OhWee

Conversation Conqueror
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Game Developer
Jun 17, 2017
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Gunsmoke Games

As I said, I wasn't sure where that screenshot came from, but it was posted around the time that SU Ren'py Android was first released, and as I said I'm assuming that it was fixed months ago. I didn't have anything to do with the conversion.

I didn't mention the Unity shenannigans with them wanting to start charging more for developers to use Unity. As i remember they walked this back a bit, but I remember SR7 mentioning that Unity's ownership had changed and that could lead to such problems. So I'm glad to see that you guys are working towards ditching Unity.

And yes, the standalones being in Ren'Py is a positive sign, I wish you the best with that!

IMHO, I don't think that SR7 should waste much more effort trying to keep SU Unity afloat. As you mentioned, it will take time to transcribe content, but you have to start somewhere. This is a perfect job for someone else to do, as the sprites are already made, and it's certainly possible to 'convert' the associated image assembly calls to Ren'Py. In fact, I was working with layeredimage code for Audrey courtesy of another coder's efforts today! Using the existing (extracted) SU Unity body part sprites natively in Ren'Py as is...



This is in the SU ReImagined environment (mostly the same as SU Unity with some differences), and both Lex and Audrey are 'assembled' here using layeredimage, but my point is that while it takes time, most of the info needed to port this stuff over to Ren'Py is already available/extractable, if people want to put in the effort.

Of course, paying another person to transcribe content over to Ren'Py is a call you make, as to whether it's cost effective or not... so I totally get the 'business decision/best way to spend resources' angle.

SR7 would obviously want to oversee any such efforts, and finding the right person to work with can be a challenge. My point is that transcription is easier than creating new content, and something that someone other than SR7 should do, SR7 should just 'check the work' to ensure it's being done right, occasionally.

We want SR7 to focus on new art obviously!

Those are my thoughts. I'm just having fun trying new things in the meantime, I'm sure there are some awesome Ren'Py coders out there for such things!
 
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Ray Charles

Newbie
Aug 9, 2019
48
36
I tried this game a few years ago and moved on fast because of the grind. Has this been changed for the better or did it double down?
Nope it still grindy unless you cheat. But that's honestly the whole point of the game and for the most part the grinding ain't that bad... but then again I cheat like there's no tomorrow so I don't really have a say. But I will tell you that its a good game but honestly feels like its missing a lot of things.
 

armion82

Message Maven
Mar 28, 2017
12,419
17,131
I will do my best to answer you Owee, however some of the answers you probably will disagree with or not like. As well you know building a Ren'py game for Android vs PC isn't much different. They both use the same images, and mostly the same code. So please don't act as if both are entirlely different entities.

1) Yes we know where Ren'py saves the files. Yes we understand that Unity's default save is stored in the registry. In fact we paid a programmer 3 years ago to explore altering fungus. Unfortunately what he found was not compatible with what we needed.
2) We have a bug channel on our discord that SR7 specifically looks to. Yes we know, of the issues with Unity. This is why we're moving towards Ren'py
3) I have never seen this request before but I will bring it forward for the Themysicra stand alone.

We have address everything else you are saying on official channels. In fact those statements have been shared here multiple times. But I will say them again.

Yes we know Fungus is obsolete, we have known for 3+ years. However cell content and metabordello content is all in Fungus. That is 3 years updates right there.

On transitioning to a full Ren'py PC version. Outside this forum there has been little to no mention of it. So coming from a stand point of who's suggestions are more valuable, we will take that from supporters. I hope you can understand the logic there. On the transitioning, there is a mountain of issues, and you are well aware the extent of content SU has. It took 1.5 years full time to just get the cells in. In order to do what you're requesting we still wouldn't have an android build out.

Now the problem is with Fungus, and the solution is Ren'py. So we decided to make all new content into stand alone games. Starting with the event of Themyscira. Instead of pouring 1000's of more hours into a PC rebuild, we are moving in the same direction with smaller more managable projects. Hope you can see the efficiency savings in this route.

We're doing this to save time on debugging (we mentioned this in Oct btw), and in order to help the device limitation issues SU:Android is facing. Plus SR7 is currently just doing art for this Feburary update (Unity is low priority) so again all your issues you presented are solved.

Lastly you ported the Android version made for phones to PC and your blaming the issues of the port on the Android version? In 100k+downloads we haven't had this issues. Seems to be your port.
So you are telling us there will be no more PC version?
And you will just make separate games on Android?
You do realise that probably less than 30% of patrons are active on Patreon,in some cases even less than 10%,right?
That doesn't mean the vast majority are not interested in other version outside Android.
 
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Perniciousducks

Active Member
Aug 21, 2018
678
1,473
So you are telling us there will be no more PC version?
And you will just make separate games on Android?
You do realise that probably less than 30% of patrons are active on Patreon,in some cases even less than 10%,right?
That doesn't mean the vast majority are not interested in other version outside Android.
Come on. Apply a little critical thinking.

