Erebus69

Member
Mar 28, 2019
460
663
All of what you just said, never stopped Disney or Nintendo from going after peeps for using their material.
Indeed. Apparently SR7 got some compliments for the quality of his artwork. This was before the current copypasta of course.

DC do seem to allow people a little more leeway regarding the parody defence - presumably their lawyers have a different viewpoint than Disney's or Nintendo's.
(I used to work for a corporate law firm - ask any two lawyers about an 'interesting' legal question, you'll get three or more viewpoints!)
It was the video game devs defending the title (from what I can ascertain). Since they do not own the character IPs they didn't enforce the IP. I suspect gunsmoke also got some advice about not incorporating the male superheros since DC is much more protective of those IPs and that income. That could have even been in the C&D letter they received.

Disney's war coffers are much larger than DCs thus they can pay and dedicate staff to rights protection. Plus they can use their weight to bully the companies adjacent to the offense. But with that said is there any Porn game devs that have received C&Ds from Disney? I'm not aware of any and there is several active porn games that Disney could point the Eye of Sauron at.

Nintendo being based in Japan is utilizing those IP law's which don't have much if any leeway for parody. Like Disney, Nintendo also has war coffers used for rights protection.

One other thing C&D letters are just notices of what some lawyer thinks. They don't have any binding legal judgement that goes with it. Part of the US IP rights law is showing that The rights holder is protecting their IP. So these letter can be used on bigger cases if some one claims the IP isnot being defended. So for most of these low level incursions these C&D are enough of a scare tactic to end the offense by the offender or those adjacent to it, like the domain host and storage provider. For example Akabur quickly changed Hermione Trainer to Witch Trainer after receiving a C&D from WB yet he went onto release the project and continued to use the character in SC34
 
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PastelitoVu

New Member
Mar 26, 2022
1
0
Its there any guide for the 2.4.8? i just unlock scarface scenes, but in the notes it saids raven has some, also new customes for. supergirl, starfire and power girl
 
Nov 1, 2023
35
373
Road map 2025

We are all ready to kick off 2025 here at GG and we're going to share news with you guys regarding many things to kick off our year. Here are some highlights from last nights town hall.

Goodbye Timed Releases!
As many of you know we struggle with firm deadlines in the creation of SU. This isn't something unique to us, and really is something that is a problem with any creative entity. So we have made the decision to stop delivery updates bi-monthly, and move to a volume style of delivery. We're aiming to have content be just as regular (6 updates), but now we will work towards a total size of update rather than a date. Our current aim is 30-35 scenes per update, and our target currently is end of February for the next update.

Ren'py Ren'py Ren'py
Unity and fungus are obsolete to a point it's impacting content creation, and satisfaction levels of everyone who plays SU. So to facilitate our move to cleaner, more well received content we're going to most updates being in Ren'py. This doesn't mean Unity is dead, and it will get updated as well. But the number of Unity updates will be limited.

Areas Of Focus
Gotham will be the first update this year, and that is all that is really planned. Bend or Break 2 is 100% going to be worked on this year, and work is slated to start early. Scope and size are being reeled in to create something very fun and playable. Themyscira's ending will get a rework and more content will be flushed out, and the final stamp on Themyscira hopefully will come. Outside this we're taking a much more adaptable approach to what content we're going to be working on.

A New Look At Content
When asked what we do, we always answer with "we make VN's" which is correct. But really what we make is stuff that engages you guys, and hits on certain feelings (I know ewww). If that is nostalgia, power, corruption, lust, or just seeing raven's goth bobs. We're going to create a "filter" to which our content has to pass. This will result in us having fewer misses, and more steady content that you can come to expect. Look for future posts that we will engage you guys to help us nail down what these "feelings" are.

