ChaikaMwee

Newbie
Oct 12, 2023
29
17
Still better than that Milfy City guy who would not only go over a year between updates, but his discord had a hard rule that you were to never address him and you'd be insta-banned if you did. Seriously, one of the chief asskissers mods stated that "I don't care that the rules say you get a warning. I've decided that the rules are the warning". and not addressing him was rule 1 iirc. Instead you "Could ask questions of the general discord and feel honored if he deigned to acknowledge you".
You talking about Milfy City dev about the insta ban thing or SR7? I hope its not the latter..

If Milfy City dev, I would be relieved. I never liked Milfy City when I first played it. Something about the game that makes it unlikable for me, now it would explain why. That is some next level arrogance from a game dev. I am surprised there are those who tolerated that kind of behavior.
 

TheSinful

Member
Jun 11, 2018
476
650
You talking about Milfy City dev about the insta ban thing or SR7? I hope its not the latter..

If Milfy City dev, I would be relieved. I never liked Milfy City when I first played it. Something about the game that makes it unlikable for me, now it would explain why. That is some next level arrogance from a game dev. I am surprised there are those who tolerated that kind of behavior.
Former. SR7 did have an auto-ban for anyone who shit-talked one dude on the discord though. Which I (and a lot of people) found out when he @ everyone to tell them they suck and it's their fault, which naturally pissed off quite a few people, only for a mod to step in and say "Oh, if you have a problem with him, you're gone."
 

ChaikaMwee

Newbie
Oct 12, 2023
29
17
Former. SR7 did have an auto-ban for anyone who shit-talked one dude on the discord though. Which I (and a lot of people) found out when he @ everyone to tell them they suck and it's their fault, which naturally pissed off quite a few people, only for a mod to step in and say "Oh, if you have a problem with him, you're gone."
So he was defending this one dude and "@ everyone" was a lazy way to mention those who shit talked this one dude?
Id say it was a noble act, yet inefficient. Unless its not?
 
Nov 1, 2023
43
463
Status Update, Checkpoint System

It's been roughly a month since we last updated you guys and we're here to provide more details. We have officially entered what we call implementation. . This is when SR7 compiles the assets, along with writing and passes it off to Henshin to implement. There are no firm timelines on how long this takes, as re-writes, and asset errors are caught here. But the next stage after this is testing.

We have implemented a new checkpoint system to aid in our communication, and build progress tracking. This is a six point system that covers everything from design to evaluation. It's brand new, but it should help in giving you guys status updates regularly, just like the previous 80% update. From where now, we still need to pass the content scorecard, and build testing. From there we will send out another update that will have the teaser schedule and release time.

Thank you all for your continued support
 

Erebus69

Active Member
Mar 28, 2019
512
757
Status Update, Checkpoint System

It's been roughly a month since we last updated you guys and we're here to provide more details. We have officially entered what we call implementation. . This is when SR7 compiles the assets, along with writing and passes it off to Henshin to implement. There are no firm timelines on how long this takes, as re-writes, and asset errors are caught here. But the next stage after this is testing.

We have implemented a new checkpoint system to aid in our communication, and build progress tracking. This is a six point system that covers everything from design to evaluation. It's brand new, but it should help in giving you guys status updates regularly, just like the previous 80% update. From where now, we still need to pass the content scorecard, and build testing. From there we will send out another update that will have the teaser schedule and release time.

Thank you all for your continued support
holy shit after 10 years it sound like the are learning some project management
 

Hater Supreme

Member
Apr 16, 2020
238
739
Status Update, Checkpoint System

It's been roughly a month since we last updated you guys and we're here to provide more details. We have officially entered what we call implementation. . This is when SR7 compiles the assets, along with writing and passes it off to Henshin to implement. There are no firm timelines on how long this takes, as re-writes, and asset errors are caught here. But the next stage after this is testing.

We have implemented a new checkpoint system to aid in our communication, and build progress tracking. This is a six point system that covers everything from design to evaluation. It's brand new, but it should help in giving you guys status updates regularly, just like the previous 80% update. From where now, we still need to pass the content scorecard, and build testing. From there we will send out another update that will have the teaser schedule and release time.

Thank you all for your continued support
That's so funny, I honestly cannot WAIT to see how underwhelming this update will be and then watch as his cope chamber (discord) justifies it.
 

