Omnikuken
Conversation Conqueror
- Feb 22, 2018
- 7,561
- 7,339
Unity runs like crap and the game itself shouldn't even start. SR7 and co won't do much to help youCan I ask the dev to include "Application.targetFrameRate" (maybe 60) somewhere next release?
At random points the application takes as close to 100% of the CPU as it can (no commensurate rise in GPU usage and NO network usage, so it's no bitcoin virus as many first assume). It can be (briefly) stopped by merely minimising the application and it does NOT happen again immediately (a random amount of time later it will reoccur) when the game is brought into the foreground.
I can only think that this is the app trying to render as fast as possible on the host machine with no limit.
Apparently this is a common issue with the newer Unity releases and can be stopped by setting a limit in the application.
If I am wrong and this weird CPU spiking can be stopped another way, please let me know.
Progress what ? She has nothing. Just like the last 491857639756 dudes that asked the same thing : check the changelog. I even quoted it 12 posts above and you got it in the game's folder. Go read it next timeguys how to progress with nyssa??