Those would be valid examples, and so would Summertime Saga, if Something Unlimited actually took a lot of work to make. It's a handful of still images that most artists could bang out in a day or two each. Even if we ignore the fact that SR7 recycles body types and poses as often as he can, most of what we see per update could be drawn in around two to three weeks. Whereas Four Elements Trainer, SST, and other games have animation and animation takes a fuck ton more time than static images. Even simple 2D animation takes five or ten times as much work as a static image. The fact of the matter is that Something Unlimited puts out far lower quality content, even if the art itself is stellar, than virtually every long running 2D game on this site. Two months should be ample time to complete the content of a single update of Something Unlimited.