Looks like it's completely broken. I'd recommend a reinstall.this is how friends help me please
... But point still stands that 90% of the bugs are due to him hard coding - or I suppose copying - code over and over, instead of just reusing code. He could literally make sure most of the bugs he encounters never happens again. Good example is the exhibition where room 1 doesn't work, while 2 and 3 does. You could literally make them all run the same code (as in, exactly the same), with different parameters. So if one is bugfree, they all are. But he clearly copy pastes them, and since he is a human, that means he will always have cases where he just forgets to add or remove stuff.He is more competent than Yandere dev with his code and Sunset knows it's flaws that's why he is working on Bob2 and it's more stable than before.
Fungus was the reason I chose another visual novel plugin in Unity made by Japanese developer. It's UTAGE and while it was hard to get past the google translate documentation, it's features are what made my game be extra polished once it's released with all the game systems added.
The problem with Game development is once you chose the starting point, updating the engine version OR plugin is the worst decision you can do and most stay on their version until the game is completed.
The pro is that all the other people who still use old computers can have it be workable.
Oh and regarding Sunset hardcoding it's not really that he make containers and duplicate those containers if he did lots of nodes like the gallery system breaking the scene that references the other scenes will also break all the scenes.
The buttons are all duplicated of the existing container and not checked until they play test it because somehow on his end it all works.
The biggest problem is bugs appearing only for the players that are playing the game.
Reason is Fungus and not proper testing and not enough will power to do deep work.
But to be honest what other DC cartoon game with this many characters exists?
He has a unique product and people keep visiting here each update.
He is doing everything right on his end to get funded and while people still pay him he will work on the game.
I'm trying to figure this out as well. I've tried doing pretty much everything on Themyscira. And I've also tried doing everything with her in her room at Tala's.How do you get Circe to appear in Themyscira?
My understanding is he doesn’t hard code anything because he doesn’t code anything. You’re right that it’s all duplicated, but that’s just how fungus generates the code. He’s just using a gui to string everything together and hitting export... But point still stands that 90% of the bugs are due to him hard coding - or I suppose copying - code over and over, instead of just reusing code. He could literally make sure most of the bugs he encounters never happens again. Good example is the exhibition where room 1 doesn't work, while 2 and 3 does. You could literally make them all run the same code (as in, exactly the same), with different parameters. So if one is bugfree, they all are. But he clearly copy pastes them, and since he is a human, that means he will always have cases where he just forgets to add or remove stuff.
The rest of your comment is just comparing him to other people and saying it's a big game... Which is sorta irrelevant? I'm not hating on the guy. I'm just saying he could cut down development time by a lot while doing even less work, simply by coding the game in a decent way.
For real? I swear he has talked on stream about writing C++ earlier on in life... And from what I can see, he must almost be using more time on fixing the bugs than he saves just exporting code. That's really... Something, if that's true.My understanding is he doesn’t hard code anything because he doesn’t code anything. You’re right that it’s all duplicated, but that’s just how fungus generates the code. He’s just using a gui to string everything together and hitting export
Like I said, that’s my under of how this all works. I’ve heard him talk about not coding at all in the past.For real? I swear he has talked on stream about writing C++ earlier on in life... And from what I can see, he must almost be using more time on fixing the bugs than he saves just exporting code. That's really... Something, if that's true.
Huh, I see... That is really strange, gotta admit. But if what you're saying is true, then I guess it all makes sense. Overall tho, I won't believe it has saved him time. Lately, every patch comes out with like 2 weeks worth of bugfixing before being released, and that's pretty wild for this patch specifically, since its really nothing but text and pictures - I enjoyed the patch, but it should be almost impossible to have bugs given what was added.Like I said, that’s my under of how this all works. I’ve heard him talk about not coding at all in the past.
That’s why the bugs are so weird and hard to debug. It’s why he doesn’t fix typos, because he doesn’t want to open up sections of the game that are otherwise working and generate new, weird bugs.
He’s talked about the fungus devs being shocked this thing works at all on that version of fungus and it’s impossible to upgrade to a newer version without starting from scratch. BoB2 is built in a newer version that is less buggy.
It could all be an excuse for why he barely releases content and is instead lazy. But I find the old adage true, “never ascribe to malice that which can easily be explained by incompetence.” In this case he couldn’t code well enough to make a game so he used a tool that turns out sucks and won’t rebuild it all. But the explanation fits the circumstances for me.
