Fledder

Member
Jun 10, 2024
121
137
129
is there a gallery that also plays the scenes with the text? cause the ones i can find in the vault are just cgs and no text
 

Gunsmoke Games

Something Unlimited
Game Developer
Sep 5, 2018
483
3,744
356
a couple of years ago around when y'all drop the update 2.0.6 or 2.0.7(it been son long) that yall wasn't doing animation anymore cause it took too long to finish, so that it was going to be on the backlog for a while. So my question is are you guys still planning on keep it on the backlog and wait for the everything to be done or are you guys thinking of adding animation to some of the girl who already got full cell content with this new 4 month release plan?
Due to the sheer size of SU we cannot fund something like that. It took years just to rebuild the game in Ren'py and it that hasn't even caught up yet.
 

Xizor111

Newbie
May 17, 2020
94
139
156
Tbh. While the animations are nice, I think the still frames generally look better anyway. The parts where animations might really add, to me, would be more so the dance, strip, Glamour Slam scenes, but those would be even more work than the sex animations.
 
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Deepsea

Member
Apr 20, 2017
335
921
335
Gentlemens, I strongly recommend that you simply block dev, because you will only get upset seeing what he writes.
I mean, we all know he came here to sell us fairy tales about things that don't exist and make excuses, so why get upset?
Take a look at his .
Untitled.png
He's been bleeding so many subs he's back to 3,200. Where they were exactly 2 years ago. And look at that downward trend.
tenor.gif
 

Oriandu

Engaged Member
Sep 1, 2017
3,354
6,128
700
Due to the sheer size of SU we cannot fund something like that. It took years just to rebuild the game in Ren'py and it that hasn't even caught up yet.
Really? It took you years to put a bunch of still images with text over them into an engine that is literally designed for still images with text over them? More like "We did nothing with Ren'Py for years and when the game code in Unity was too screwed to maintain we started so slowly port content over." Nothing about Something Unlimited is complex enough to take years to port into Ren'Py unless you're either incompetent or gifting. Based on your posts here, general behaviour on your "official" social media, the copy paste artwork, and the copy paste spaghetti code in the Unity version I'd wager it's both in your case.
 

Mishanya1004

Newbie
Jun 16, 2020
81
290
145
Really? It took you years to put a bunch of still images with text over them into an engine that is literally designed for still images with text over them? More like "We did nothing with Ren'Py for years and when the game code in Unity was too screwed to maintain we started so slowly port content over." Nothing about Something Unlimited is complex enough to take years to port into Ren'Py unless you're either incompetent or gifting. Based on your posts here, general behaviour on your "official" social media, the copy paste artwork, and the copy paste spaghetti code in the Unity version I'd wager it's both in your case.
I mean, like I stated before - a guy on this forum has recreated this game in Ren'Py, from scratch, without funding.

They keep saying that it would take "too long" despite admitting to having separate developers for this shit. It is laughable, honestly.
 

Gunsmoke Games

Something Unlimited
Game Developer
Sep 5, 2018
483
3,744
356
Take a look at his .
View attachment 5007111
He's been bleeding so many subs he's back to 3,200. Where they were exactly 2 years ago. And look at that downward trend.
View attachment 5007114
Thanks for posting this Deepsea, we have routinely faced decreases in patronage over time. But throughout your post history you seem to want us to fail. If you look back two years ago we were down 10% YoY, with a subtle pull of a lever we regained that 10% and more. We have made significant changes, and we forecast this drop. We also are forcasting a bigger reboud with the higher quality, and more compete builds.

Just to point out Deepsea doesn't have internal numbers like churn which has improved over 50% since our change.

Really? It took you years to put a bunch of still images with text over them into an engine that is literally designed for still images with text over them? More like "We did nothing with Ren'Py for years and when the game code in Unity was too screwed to maintain we started so slowly port content over." Nothing about Something Unlimited is complex enough to take years to port into Ren'Py unless you're either incompetent or gifting. Based on your posts here, general behaviour on your "official" social media, the copy paste artwork, and the copy paste spaghetti code in the Unity version I'd wager it's both in your case.
Oriandu thanks for presenting this so I can help get us on the same factual reality. All the images in SU were designed with PC in mind. Since we made the Ren'py version for Android we re-sized EVERY image in SU which is extremely time intensive. Also as you stated that you have to take a bunch of still images and text. You left out the part where you have to position each of those images, which again is extremely time intensive. Lastly you leave out the fact that there isn't an efficient way to export the text (it's in a visual scripting editor, and doesn't just port to Ren'py). So all text had to be added in a more time intensive fashion.

Taking a game that was already 8 years old and porting it over in 2 years is an accomplishment.

Henshin is a member of this community and your attacks on his competencies are not warranted. He has done a fantastic job for us, and will continue to do so.

