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OhWee

Forum Fanatic
Modder
Game Developer
Jun 17, 2017
5,915
30,074
I'm glad you brought this up. How is that tech demo closer to a 'game' than the actual SU? Like what is the point of threat level even intended to be? Surely basic game mechanics are something you figure out first, then add content?
My understanding is that in SU Unity they initially attempted to implement a threat level system, but that it had issues so it was essentially disabled. In SU it still ties in with when Lois Lane starts getting nosy though...

I just uploaded Version 0.25 of said tech demo just now, but want to give the 'really really interested' folk a chance to find bugs before I start promoting the new build. I changed a LOT of things and while I playtested extensively, I'm sure I missed some things... Also thanks to the other contributors (again) for their help! I'm just the 'game mechanics backbone' guy...
 

Fapokso

Well-Known Member
Jan 16, 2020
1,116
2,063
Well, that is quite sad if Archer passed on, his guides were very helpful. They haven't been updated in a while as has been pointed out.

I do have the Photoshop templates from the previous guide effort that the author was nice enough to share, but that guide is very outdated at this point.

So it appears that my Quick Reference Sheet is the closest thing that we have to an updated guide atm, and it's a couple of updates old at this point.

It'd be pretty easy to update my Black Canary, Stargirl, and Starfire entries, and perhaps Circe's entry, but I'd need to update my Themyscira entries. Thankfully, Themyscira itself is pretty straightforward. Just remember that the forge is 'hidden' but to the east of the arena (click on buildings in the general area to the right of the arena until you get a reaction from the game).

For me, I had to do the furthest progression scene with Nubia again and then visit each building in turn again to trigger Circe, and after the first scene was triggered she had a room in the Villa.

So, Themyscira experts, check my game logic here. I can add it to the next update to the reference sheet when I get around to that, so I'd like to have this 'right'.

Getting to Themyscira is the tricky part apparently. It's been generally described as along these lines:
- After you've fully progressed with Cassie, Donna, and Diana/WW (i.e. full slut mode with nicknames as appropriate), take Superwoman into Diana's cell (as your henchwoman) and this should trigger a conversation.​
- Then go to the Legion Hideout to trigger Grail, and this should open up the conversation tree that unlocks Themyscira.​
- Once you've gone to Themyscira, and Lex finally gets the option to 'go home', a red dot should appear on the World Map (accessable via the globe in the upper right area of the city map) in the area slightly south of Greece/Italy. That'll get you back to Themyscira.​

Once there, just keep talking to everyone and do the action scenes as they become available, until you've exhausted your options. This isn't really worth a guide, as all of these progressions seem to be very linear. Again, if there are any 'nuances' here, call them out guys!

I'm 100% focused on SU ReImagined at the moment, and it appears that there SHOULD be a patched version of SU Unity 2.4 coming due to the Starfire issues (whether one is immediately planned I don't know), so it'll be a bit before I update my reference sheet again. For reference, here is the latest version (for 2.3.9):

https://f95zone.to/threads/something-unlimited-v2-4-gunsmoke-games.326/post-9484566

Again, just need someone to double check my Themyscira game logic as I've outlined above, so that I can start to ponder how to incorporate it into my reference sheet...
I'm not reading all this.
 

Julius

Member
Jul 9, 2017
296
713
My understanding is that in SU Unity they initially attempted to implement a threat level system, but that it had issues so it was essentially disabled. In SU it still ties in with when Lois Lane starts getting nosy though...

I just uploaded Version 0.25 of said tech demo just now, but want to give the 'really really interested' folk a chance to find bugs before I start promoting the new build. I changed a LOT of things and while I playtested extensively, I'm sure I missed some things... Also thanks to the other contributors (again) for their help! I'm just the 'game mechanics backbone' guy...
I feel like "They initially attempted to implement ____ , but that had issues so it was essentially disabled" is the story of this game's development cycle.
 
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Omnikuken

Conversation Conqueror
Feb 22, 2018
7,561
7,327
Let me throw my hat in the ring with regards to this game's tech stack: it's going to be this game's downfall.

The Unity build used for the game dates from 2015. It's already impossible to open the game in any supported Mac OS, and yet they persist in releasing new versions. For the unaware Windows folks, it's as if the game wouldn't run on Windows 10 and we were told *just run the game under Windows Vista, it works there*. The Fungus plugin used to enhance Unity is clearly abandoned by its developers (the last update 10 months ago was a mere three lines of code ). The game has ballooned to 12 gigs, which is so much space at some point they're bound to hit a size ceiling for an old 32-bit Unity project.

It would take only a single errant Windows security update for the game to stop running at all on Windows. Their tech stack is that fragile. What will be their reaction then: don't install the OS updates you need to stay secure? The history of their Mac support indicates they'll put the onus on users. Once that happens, Patreons might finally get woken up and start leaving the project if they can't run the game on Windows.