The Message
Our messaging has always been a strong point, and we're looking to strengthen that in 2025. To coincide with our new update style we will be enhancing teaser week, to teaser weeks. This means when you see a teaser come out, a build is coming out with a "date". We will have the build in hand ready to deliver all tested and finalized. As well we will keep you all more involved with more updates on content creation and target areas as we move forward in the year.

Again we want to thank you all for your continued support
 

Better Cock Spock

Half Vulcan, Half Simp
Donor
Jul 29, 2017
6,361
21,347
Road map 2025

We are all ready to kick off 2025 here at GG and we're going to share news with you guys regarding many things to kick off our year. Here are some highlights from last nights town hall.

Goodbye Timed Releases!
As many of you know we struggle with firm deadlines in the creation of SU. This isn't something unique to us, and really is something that is a problem with any creative entity. So we have made the decision to stop delivery updates bi-monthly, and move to a volume style of delivery. We're aiming to have content be just as regular (6 updates), but now we will work towards a total size of update rather than a date. Our current aim is 30-35 scenes per update, and our target currently is end of February for the next update.

Ren'py Ren'py Ren'py
Unity and fungus are obsolete to a point it's impacting content creation, and satisfaction levels of everyone who plays SU. So to facilitate our move to cleaner, more well received content we're going to most updates being in Ren'py. This doesn't mean Unity is dead, and it will get updated as well. But the number of Unity updates will be limited.

Areas Of Focus
Gotham will be the first update this year, and that is all that is really planned. Bend or Break 2 is 100% going to be worked on this year, and work is slated to start early. Scope and size are being reeled in to create something very fun and playable. Themyscira's ending will get a rework and more content will be flushed out, and the final stamp on Themyscira hopefully will come. Outside this we're taking a much more adaptable approach to what content we're going to be working on.

A New Look At Content
When asked what we do, we always answer with "we make VN's" which is correct. But really what we make is stuff that engages you guys, and hits on certain feelings (I know ewww). If that is nostalgia, power, corruption, lust, or just seeing raven's goth bobs. We're going to create a "filter" to which our content has to pass. This will result in us having fewer misses, and more steady content that you can come to expect. Look for future posts that we will engage you guys to help us nail down what these "feelings" are.

The Message
Our messaging has always been a strong point, and we're looking to strengthen that in 2025. To coincide with our new update style we will be enhancing teaser week, to teaser weeks. This means when you see a teaser come out, a build is coming out with a "date". We will have the build in hand ready to deliver all tested and finalized. As well we will keep you all more involved with more updates on content creation and target areas as we move forward in the year.

Again we want to thank you all for your continued support
Batman Penguin Joker Two Face Poison Ivy Almost Got 'Im.gif
 

raystale

Newbie
Dec 22, 2023
57
58
Road map 2025

We are all ready to kick off 2025 here at GG and we're going to share news with you guys regarding many things to kick off our year. Here are some highlights from last nights town hall.

Goodbye Timed Releases!
As many of you know we struggle with firm deadlines in the creation of SU. This isn't something unique to us, and really is something that is a problem with any creative entity. So we have made the decision to stop delivery updates bi-monthly, and move to a volume style of delivery. We're aiming to have content be just as regular (6 updates), but now we will work towards a total size of update rather than a date. Our current aim is 30-35 scenes per update, and our target currently is end of February for the next update.

Ren'py Ren'py Ren'py
Unity and fungus are obsolete to a point it's impacting content creation, and satisfaction levels of everyone who plays SU. So to facilitate our move to cleaner, more well received content we're going to most updates being in Ren'py. This doesn't mean Unity is dead, and it will get updated as well. But the number of Unity updates will be limited.

Areas Of Focus
Gotham will be the first update this year, and that is all that is really planned. Bend or Break 2 is 100% going to be worked on this year, and work is slated to start early. Scope and size are being reeled in to create something very fun and playable. Themyscira's ending will get a rework and more content will be flushed out, and the final stamp on Themyscira hopefully will come. Outside this we're taking a much more adaptable approach to what content we're going to be working on.

