May Dev Blog
May has been an insightful month for us, and we're hoping to establish a steady rhythm soon. With consistency, we anticipate more regular releases. Currently, our focus is on June, ensuring we meet all our internal targets, including a build release at the end of June.
Themyscira illustrates the pitfalls of poor planning and rushed implementation. Developed before our direction shift last July, it highlights the consequences of rapid idea execution without concern for scope. Despite the challenges, we’re committed to finishing it and delivering more content soon.
Production Role
We recognized the need for a dedicated production role to manage the numerous moving parts and ensure long-term planning. This role has significantly improved our processes, giving us confidence in meeting deadlines and completing projects. Every month is now seen as a potential release window, which is promising for everyone.
Investment in AI
We’ve invested in a dedicated AI system to train our own proprietary models, recognizing the drastic changes in the AI landscape over the past six months. Here’s how we plan to use it:Reference Images: AI will generate thousands of images, saving time on finding the right perspectives for SR7's characters. This allows us to explore the idea of editing the images or using them as a reference.Alternative Backgrounds: Creating backgrounds typically takes 2-4 hours each. AI can generate these faster, significantly saving time.Prototyping: We’re developing a test environment to prototype new mechanics. AI will enable us to test ideas without pulling resources from content creation.
With our talented artist and unique art style, we’re well-positioned to leverage AI for larger updates and new narratives in the near future.
THIS IS AI GENERATED USING OUR ART (we didn't generate it)
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