Hater Supreme

Member
Apr 16, 2020
238
739
holy shit after 10 years it sound like the are learning some project management
My guy, telling people that you're at X point in development is not project management, that's just trying to look like you have things in order, a fucking CHILD can do it.
''Guys, I've established a checkpoint system!"
>wake up
>drink water
>take a shit <- I AM AT THIS STAGE OF DEVELOPMENT
>wipe
>wash hands
>make breakfast
Wow, such good organizing, much progress.

It's actually sad how many people give a fuck about the progress reports from this particular dev ( I can appreciate updates from people who aren't liars), as if him giving you an absolutely arbitrary timeline makes you sleep better, especially after he straight up said that there is no longer a timeline to speak of and ''it's done when it's done ( 3 months+)''
 
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TheSinful

Member
Jun 11, 2018
476
650
So he was defending this one dude and "@ everyone" was a lazy way to mention those who shit talked this one dude?
Id say it was a noble act, yet inefficient. Unless its not?
Sorry, I didn't explain well and you misunderstood.

The one dude did the @ everyone just to shit talk people "You all suck and everything wrong with your life is your fault". Lotta people got pissed at him for the unprovoked shit-talking. Then a mod came in and insisted anyone who "has a problem with" that dude will be banned.
 
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Erebus69

Active Member
Mar 28, 2019
512
757
My guy, telling people that you're at X point in development is not project management, that's just trying to look like you have things in order, a fucking CHILD can do it.
''Guys, I've established a checkpoint system!"
The fuck it's not _SOME_ sort of project management, its a linear flow with stage gates as defined in the PMP cert. Hopefully it will be better than whatever the fuck they were doing before. This also shows how disorganized they have been if this revolutionary to them.
 
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Reactions: Gunsmoke Games

Jyusan

Newbie
Jul 19, 2018
25
39
Honestly, I feel like complete radio silence is a less stupid form of developer communication with the playerbase than communicating primarily through adding emoji reactions to forum comments

At the very least then people could assume that you're playing Monster Hunter or some shit to slack off from the job you're paid incredibly well for despite not making any real headway on, rather than that you have enough free time and nothing to waste it on that you're posting the frowny face emoji about someone saying that you can only get away with your laziness because there's no meaningful competition in the same niche.
 
Aug 23, 2018
128
201
Everyone complaining about how little content is released every update and how long the wait time is for said content is valid and everyone should be able to vent those frustrations in a civilized and respectful manner, however, this is the direct result of what happens when a specific product (Something Unlimited) has no meaningful competition. Everyone should recognize that no other dev in this niche genre have the same amount of content and audience that Gunsmoke Games has and they know that. They also know that the subscribers that leave is insignificant compared to the subscribers that stay, so they have no reason to improve in any substantial way.

This is the exact situation for Dead by Daylight, it has no competitors in the asymmetrical horror genre. Friday the 13th: The Game (dead), The Texas Chainsaw Massacre (dead), Evil Dead: The Game (dead), Killer Klowns From Outer Space: The Game (dead), etc.

Compare this with every game similar to Something Unlimited. Rogue-Like: Evolution (not as popular), Project Winter Heroines (abandoned), Doomination (not as popular), Behind the Doom (abandoned), and every Teen Titans game (abandoned)... yeah, those games aren't taking the spotlight from them, they have nothing to worry about. They'll release Bend or Break 2 before they ever consider someone's constructive criticism from F95 lol. View attachment 4622628
Assume I don't like the wait and lack of communication as much as the next f95 user. But playing devil's advocate, every step takes time and only so much could be cut down even if GSG hired a team with all that money they're soaking up forum member tears with.

Concept writing can be cut down by having a team to bounce ideas off of but too many cooks spoil the broth too, not to mention is one of the worst stages for causing burnout if you spend days at a time banging your head against the wall just trying to figure out how to write the next step, even for something as miniscule as trying to find just the right word you're looking for or trying to avoid using the same one horribly fitting word for the 20th time in a row.

