peoples hard work there was another attempt at a rebuild. That one is abandoned.

As long as the community projects work to not confuse users from official releases we have absolutely no objections to them, and wish them all the luck.
 
Last edited:
4.00 star(s) 167 Votes