When you read something and it sounds so absurdly stupid and suicidal for a company, maybe read it again before ranting about it.

Nothing in this post says anything about abandoning PC.
 

armion82

Message Maven
Mar 28, 2017
12,419
17,131
Come on. Apply a little critical thinking.

When you read something and it sounds so absurdly stupid and suicidal for a company, maybe read it again before ranting about it.

Nothing in this post says anything about abandoning PC.
He practically say they are working on Android version and Unity is low priority.
Guess what-Unity is the PC version of the game.
And also they don't think to work on Ren'Py version for PC.
BTW I was warning them to import the game on Ren'Py from at least 7 years.Scratch that-8 years+.We are already 2024.
 
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Gunsmoke Games

Something Unlimited
Game Developer
Sep 5, 2018
316
3,316
He practically say they are working on Android version and Unity is low priority.
Guess what-Unity is the PC version of the game.
And also they don't think to work on Ren'Py version for PC.
BTW I was warning them to import the game on Ren'Py from at least 7 years.Scratch that-8 years+.We are already 2024.
There is very little to no requests for Unity to convert to Ren'py outside this thread. The requests are coming mostly from the modders as well.

SU:Themyscira is for PC, MAC, LINUX, ANDROID, WEB. We have said as much since October when it was announced. Saying otherwise is intentionally trying to mislead people.

Plus I can assure you this thread brings in less than 1% of all our downloads currently.

Gunsmoke Games
When are you going to redraw the old content (Tala, Roulette and others)? The difference between the old and new drawings is very noticeable.
We have plans for old content, however we're focused on Feburary's release at this point. There should be some information regarding old content in the second half of the year.
 

Gunsmoke Games

Something Unlimited
Game Developer
Sep 5, 2018
316
3,316
I tried this game a few years ago and moved on fast because of the grind. Has this been changed for the better or did it double down?
We fixed the grind in the Android version. We actually get complaints the money system is pointless now.
 

OhWee

Conversation Conqueror
Modder
Game Developer
Jun 17, 2017
6,246
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There is very little to no requests for Unity to convert to Ren'py outside this thread. The requests are coming mostly from the modders as well.

SU:Themyscira is for PC, MAC, LINUX, ANDROID, WEB. We have said as much since October when it was announced. Saying otherwise is intentionally trying to mislead people.

Plus I can assure you this thread brings in less than 1% of all our downloads currently.

(snip)
Just noting that the downloads from HERE are usually managed by uploaders, and the associated uploads sites don't usually publicly display the number of times things have been downloaded. So while your comment likely does apply to your database, I'd imagine that F95Zone uploaders aren't sharing any data on this. They have a pretty busy job already and usually choose to remain anonymous.

Sites like SVS Comics do often have download stats, but those upload sources are often throttled/less than ideal unless you pay for premium services...

SVS Comics, etc. do get a lot of traffic though. And fairly often they 'acquire' their uploads from here, I'm speaking from personal experience on this point.

As to the question of how many people would appreciate a Ren'Py PC/Mac/Linux port of SU Unity (the original), you could always run a poll on your Patreon on this subject. With the understanding that this would be down the road of course!

One other note. In the 'Latest Games and Updates' tab/section of this forum, under the Something Unlimited banner, it's showing 24.3 Million views currently. There are repeat views included, sure, but some games here have significantly less than 1 million views.

Food for thought!
 
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armion82

Message Maven
Mar 28, 2017
12,419
17,131
There is very little to no requests for Unity to convert to Ren'py outside this thread. The requests are coming mostly from the modders as well.

SU:Themyscira is for PC, MAC, LINUX, ANDROID, WEB. We have said as much since October when it was announced. Saying otherwise is intentionally trying to mislead people.

Plus I can assure you this thread brings in less than 1% of all our downloads currently.



We have plans for old content, however we're focused on Feburary's release at this point. There should be some information regarding old content in the second half of the year.
So you are saying more than 3000 patrons all said to you to work on Android port only?
Yeah right.I doubt even a 30% of patrons are making any comments on Patreon page.
 

Jumpman8

New Member
Sep 4, 2021
2
10
There is very little to no requests for Unity to convert to Ren'py outside this thread. The requests are coming mostly from the modders as well.
It just seems like a shame to leave the main PC version out in the cold running on Fungus if, as you say, Ren'py development for PC and Android isn't much different, and you could use all the same images, text, and most of the code.

Just sounds to me like the lion's share of the work is already done, although there might be something I'm missing.
 