I've seen people talking about AI being used to make the art but I don't know one way or the other so I'm going to assume it isn't given my history with AI art generation's lack of consistency to the extent that only someone who can't draw would use it since you'd probably spend a good amount of time patching it up too. Drawing is massively time-consuming, can be cut down with more artists but you wouldn't keep a staff of artists for the second step when the first can vary so much. Maybe keep a list of your favourite freelancers? but this is also the step that causes most mangaka to burnout. I'll defer to where Mark admits writing a single manga chapter ended up taking several months to finish even though he outsourced all of the art creation. (shoestring budgets obviously don't help in his case but it's still an interesting insight).

Coding... I honestly can't weigh-in too much on since all of these tools are alien to me despite the relative simplicity of the genre. If you can't code you're stuck using workarounds though I'll absolutely agree with this being a good spot to get freelancers since it doesn't require as much input from the creative lead as the art step, for example.

Implementation is one of the biggest headaches of an update, especially if you're using tools that are the software equivalent of duct tape and zip ties and is a back and forth until things are shown to work properly in...

The testing step. Obviously the best place to have as many hands as possibly just poking at everything you can find. As much as I don't like this mindset of "Well X doesn't..." but considering publishing companies worth hundreds of millions of dollars make the choice to offload the beta test to paying players, I can't reasonably hold an indie dev to a higher standard, personally.

Communication, yes it needs work but I've also seen over-sharing, over-promising dev leads crucified for saying too much. If you're scared of saying too much, the smartest choice is to say nothing at all. Cryptic emoji from a limited selection of 11 is certainly an odd choice... and I've genuinely got nothing on this but as a fan of chaotic intentions and results, I find myself laughing when I see a reaction from GSG far more than getting annoyed.

So yes, things could be better... quite a bit so but every game I'm following on here has an update cycle of multiple months, if not somewhere around the year mark, all of them are earning more than Something Unlimited is and that generous sum isn't GSG's fault either. If subs stay subbed because they make enough that they don't even blink at having several subs going at once or are too stupid to notice the repeated amount going out of their account, that's on them. Can't blame the player for taking money that's being thrown at them, god knows enough creators in the NSFW field do it. Plus, as you said, where's the competition? GSG has no reason to light a fire under their own arse and risking burnout if no-one else is doing what they're doing. Hell, I can only dream of earning 20k/m by coasting at my job but I'd absolutely do it if I could, mostly because "fuck managers making my job harder for me". If GSG has worked any of the shit I have over the years, more respect to them for finding their screw now.
 
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Hater Supreme

Member
Apr 16, 2020
238
739
Everyone complaining about how little content is released every update and how long the wait time is for said content is valid and everyone should be able to vent those frustrations in a civilized and respectful manner, however, this is the direct result of what happens when a specific product (Something Unlimited) has no meaningful competition. Everyone should recognize that no other dev in this niche genre have the same amount of content and audience that Gunsmoke Games has and they know that. They also know that the subscribers that leave is insignificant compared to the subscribers that stay, so they have no reason to improve in any substantial way.

This is the exact situation for Dead by Daylight, it has no competitors in the asymmetrical horror genre. Friday the 13th: The Game (dead), The Texas Chainsaw Massacre (dead), Evil Dead: The Game (dead), Killer Klowns From Outer Space: The Game (dead), etc.

Compare this with every game similar to Something Unlimited. Rogue-Like: Evolution (not as popular), Project Winter Heroines (abandoned), Doomination (not as popular), Behind the Doom (abandoned), and every Teen Titans game (abandoned)... yeah, those games aren't taking the spotlight from them, they have nothing to worry about. They'll release Bend or Break 2 before they ever consider someone's constructive criticism from F95 lol. View attachment 4622628
The real problem with Rogue-Like is that the dev is somehow even more lazy and has even worse coding issues than SR ( just check the changelog, it's a riot), so you're right that it doesn't have competition in ''fuck superheroes'' I guess.
 

Kirara23

Member
May 14, 2023
142
132
So this is ''fuck superheroines'' genre now official? :unsure:
But seriously, what are we playing? Visual novel plus business simulator plus rule 34 arts. I just noticed that I prefer this, not necessarily with super girls, it can be the Avatar universe or some other cartoon or anime. But I hated OCs or when the characters do not behave like in the canon, like in Null Hypothesis. I also can’t stand it when an artist is crooked. As in Null Hypothesis.
 
4.00 star(s) 172 Votes