That would be counterproductive as, in the near future(?), the promise is there that the 'regular' game will be discontinued in favor of the rebuild. I hesitate to speculate on whether they can do that within a year or a few months but if so then there's no reason to split the community.Can someone create a separate thread for the rebuild? It is technically two separate games, and it'll be less confusing as to which one people are referring to.
Its a Windows registry file - you double-click it and let the OS do its thing. Once the registry is updated, you may delete the file.where can i put the save?
Hello, the game development team has already answered to this question:so they're remaking the game cause the "backend" is all sorts of fucked ?
If that's the case ? will they continue to make two versions of the game for each update ? or just wait till the remake catches up to the original then discontinue it ?
PS. English isn't my language, I may have missed the point in all of this talking
The rebuild doesn't add anything to SR7's workload whatsoever.But we should worry about whether or not that content will continue to be worthwhile. The SU team has failed to hold to their schedule the last two months, and have a very, very long history of small, uninteresting updates. Adding to the workload may have a negative effect.
This isn't just a pirate site. Mostly its a place to discuss these games. It's really why it's so popular IMO. You can get these games pirated by the chans if you wanted to but the discussions here are much friendlier.Any dev has a right to defend their work, and he may have been a bit of an asshole about what he said but he also wasn't wrong. It's not like he went on some curse word fueled insulting rant.
So it's hardly something worth getting butt-hurt about from a third-party perspective and trying to look like some sort of disapproving father on an NSFW gaming piracy site of all places. It just look like you're trying to justify your piracy - which you don't really need to do around here mate.
To echo SR7 its being made in tandem by another developer on the team. It doesn't slow down development. And the last two months? I dunno I felt they held their schedule pretty tight. and the change to bimonthly updates was the improvement over the historical small updates we've been getting in the past. I mean comparitively were getting at least a nearly double the content we used to get over a two month period.But we should worry about whether or not that content will continue to be worthwhile. The SU team has failed to hold to their schedule the last two months, and have a very, very long history of small, uninteresting updates. Adding to the workload may have a negative effect.
I believe so. I'm pretty sure I got the same for Harley and Cheshire from just visiting her cell.And finally, so far i only got Mercy getting eated out by Killer Frost, any of the rest of henchwomen have that scene? And is the trigger pure RNG?
You also came at him sideways and he wasn't wrong pointing out that you clearly didn't take the time to read the text prominently displayed in the demo.This isn't just a pirate site. Mostly its a place to discuss these games. It's really why it's so popular IMO. You can get these games pirated by the chans if you wanted to but the discussions here are much friendlier.
A lot of members support devs who have posted games here and even better some devs got their start here before moving on to patreon. As you spend more time on the site you may find that a large chunk of the developers hang out here too. A lot of direct feedback can come from the players on this site. Look at the difference between This developers messages and Darkhound1 on holiday Island. You can see how someone has worked with players, used the site for advertising and even though he has kept systems people dislike, he is still reguarded favorably. For a developer, this place can be a treasure chest of knowledge.
Just because you pirate the game doesn't mean others are. Not everyone here is here for free games.
He was already being pretty aggressive to members before I said anything. As I stated in my posts I read them, But by default they will be redundant to the map no matter what he does with it. Also, its cliche as fuck. I didn't even know he was working on the project at the first post, I was still under the impression SR7 was still working alone. I don't follow this game 100% of the time.You also came at him sideways and he wasn't wrong pointing out that you clearly didn't take the time to read the text prominently displayed in the demo.
Your assuming you know exactly where that person is on the list. if I start going 9 steps one way, dont find them, i have to move the remaining 9 forward. It does diminish over time. but at 50 characters, as I stated it would be an average of 20 to 30 clicks. Which lines up exactly with what you are saying. so at greater number, players could find themselves clicking nearly 300 times to find all the characters to fill their 18 slots. Vs clicking and dragging 18 times. I mean once you get past the first character being on the end of the list you are already doing more than you would have previously at just 18 characters. The feature solves one problem of the click and drag bugginess but sacrifices its gameplay aspect of easily choosing the girl you want to fill the role.He also wasn't wrong about your math. You didn't consider that getting to any girl takes half the clicks as the full size of the list. So if there are 18 heroines to choose from, it takes 9 to reach everyone, not 18. Also, as people are set or removed because they're assigned elsewhere, or in cells, or their device level isn't high enough to be reached, the list gets shorter. You extrapolated so the first option takes 9 clicks to reach everything, the next take 8, and so on. And that's only if the person you wanted to pick was always in the middle of the list. It takes progressively less outside of the middle.
