@Gunsmoke Games -
1. On costumes and SR7's regret - oh, I have an idea, though I can't say I really know how much work is being talked about. I won't apologize for wanting the systems to feel more connected though. It's things like that which help really establish a sensation of a world, rather than disparate game systems. If all the scenes are hand-drawn from scratch, yeah, it's a really obnoxious amount of work. Some paper-doll/animation/skeleton systems could help reduce that, but I'm not an artist, and I don't know if SR7 is already utilizing tools like that or not. My hope is that possibly the upcoming"completion updates" could bring one or two "cross-costumes" where completing the cell storyline could unlock a costume or two for bordello/glam use and/or vice versa. IMO, that would be a great reward for completing the individual "trainings" for the characters.
2. I apologize if you feel you've already said this too many times. I did read the last couple "development update" posts before I commented, but I only recently picked up the game, so I haven't seen months of postings. I'll be looking forward to the upcoming updates.
3. I acknowledge your acknowlegement
- and I totally forgot to (re)mention one thing around this. It would be really really fantastic if the vault/gallery would allow replay of the final text associated with a given scene. As I mentioned, the writing is a lot of what really makes this game for me, and just viewing the images without their description..... doesn't do much for me.
Having played a "no-cheat" entry to the game, I managed to get through capturing all heroines and max-upgrades on all hideouts/systems by around day 110. Past that, the "endgame" seems to consist purely of transferring heroines into cells and playing through their cell storylines... and earning money becomes a complete non-issue. I'm guessing there's more events such as the yacht coming- I'll hope for the sake of ever seeing this game completed that they're actually smaller and less complex than the yacht. I'll be interested to see what arrives.
I assure you I'm not trying to be insulting or condescending, only hoping to provide useful feedback after experiencing what exists today.
Cheers
1. On costumes and SR7's regret - oh, I have an idea, though I can't say I really know how much work is being talked about. I won't apologize for wanting the systems to feel more connected though. It's things like that which help really establish a sensation of a world, rather than disparate game systems. If all the scenes are hand-drawn from scratch, yeah, it's a really obnoxious amount of work. Some paper-doll/animation/skeleton systems could help reduce that, but I'm not an artist, and I don't know if SR7 is already utilizing tools like that or not. My hope is that possibly the upcoming"completion updates" could bring one or two "cross-costumes" where completing the cell storyline could unlock a costume or two for bordello/glam use and/or vice versa. IMO, that would be a great reward for completing the individual "trainings" for the characters.
2. I apologize if you feel you've already said this too many times. I did read the last couple "development update" posts before I commented, but I only recently picked up the game, so I haven't seen months of postings. I'll be looking forward to the upcoming updates.
3. I acknowledge your acknowlegement
Having played a "no-cheat" entry to the game, I managed to get through capturing all heroines and max-upgrades on all hideouts/systems by around day 110. Past that, the "endgame" seems to consist purely of transferring heroines into cells and playing through their cell storylines... and earning money becomes a complete non-issue. I'm guessing there's more events such as the yacht coming- I'll hope for the sake of ever seeing this game completed that they're actually smaller and less complex than the yacht. I'll be interested to see what arrives.
I assure you I'm not trying to be insulting or condescending, only hoping to provide useful feedback after experiencing what exists today.
Cheers