- Nov 22, 2017
- 101
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And the negativity beginsYou guys already know half that stuff won't be in this build and half the stuff that was bugged and didn't work last build will be considered the 'new' content this build.
And the negativity beginsYou guys already know half that stuff won't be in this build and half the stuff that was bugged and didn't work last build will be considered the 'new' content this build.
Yep yep but I think it could be implemented in the storyline in some far off distant release.Welll ain't that kinky
You gained a fan in me! 100% correct.Shaking my damn head so much...
Seriously guys, how many times do you all need to be told the same thing?
1- SU is SR7's baby... or his waifu, yeah waifu is the better word. Literally nobody gets to fuck with her but him. A new animator or team member won't speed up its development, or increase the number of art assets made for it, or speed up progress of wip animations (I think). That said I am also not sure that a) SR7 does all the animation process himself, or b) that SR7 does all the bug testing for the build himself. And as far as we've been able to tell SR7 isn't interested in bringing in a programmer to take the existing compilation of SU's old content and optimizing it with new code or on a newer engine. It's a one-man job and it's probably gonna stay that way (until he cracks).
2- SU's content prioritization answers to nobody except SR7, or if you want to be poetic SR7's muse. Voting, putting more money into patreon, submitting an idea, or bludgeoning poor SmokeShank over the head probably has 0 effect on what SR7 is inspired to work on for a given bi-monthly period. Stop thinking he's a sweatshop (he's not Zimmerman for fuck's sake) and start thinking Artist with all the qualities and foibles that brings.
I sucks but I've come to the conclusion there is literally nothing for this thread to talk about to the creator; he's not e-begging, he can't be bought; consensus and whining won't change anything.
To everyone else, please feel free to keep posting the stuff worth reading. Walkthroughs and bugs and strange triggers and wip images from the streams. I haven't enjoyed anything else since someone posted all three Teen Titans together.
SR7 has been in testing phase since Monday, which is a change we implemented after last release. Typically we only did a 3 day test.Hey Smoke I know that you're making a point that SR7 is not being lazy, but damm seeing this change log and then finding out that not all of it is coming in 2.1.6 hurts man. In this case ignorance would be bliss.
Also I totally called the develepment issues with the change of release schedule as a possible source of all bugs in my 2.1.5 review. Hopefully SR7 is already used to it now.
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If it was bugged and you didn't get it, then wouldn't it be new content? Literally what you're asking us to do is ignore the broken shit to put in more shit. Then next release you will be calling it a buggy piece of shit and we should bug test, then the next release you will complain about lack of content. I see a pattern here. See my post about top 3 complaints and look at #2.You guys already know half that stuff won't be in this build and half the stuff that was bugged and didn't work last build will be considered the 'new' content this build.
Yup! Let's not forget all the variants also. Not as simple as some may see.Looking through this I wouldn't be surprised if Raven was getting every scene fully animated. That's a shit ton of work even if only one of them makes it in. Also, leash scenes... I was unaware I wanted this, but now I'm hyped.
Edit for clarity
I think half the content making the build is optimistic. We're just going to get more content involving downgrading the girls so we can stick them in the bordello for zombie sex, or have to go back to the prison for one or two new scenes with a supervillain.You guys already know half that stuff won't be in this build and half the stuff that was bugged and didn't work last build will be considered the 'new' content this build.
In your head it may seem easy but it isn't. Last year Sunset reworked how to add girls to the game without breaking shit It worked well because girls can be added more quickly (Terra update was fluid as fuck, all that content came together without needing to fight Unity and Sunset was able to add more content on top of that). This year he reworked the posing system. Why? So events and dialogue look more fleshed out and so that adding more poses isn't difficult. Unity has the most you can add to the game without it falling apart. You can't do something like SU with Ren'py, Python, or anything else. After it gets to a certain size you start falling into Rollback bugs like with Oni's Rogue Like.All I can think to say is that damn, whatever system SU is built on (it's Unity, but some other framework is used on top of that if I'm not mistaken) must suck absolute ass. All things considered, this is a relatively simple visual novel with light gameplay mechanics. The art and writing should be the limiting factors here, not coding and bug testing.