A New Look At Content
When asked what we do, we always answer with "we make VN's" which is correct. But really what we make is stuff that engages you guys, and hits on certain feelings (I know ewww). If that is nostalgia, power, corruption, lust, or just seeing raven's goth bobs. We're going to create a "filter" to which our content has to pass. This will result in us having fewer misses, and more steady content that you can come to expect. Look for future posts that we will engage you guys to help us nail down what these "feelings" are.

The Message
Our messaging has always been a strong point, and we're looking to strengthen that in 2025. To coincide with our new update style we will be enhancing teaser week, to teaser weeks. This means when you see a teaser come out, a build is coming out with a "date". We will have the build in hand ready to deliver all tested and finalized. As well we will keep you all more involved with more updates on content creation and target areas as we move forward in the year.

Again we want to thank you all for your continued support
Not having timed releases r BS. This dude regularly underdelivers and is using this as a reason to procrastinate imo.
 

Hater Supreme

Member
Apr 16, 2020
202
642
>Goodbye Timed Releases!
>This isn't something unique to us, and really is something that is a problem with any creative entity
>Our current aim

That is fucking hilarious.
He even dares to throw shade on others even though the only ''others'' who consistently fail to meet deadlines are scammers, people with IRL dayjob or cancer patients.

Also get ready for current aims to never be met as well.
 

pbam

Member
May 22, 2018
243
376
Goodbye Timed Releases!
As many of you know we struggle with firm deadlines in the creation of SU. This isn't something unique to us, and really is something that is a problem with any creative entity. So we have made the decision to stop delivery updates bi-monthly, and move to a volume style of delivery. We're aiming to have content be just as regular (6 updates), but now we will work towards a total size of update rather than a date. Our current aim is 30-35 scenes per update, and our target currently is end of February for the next update.
geezus christ.
1571360776675.png
 

yuvce

Active Member
Dec 8, 2020
529
1,961
Road map 2025

We are all ready to kick off 2025 here at GG and we're going to share news with you guys regarding many things to kick off our year. Here are some highlights from last nights town hall.

Goodbye Timed Releases!
As many of you know we struggle with firm deadlines in the creation of SU. This isn't something unique to us, and really is something that is a problem with any creative entity. So we have made the decision to stop delivery updates bi-monthly, and move to a volume style of delivery. We're aiming to have content be just as regular (6 updates), but now we will work towards a total size of update rather than a date. Our current aim is 30-35 scenes per update, and our target currently is end of February for the next update.

Ren'py Ren'py Ren'py
Unity and fungus are obsolete to a point it's impacting content creation, and satisfaction levels of everyone who plays SU. So to facilitate our move to cleaner, more well received content we're going to most updates being in Ren'py. This doesn't mean Unity is dead, and it will get updated as well. But the number of Unity updates will be limited.

Areas Of Focus
Gotham will be the first update this year, and that is all that is really planned. Bend or Break 2 is 100% going to be worked on this year, and work is slated to start early. Scope and size are being reeled in to create something very fun and playable. Themyscira's ending will get a rework and more content will be flushed out, and the final stamp on Themyscira hopefully will come. Outside this we're taking a much more adaptable approach to what content we're going to be working on.

A New Look At Content
When asked what we do, we always answer with "we make VN's" which is correct. But really what we make is stuff that engages you guys, and hits on certain feelings (I know ewww). If that is nostalgia, power, corruption, lust, or just seeing raven's goth bobs. We're going to create a "filter" to which our content has to pass. This will result in us having fewer misses, and more steady content that you can come to expect. Look for future posts that we will engage you guys to help us nail down what these "feelings" are.

The Message
Our messaging has always been a strong point, and we're looking to strengthen that in 2025. To coincide with our new update style we will be enhancing teaser week, to teaser weeks. This means when you see a teaser come out, a build is coming out with a "date". We will have the build in hand ready to deliver all tested and finalized. As well we will keep you all more involved with more updates on content creation and target areas as we move forward in the year.