As a matter of fact, does the game even run properly on 64-bit Windows 11?

Anyway, hats off to the good people working on the ren'PY SU fan project. I hope they come running to you once their game burns and crashes. You can then ask for a ton of money to take over the engine aspect of the game.
Just saying that if people really want a new or bugfixed engine, we're looking at at least 1 year of nothing and no guarantee SR7 can even fix most of the bugs (let alone change templates/Unity) ......... That'll never pass with Patrons and therefore will never happen. Even if the game bloats out to 50GB and is unplayable by any1
 
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Firetruck45

New Member
Jul 29, 2017
10
0
This might be a dumb question but can anyone explain how I'm supposed to update this game to the latest version while keeping my current saves? Im on a mac.
 

ogr blanc

Active Member
May 15, 2019
938
1,581
This might be a dumb question but can anyone explain how I'm supposed to update this game to the latest version while keeping my current saves? Im on a mac.
dunno how diferent it is on mac, but on pc you just download the new version and the same is compatible.
 

Zane11

Active Member
Oct 31, 2021
605
791
Let me throw my hat in the ring with regards to this game's tech stack: it's going to be this game's downfall.

The Unity build used for the game dates from 2015. It's already impossible to open the game in any supported Mac OS, and yet they persist in releasing new versions. For the unaware Windows folks, it's as if the game wouldn't run on Windows 10 and we were told *just run the game under Windows Vista, it works there*. The Fungus plugin used to enhance Unity is clearly abandoned by its developers (the last update 10 months ago was a mere three lines of code ). The game has ballooned to 12 gigs, which is so much space at some point they're bound to hit a size ceiling for an old 32-bit Unity project.

It would take only a single errant Windows security update for the game to stop running at all on Windows. Their tech stack is that fragile. What will be their reaction then: don't install the OS updates you need to stay secure? The history of their Mac support indicates they'll put the onus on users. Once that happens, Patreons might finally get woken up and start leaving the project if they can't run the game on Windows.

As a matter of fact, does the game even run properly on 64-bit Windows 11?

Anyway, hats off to the good people working on the ren'PY SU fan project. I hope they come running to you once their game burns and crashes. You can then ask for a ton of money to take over the engine aspect of the game.
You are correct, but with the way this game is being developed, can you imagine how long a build switch would take..? I'd say many months, possibly more than a year... And during that time, there will probably be no updates at all.

The only way I could see this working is if they hire an external partner to "transfer" the game to a new build, while they keep working on their current version. Kind of like the Renpy fan project, which as far as I understand is being done for free.
 

SoulFoZoid

Member
Game Developer
Aug 26, 2017
291
549
I'm always a bit surprised about how this entire game seems to be hardcoded. Like, there are so many bugs in this game that can only exist cause he literally writes each button seperately... Imagine having to make the same 6 buttons like 20 times. That's a lot of extra work for something you could just do once really, and looking at the bug fixes in the changelog, it does indeed seem like the majority of them are caused 100% because he manually has to remember to add everything everywhere, instead of just running some adaptable block of bugfree code.

I love the game tho. 5 stars. It's just the fact that everything seems hard coded that baffels me. Even just rewriting the entire thing from hard coded to what it should be would take maybe a good 2 hours - and that's only cause there are so many girls to go through.
He is more competent than Yandere dev with his code and Sunset knows it's flaws that's why he is working on Bob2 and it's more stable than before.
Fungus was the reason I chose another visual novel plugin in Unity made by Japanese developer. It's UTAGE and while it was hard to get past the google translate documentation, it's features are what made my game be extra polished once it's released with all the game systems added.
The problem with Game development is once you chose the starting point, updating the engine version OR plugin is the worst decision you can do and most stay on their version until the game is completed.
The pro is that all the other people who still use old computers can have it be workable.

Oh and regarding Sunset hardcoding it's not really that he make containers and duplicate those containers if he did lots of nodes like the gallery system breaking the scene that references the other scenes will also break all the scenes.

The buttons are all duplicated of the existing container and not checked until they play test it because somehow on his end it all works.

The biggest problem is bugs appearing only for the players that are playing the game.

Reason is Fungus and not proper testing and not enough will power to do deep work.

But to be honest what other DC cartoon game with this many characters exists?

He has a unique product and people keep visiting here each update.

He is doing everything right on his end to get funded and while people still pay him he will work on the game.
 

Cozmos

Member
May 30, 2017
179
84
Why is there no longer a Mega.nz link to download the game? my net is slow and I can't download 2gb in 1 go from browser
 
4.00 star(s) 165 Votes