My understanding is that last fall sunset spend a fair amount of time reworking the system. Frankly, he would've been much better off learning a better framework and rebuilding the games logic from scratch.
So no new Mercy content :FeelsBadMan:.3 Backgrounds
Blackfire content
- Leash Scenes
Harley content
- New Portraits
- Harleen Quinzel Intro
- Harleen Quinzel costume
- Leash Scenes
Killer Frost content
- Henchwomen Lesbian Scenes
- Dance Scenes
- Leash Scenes
Poison Ivy content
- Poison Ivy/Batgirl Bordello Scene
- Prison Henchwoman Lesbian Scenes
- Sex Scene
- Anal Scene
- Cumshot Scenes
- Leash Scenes
Raven content
- Handjob Scene
- Blowjob Scene
- Sex Scene
- Anal Scene
- Cumshot Scenes
- Leash Scenes
Terra content
- Leash Scenes
But he's not using vanilla Unity, at least from what I remember reading a while ago. He's using some layer on top that basically lets him do his scripting and logic visually. I can't remember the name of the system for the life of me, if someone else could mention it I'd be grateful.In your head it may seem easy but it isn't. Last year Sunset reworked how to add girls to the game without breaking shit It worked well because girls can be added more quickly (Terra update was fluid as fuck, all that content came together without needing to fight Unity and Sunset was able to add more content on top of that). This year he reworked the posing system. Why? So events and dialogue look more fleshed out and so that adding more poses isn't difficult. Unity has the most you can add to the game without it falling apart. You can't do something like SU with Ren'py, Python, or anything else. After it gets to a certain size you start falling into Rollback bugs like with Oni's Rogue Like.
There is no better framework out there that can handle SU's size. There just isn't. If you could actually fit SU into anything else other than Unity I can almost guarantee you would get a job offer from Smoke. It's a win win so if you think it's easy, do it. Sunset is shaping Unity to what he needs, that takes some effort. There are no switches in Unity that automatically make content easier to add or fights the bugs. SU isn't the only game that has bugs or low content so stop pretending it does. Oni, Mity, DarkCookie, HReinn, and all those other devs use different stuff to make games and sometimes it's great, sometimes it isn't. So if you have ever excused another dev when they said "This update is small because i need to fix stuff and update the engine or whatever" you can do the same here because it's necessary for the greater goal.
He uses Fungus (which hasn't been updated for 2 years or so). All components within Fungus and its functionality at this point is mostly custom.But he's not using vanilla Unity, at least from what I remember reading a while ago. He's using some layer on top that basically lets him do his scripting and logic visually. I can't remember the name of the system for the life of me, if someone else could mention it I'd be grateful.
And that's why they don't give us pre-release changelogs, cutting sub-par content always happen when developing software one way or another.I bet they didn't really do that much work its so easy to come up with a list of things not yet implemented
Giving us an excuse of "we done so much work that we haven't put it to the game yet"
If they really did why not show some proof if they really done any of the stuff that is not been implemented
Its not really a spoiler if its not in the game
<Sigh> Seriously? I have a four year old niece that doesn't whine half as much as you do. What are ya? Two? Welcome to the garden, the garden of the ignored...I bet they didn't really do that much work its so easy to come up with a list of things not yet implemented
Giving us an excuse of "we done so much work that we haven't put it to the game yet"
If they really did why not show some proof if they really done any of the stuff that is not been implemented
Its not really a spoiler if its not in the game
Calm down dudeI bet they didn't really do that much work its so easy to come up with a list of things not yet implemented
Giving us an excuse of "we done so much work that we haven't put it to the game yet"
If they really did why not show some proof if they really done any of the stuff that is not been implemented
Its not really a spoiler if its not in the game
So this game will never be finished??? (((- We are one DMCA away from losing SU forever, pouring in more resources in this project at this time COULD be wasted.
We keep the team small on SU and pour all new $$ into other projects in order to continue in case of our project getting taken down.
Hah the poor guy got suspended that'll keep him silent for a whileI bet they didn't really do that much work its so easy to come up with a list of things not yet implemented
Giving us an excuse of "we done so much work that we haven't put it to the game yet"
If they really did why not show some proof if they really done any of the stuff that is not been implemented
Its not really a spoiler if its not in the game