Gunsmoke Games

Something Unlimited
Game Developer
Sep 5, 2018
316
3,316
So you are saying more than 3000 patrons all said to you to work on Android port only?
Yeah right.I doubt even a 30% of patrons are making any comments on Patreon page.
What are you even saying? Working on an Android port only? Since releasing the Android rebuild (took 1.5 years to just release full time btw), we have done 3 Unity releases. I suggest you start looking at official posts, because you seem grossly misinformed.

We don't take direct direction from all patrons, and their comments, we aggregate them from the multiple sources we have. So if this thread is yelling NO but I get a bunch of yes's from our community then I will weight those much higher, as would ANYONE. If you want to be taken seriously then engage in our community is a positive manner, otherwise know that your suggestions fall low.

The Android build has surpassed 100k downloads on itch already, and is outpacing PC downloads 2:1 almost 3:1 at this point.

It just seems like a shame to leave the main PC version out in the cold running on Fungus if, as you say, Ren'py development for PC and Android isn't much different, and you could use all the same images, text, and most of the code.

Just sounds to me like the lion's share of the work is already done, although there might be something I'm missing.
The problem is you're trying to catch up to a moving object. So in order for the transition to happen smoothly and efficiently both things have to be in the same exact spot. 2 full years of full time development that we paid for got us to the point the Android build is at now. If we added another year we might be close. But at what point and what $$ figure do you suggest we pour money to get to some imaginary goal? This thread is already unhappy with the amount we have, and you want us to continue to pour capital into something you don't get to interact with for another year or two? I would rather get that thing in peoples hands faster, and we picked Android, instead for running 2 of the exact same project but literally a year or two behind in content. Let's not kid, the people that post here would play both versions and still complain.

The main version has it's problems due to the bi-montly update cycle. If we went to what is now the norm of major devs we wouldn't be updating for a year or more. The content addition would be huge, and the bugs would be minimal. However we won't do that.
 

la-grande=hermine

New Member
Jul 6, 2023
3
7
Let me give it to you straight. Your Unity engine, if we can call it that, is old. You're probably going to completely lose the ability to build for Mac if not this Fall then next year. Windows, while generally good about backward compatibility, will close security holes that can introduce issues.

You can't code yourself, so if suddenly you're hit by a wall of incompatibility due to an update by Microsoft, you're screwed. I'd recommend you make your game on a platform that gets regular updates. That's not the ancient version of Unity you're using.
 

Deepsea

Member
Apr 20, 2017
322
825
There is very little to no requests for Unity to convert to Ren'py outside this thread. The requests are coming mostly from the modders as well.
That is a half truth which is worse than a lie. If you purposed pausing your patreon for 6 months while you hire coders out of your own pocket to rebuild the game in Renpy, they would vote for it. You simply haven't asked them yet.

On transitioning to a full Ren'py PC version. Outside this forum there has been little to no mention of it. So coming from a stand point of who's suggestions are more valuable, we will take that from supporters. I hope you can understand the logic there. On the transitioning, there is a mountain of issues, and you are well aware the extent of content SU has. It took 1.5 years full time to just get the cells in. In order to do what you're requesting we still wouldn't have an android build out.
You're talking to the person who built a functional Renpy framework of his version of SU in 2 months. He put Cell content in while you claim it took you over a fucking year? Get real.

Start post a little over a year ago:
This is a community effort to re-imagine the game
Something Unlimited
using the Ren'Py framework
And just two months later:
Thanks!
I'm uploading the 0.25 build now, will share links here shortly...
Changelog:
9) A bit of Stargirl cell content. Thank Perniciousducks for working on this!
I just want to show how lazy Gunsmoke is. Look at what just one programmer can do in a few months, compared to an entire team claiming it took them over an entire year. This is just PC Renpy, not Android Renpy, which you can bloody compile to if you have a PC version.


Let me give it to you straight. Your Unity engine, if we can call it that, is old. You're probably going to completely lose the ability to build for Mac if not this Fall then next year. Windows, while generally good about backward compatibility, will close security holes that can introduce issues.

You can't code yourself, so if suddenly you're hit by a wall of incompatibility due to an update by Microsoft, you're screwed. I'd recommend you make your game on a platform that gets regular updates. That's not the ancient version of Unity you're using.
This. Just this.

If it were on Renpy like Rogue-Like, you could simply update the base engine through and your code wouldn't change all that much. It would introduce new features you could take advantage of.
A project like Last Soverign is on a stable forgotten engine like RPGM and having to use so many 3rd party scripts that it sometimes might not even compile properly.
But we all know the reason why you've stuck with a 2016 version of Unity, beta text additions and all. it's because even though you've gone through 4 different coders trying to rebuild the game, you simply don't think of it as a game but as a receptacle for your artwork. As long as it keeps functioning and the pateron bux rolls in, why bother fixing it.

I really hope that Unity does do an update that kills your PC releases, just to watch you squirm.
 
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