Again we want to thank you all for your continued support
New year, new ways for him to give the same tired and insipid excuses.
 

Carvangar

Member
Jul 9, 2017
261
1,004
I was honestly wondering how long till he just nixed them and said it was a good thing.
Yup it was only a matter of time. Now watch as they produce even less content, despite their assurances. :cautious:


Can't really blame them for going this route, I mean they get paid regardless, they have too many patrons who just don't care and keep paying month in month out for seemingly less and less. :whistle:
 

Oriandu

Engaged Member
Sep 1, 2017
2,939
5,413
So, this is the year the mask just gets ripped off completely. I'm amazed they waited this long.

Also, does this "road map" for the year indicate that they didn't even work on BoB2 last year? I feel like it does imply that no actual work was done on it regardless of the originally expressed release date. They couldn't even be assed to work on the AI game, that's kind of hilarious.
 

Fapokso

Well-Known Member
Jan 16, 2020
1,163
2,191
Road map 2025

We are all ready to kick off 2025 here at GG and we're going to share news with you guys regarding many things to kick off our year. Here are some highlights from last nights town hall.

Goodbye Timed Releases!
As many of you know we struggle with firm deadlines in the creation of SU. This isn't something unique to us, and really is something that is a problem with any creative entity. So we have made the decision to stop delivery updates bi-monthly, and move to a volume style of delivery. We're aiming to have content be just as regular (6 updates), but now we will work towards a total size of update rather than a date. Our current aim is 30-35 scenes per update, and our target currently is end of February for the next update.

Ren'py Ren'py Ren'py
Unity and fungus are obsolete to a point it's impacting content creation, and satisfaction levels of everyone who plays SU. So to facilitate our move to cleaner, more well received content we're going to most updates being in Ren'py. This doesn't mean Unity is dead, and it will get updated as well. But the number of Unity updates will be limited.

Areas Of Focus
Gotham will be the first update this year, and that is all that is really planned. Bend or Break 2 is 100% going to be worked on this year, and work is slated to start early. Scope and size are being reeled in to create something very fun and playable. Themyscira's ending will get a rework and more content will be flushed out, and the final stamp on Themyscira hopefully will come. Outside this we're taking a much more adaptable approach to what content we're going to be working on.

A New Look At Content
When asked what we do, we always answer with "we make VN's" which is correct. But really what we make is stuff that engages you guys, and hits on certain feelings (I know ewww). If that is nostalgia, power, corruption, lust, or just seeing raven's goth bobs. We're going to create a "filter" to which our content has to pass. This will result in us having fewer misses, and more steady content that you can come to expect. Look for future posts that we will engage you guys to help us nail down what these "feelings" are.

The Message
Our messaging has always been a strong point, and we're looking to strengthen that in 2025. To coincide with our new update style we will be enhancing teaser week, to teaser weeks. This means when you see a teaser come out, a build is coming out with a "date". We will have the build in hand ready to deliver all tested and finalized. As well we will keep you all more involved with more updates on content creation and target areas as we move forward in the year.

Again we want to thank you all for your continued support
I've never seen a road map that just doesn't have any positives at all timed releases gone, Ren'Py gets focused but they still waste time on developing on unity, Bend or break getting implied that absolutely nothing was worked on last year, Themyscira gets more time wasted on it, filter is just a fake voting system.
They made a paragraph about how they are hyping up teasers, that's how bad the plans are.

Bravo Gunsmoke Games
 

Sudden scholar

New Member
May 31, 2024
1
0
I swear I'm not an idiot, and I've done my searching, but is there a full ren'py pc version of this game available? I downloaded it from the downloads section on the first page last night, and it was unity. I know the android version is ren'py, but the update seems to imply that the unity version will be deprecated, so I don't want to put much time into it.
 
4.00 star(s) 168 Votes