I don’t excuse his issues, they’re of his own creation and stubbornness, but they explain why it is pretty well for me.
I don't know why so many people make excuses for SR7 when he does clearly smoothbrain shit like copy/pasta his code when like you said he could just use the same code. He could keep notes, or better hire a better coder since they make more than enough monthly to afford somebody to JUST work on the code, they don't because that would actually force them to put out more than like 5 updates a year.... But point still stands that 90% of the bugs are due to him hard coding - or I suppose copying - code over and over, instead of just reusing code. He could literally make sure most of the bugs he encounters never happens again. Good example is the exhibition where room 1 doesn't work, while 2 and 3 does. You could literally make them all run the same code (as in, exactly the same), with different parameters. So if one is bugfree, they all are. But he clearly copy pastes them, and since he is a human, that means he will always have cases where he just forgets to add or remove stuff.
The rest of your comment is just comparing him to other people and saying it's a big game... Which is sorta irrelevant? I'm not hating on the guy. I'm just saying he could cut down development time by a lot while doing even less work, simply by coding the game in a decent way.
I mean, I don't think its wrong to only release 5-6 times a year. I think its mostly just that the size of the update no longer seems to reflect the amount of time it takes (especially not this one that took like 3.5 months). Sure, there are quite a lot of pictures, but on stream it has been shown her can make a full image in about 2 hours if not less, and it's not like there is an amazing amount of text.I don't know why so many people make excuses for SR7 when he does clearly smoothbrain shit like copy/pasta his code when like you said he could just use the same code. He could keep notes, or better hire a better coder since they make more than enough monthly to afford somebody to JUST work on the code, they don't because that would actually force them to put out more than like 5 updates a year.
Like I said, it really does feel like SR7 is just trying to artificially draw out the lifespan of the game by just not doing simple things, but his kekreon subs will continue to give him money and so long as he makes thousands a month they have no reason to not keep doing what they've done since they went to "2 month release schedule" then to "3 month kinda sorta but more like 4-5 months then a month for bug fixes lmao" now to bug fixes within a month of a 3 month update. Like I get it sometimes time gets away from us but shit I get audited at work and if my time tables looked like SR7's I'd have been fired by now.I mean, I don't think its wrong to only release 5-6 times a year. I think its mostly just that the size of the update no longer seems to reflect the amount of time it takes (especially not this one that took like 3.5 months). Sure, there are quite a lot of pictures, but on stream it has been shown her can make a full image in about 2 hours if not less, and it's not like there is an amazing amount of text.
Again, love the game, but its strange.
Tbh. Based on everything i've heard of how the engine works and how many problems they themselves run, not to mention players, i would think fans of the game would accept them using time to just completely working it over on new updated engine. Since i bet that would make development faster after upgrade was done. And i doubt it would take too long to catch up the current situation in game, since all art etc... are already done. That would also give good time for artist to make new art and experiment some without that big of a pressure, thus possibly improving future art assets etc... in the game. This of course if we take things in good trust and don't expect them to be lazy.Like I said, that’s my under of how this all works. I’ve heard him talk about not coding at all in the past.
That’s why the bugs are so weird and hard to debug. It’s why he doesn’t fix typos, because he doesn’t want to open up sections of the game that are otherwise working and generate new, weird bugs.
He’s talked about the fungus devs being shocked this thing works at all on that version of fungus and it’s impossible to upgrade to a newer version without starting from scratch. BoB2 is built in a newer version that is less buggy.
It could all be an excuse for why he barely releases content and is instead lazy. But I find the old adage true, “never ascribe to malice that which can easily be explained by incompetence.” In this case he couldn’t code well enough to make a game so he used a tool that turns out sucks and won’t rebuild it all. But the explanation fits the circumstances for me.
I don’t excuse his issues, they’re of his own creation and stubbornness, but they explain why it is pretty well for me.
Speaking from experience, I can say that porting all of the scenes over could take a while, but an alternate framework is already an option should GS Games be paying attention and want to reach out, just sayin...Tbh. Based on everything i've heard of how the engine works and how many problems they themselves run, not to mention players, i would think fans of the game would accept them using time to just completely working it over on new updated engine. Since i bet that would make development faster after upgrade was done. And i doubt it would take too long to catch up the current situation in game, since all art etc... are already done. That would also give good time for artist to make new art and experiment some without that big of a pressure, thus possibly improving future art assets etc... in the game. This of course if we take things in good trust and don't expect them to be lazy.