Two weeks and no bug fix for a 2 month build that was delivered at the very end of the week long release window. Either they didn't do much work the past two months, or SU's code is in such bad shape that they don't know how to fix it. They stopped doing animations, switched to 2 month cycles, added a release window - I suppose it's better than others who just go radio silent for months and don't pause their Patreons, but it's weird when Akabur is more communicative than they are. (And not everyone wants to have to dig through the discord for info they care to share)
As i said, its all a method to cash in extra months without delivering content, there's no "fix" cuz there's nothing to fix
the "release window" will always be squeezed out to the last day, every dev does this and whenever they say "this week" or "this month" will always default to the very last day, and very last hour if posible
Then, the supposed "bugs" add more weeks to that, and all of this eventually account for entire months in which, even if not "consecutively", work was not done at all, 0, nada, nothing (and its guaranteed to happen with Super Girl)
If you pay bills, you would have noticed that companies and such, sometimes pull the triggers a day earlier (bill comes up on 30 of the month, and then, suddenly its on the 29, for an example) and they continue to do so for months, and at a certain point, you end up paying an entire extra month (and then that's multiplied for every user of said service, account to a shitload of money)
These devs just kick it up not only a notch, but a whole fucking league by increasing this by entire weeks