I played it and saw its future flaws. You wont see the characters availible, you will click through the list looking for someone specific and he's relying on you to go to the vault for specifics and use the random button instead. Its a feature that relys on player fatigue to take a shortcut. I simply like being able to look at the choices availible and choose.Could he have not been snide or a dick? Absolutely. But you also clearly weren't listening to what he said and you were saying "This is worse" while completely mis-characterizing the system you were talking about. One that I think shows a lot more thought than people saying they want drag-and-drop back give it credit for.
Being passionate is not the same as simply being rude to your potential customers. No ones asking for lip service. He simply doesn't have to defend himself either. Best advice would be if you dont like the complaint to ignore it and keep going on. I've given this advice to devs in the past; If you feel emotional about it, simply do not engage.Personally, I'd rather a dev be emotional than always give us the suit-and-tie bullshit. It's part of what's ruining AAA games and makes it impossible to trust those companies. I'll take a dev that'll debate over one that'll smile and nod as shit goes in one ear and out the other.
I doubt he has access to the GG login which would be one reason. Put I do respect a bit of personal accountability.I've also noticed in my lurking that the Locke does seem to always argue on his personal account rather than the official one.
You do though. You can see in the demo that it's the same as the order you capture them in. It's also the same as their order listed in the Labs. And that's also a pretty easy thing to address. Ask him for a way to sort them. I bet if you asked for that instead of just saying the new way is shit, you would've gotten a better response.Your assuming you know exactly where that person is on the list.
In 4 years we're at what? 16 heroines to choose from? I know some people hope everyone from DC lore becomes recruit-able at some point, but I'm not sure it's going to get to that point. And the drag-and-drop would have the same sort of scaling problem. They also said it's a proof-of-concept. I'm no game dev but I bet they could come up with a solution if that did become an issue. He even already talked about making it possible to just click and hold. That would solve that problem at least somewhat.but at 50 characters, as I stated it would be an average of 20 to 30 clicks.
Locke actually made the GG login to begin with and is usually the one responding with it which they said when they first took over the thread and started communicating more. I'd bet money he's the one who responded to Oriandu earlier today. You can go back in the thread history and see that. That's why you'll see SmokeShank sign his name when he responds.I doubt he has access to the GG login which would be one reason. Put I do respect a bit of personal accountability. Your assuming you know exactly where that person is on the list.
If you click on an item while it's highlighted it will tell you what bonuses it has. The amulet reduces threat by 10% and the coin gives a 10% bonus to the success chance for crimes and other actions.What do the amulet and coin do? Do they unlock other Special scenes like the collar?
For the longest time, I had the coin selected as Lex's accessory, but I had no idea what it did.
I only figured out the collar's function by switching to it on a lark.
I think the amulet served a purpose at some point in the story or I could be off base...
I'm not going to comment on Locke's attitude or responses in this thread. What I will say is that the guy is absolutley super chill and calm dude outside "text" forms of communication, as well is one of the most passionate people you will find. I have been in this world for 4 years now, and it's difficult to handle harsh/offending criticisms, when you are passionate in what you do, it's hard to hear someone rag on it. But if you expect devs to act a certain way when handling criticisms then maybe you need to handle the rebuttals better as well. I invite you to our discord where you can get a greater sense of what we do, who we are, and what we are all about.He was already being pretty aggressive to members before I said anything. As I stated in my posts I read them, But by default they will be redundant to the map no matter what he does with it. Also, its cliche as fuck. I didn't even know he was working on the project at the first post, I was still under the impression SR7 was still working alone. I don't follow this game 100% of the time.
One should expect fans to have a lesser knowledge of the game and its future development than the developers themselves. When a fan says something that seems ridiculous to you or the dev team you should realize (I think you personally know this, based on your conduct) that it is most helpful to simply point out the concise truth in order to educate them, instead of posting a drawn out tirade to vindicate yourself personally. Engaging so passionately with detractors simply lends credence to the thought that there must be some validity to their criticism. Otherwise, so the thought goes, so much anger and defensive snide would not be directed their way. This thought may not be accurate at all; righteous anger towards belligerent ignorance is human. However, it is a thought that will appear nonetheless.I'm not going to comment on Locke's attitude or responses in this thread. What I will say is that the guy is absolutley super chill and calm dude outside "text" forms of communication, as well is one of the most passionate people you will find. I have been in this world for 4 years now, and it's difficult to handle harsh/offending criticisms, when you are passionate in what you do, it's hard to hear someone rag on it. But if you expect devs to act a certain way when handling criticisms then maybe you need to handle the rebuttals better as well. I invite you to our discord where you can get a greater sense of what we do, who we are, and what we are all about.
-SmokeShank