I mean, like I stated before - a guy on this forum has recreated this game in Ren'Py, from scratch, without funding.

They keep saying that it would take "too long" despite admitting to having separate developers for this shit. It is laughable, honestly.
This is a great example of how this thread can spiral into misinformation. You have stated that Mendoza (the guy) has recreated this game from scracth. You have left out that his project is over 2.5 years old and still is not cell complete. We released a Ren'py rebuild cell complete with a couple events 2.5 years ago. Since that time we have added more, and later this year we will have a near 1:1 Ren'py rebuild for both PC, Android, Windows. Mendoza's project has been a labour of love for him, but his project has also split 3x since it's inception. I think it's important that we operate in the same factual reality, that we accomplished more than the person you have stated in a quicker fashion, without losing the person who did it.

Again the too long comment was in regards to animating images. But thanks for allowing me to help build on the context so we can begin to have some dialogue.
 
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Oriandu

Engaged Member
Sep 1, 2017
3,354
6,128
700
Thanks for posting this Deepsea, we have routinely faced decreases in patronage over time. But throughout your post history you seem to want us to fail. If you look back two years ago we were down 10% YoY, with a subtle pull of a lever we regained that 10% and more. We have made significant changes, and we forecast this drop. We also are forcasting a bigger reboud with the higher quality, and more compete builds.

Just to point out Deepsea doesn't have internal numbers like churn which has improved over 50% since our change.



Oriandu thanks for presenting this so I can help get us on the same factual reality. All the images in SU were designed with PC in mind. Since we made the Ren'py version for Android we re-sized EVERY image in SU which is extremely time intensive. Also as you stated that you have to take a bunch of still images and text. You left out the part where you have to position each of those images, which again is extremely time intensive. Lastly you leave out the fact that there isn't an efficient way to export the text (it's in a visual scripting editor, and doesn't just port to Ren'py). So all text had to be added in a more time intensive fashion.

Taking a game that was already 8 years old and porting it over in 2 years is an accomplishment.

Henshin is a member of this community and your attacks on his competencies are not warranted. He has done a fantastic job for us, and will continue to do so.



This is a great example of how this thread can spiral into misinformation. You have stated that Mendoza (the guy) has recreated this game from scracth. You have left out that his project is over 2.5 years old and still is not cell complete. We released a Ren'py rebuild cell complete with a couple events 2.5 years ago. Since that time we have added more, and later this year we will have a near 1:1 Ren'py rebuild for both PC, Android, Windows. Mendoza's project has been a labour of love for him, but his project has also split 3x since it's inception. I think it's important that we operate in the same factual reality, that we accomplished more than the person you have stated in a quicker fashion, without losing the person who did it.

Again the too long comment was in regards to animating images. But thanks for allowing me to help build on the context so we can begin to have some dialogue.
Oh gee, you resized images? Holy fucking shit, you RESIZED IMAGES? Stop the presses, kids, they did something you could do in Windows Paint in 1985! Wow! It's the year 2025 and you're acting like that is somehow a feat? At any point in the last 20ish years you could have written an algorithm to do it for you, in this day and age you could feed it into any number of AI tools and get good results in resizing. Shrinking, positioning, and porting things into Ren'Py is not a two year endeavour no matter how you want to frame it. Plenty of developers have crafted far more complex games in Ren'Py than anything you've created in any engine you've tried to cram Something Unlimited into in a fraction of the time you've managed to hack three unfinished events off of the Unity version and they've done it without having to rely on stolen intellectual property to bring fans in.

So yeah, if you're looking for someone to swallow your bullshit... go back to your discord.
 

iXionn

New Member
Jun 5, 2024
3
9
70
This one is free again, so don't be fucking weird because it's on Patreon. And you can also become a free member, so again don't be a weird pirate and dislike free shit.

So, in light of the recent efforts to reach out to posters here, I'd like to throw my hat in the ring in terms offering feedback and my thoughts on where SU stands in 2025. I'm responding to not just the quoted Devblog, but also the "10 Years of SU" and "Ripping the Band-Aid Off" posts on Patreon. I came across SU back in the Wild West days on 4chan, and I've followed the development on and off since at least 2017. I'm trying to keep a lot of thoughts brief and concise, so some parts of what follows may come off more terse or hostile than intended. And some of this you may have heard before, but, here's my 2¢:

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Grimlock99

Newbie
Dec 24, 2019
94
399
238
But most of the heroines are only partially corrupt or willing at the end of their interactions. I used to get the sense - this may not be accurate - from tuning in to the old Picarto streams that SSR7 was always hesitant about finishing some or all of the corruption arcs, perhaps because of concerns about realism or characterization. But in a game that is narratively and mechanically built around corrupting heroines, it is incredibly frustrating that gameplay stops before the player can complete the primary stated objective. Of course, it may also be a pacing decision as some characters' arcs are on hold as other areas of the game are being developed.
I read your whole post and agree with many points you have brought up but I want to talk about this one, I agree and find it weird that the devs have some fear of characterization. I listened and participated in the last town hall and one of the points the devs gave with corruptions is that they want to keep heroine personalities. HOWEVER in my humble opinion the best part of corruption is precisely seeing the personality change, that's one of the key points of corruption. Like the devs themselves bring up from time to time the favorite cell content is girls like miss martian and I think the do somewhat miss the point as to why it is one of the best ones, not just the variety of content but the fact that at the end HER personality changes, you feel like you did your job to corrupt a girl fully. I hope the devs lose some of that fear of the characters acting different from their canon as I think that enhances the corruption aspect and makes it that the players feels satisfied when finishing a certain girl's content.
 

Billieexs

Newbie
Sep 3, 2024
21
11
23
Your audio drivers are broken. What you need to do is uninstall windows completely, delete all your family pictures, go up to your roof, throw your computer down the building, dance the dance of realtek, and then maybe it'll be fixed.

No audio dude.
Done. It worked. I need a new PC though.
 

iXionn

New Member
Jun 5, 2024
3
9
70
I read your whole post and agree with many points you have brought up but I want to talk about this one, I agree and find it weird that the devs have some fear of characterization. I listened and participated in the last town hall and one of the points the devs gave with corruptions is that they want to keep heroine personalities. HOWEVER in my humble opinion the best part of corruption is precisely seeing the personality change, that's one of the key points of corruption. Like the devs themselves bring up from time to time the favorite cell content is girls like miss martian and I think the do somewhat miss the point as to why it is one of the best ones, not just the variety of content but the fact that at the end HER personality changes, you feel like you did your job to corrupt a girl fully. I hope the devs lose some of that fear of the characters acting different from their canon as I think that enhances the corruption aspect and makes it that the players feels satisfied when finishing a certain girl's content.
I wouldn't say it's a fear of characterization and more a concern about breaking the player's feeling of immersion, which is commendable. I don't think corruption needs a personality change, though it can be an effective and entertaining part of the process. Completing the corruption arcs would require that the heroines align some or all of their outlooks, priorities, allegiances, moralities, etc. with Lex's to a degree that makes the player feel like there's been success with a corruption process. My perception from playing through the game is that many heroines on the old roster are currently in a state where they are wholly unaligned, faking that alignment, or offering that alignment very begrudgingly.

The point about MM is spot on. She's not my favorite character, she doesn't have what I feel is the most interesting storyline, and she hasn't gotten new content since 2023. But at the end of her cell scenes, you feel like you've genuinely corrupted her and that probably explains her continued popularity in some of the internal polling.
 
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Gunsmoke Games

Something Unlimited
Game Developer
Sep 5, 2018
483
3,744
356
So, in light of the recent efforts to reach out to posters here, I'd like to throw my hat in the ring in terms offering feedback and my thoughts on where SU stands in 2025. I'm responding to not just the quoted Devblog, but also the "10 Years of SU" and "Ripping the Band-Aid Off" posts on Patreon. I came across SU back in the Wild West days on 4chan, and I've followed the development on and off since at least 2017. I'm trying to keep a lot of thoughts brief and concise, so some parts of what follows may come off more terse or hostile than intended. And some of this you may have heard before, but, here's my 2¢:

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Thank you so much for taking so much time to write THE MOST in depth, and thought provoking comments in this threads existence. These are the posts that drive the improvements we're making. Thank you so much!

First off I want to say everything you stated I agree with totally, and what you have communicated isn't the first time I have heard these criticisms. I want to touch base on a few of your statements and provide our thoughts on them, maybe you will see we are fairly aligned.

Your initial statement about competition, is one where we have made significant changes internally. Prior our vision was just like yours, "show me who else has done this!". The typical response was to move to another issue, and we would feel vindicated. But that isn't the right attitude at all, sure we cornered the DC smut niche, but that doesn't mean we look in the mirror and jerk off. We got lucky, plain in simple, and if we got lucky so could anyone else. We need to iterate, and in my opinion we have failed on that.

I want to touch on your comments regarding the switch to Ren'py and how it was late. I agree that the switch probably could have happened sooner. But we officially started our Ren'py rebuild in late 2020, and had Henshin on payroll in early 2021. So you're exactly right about when the Ren'py rebuild was taking place. As for moving sooner, Ren'py only became a conversation point in 2020-2021 and that is when we started. Our eyes were on Unity, until they changed CEO's.

I want to add some dialogue to your stand alone comments. You're one of the few people who understand where we wanted to go with the stand alones. In fact the concept of stand alones came from a comment in this very thread, and you highlight that with your comments on Themyscira feeling like a whole different game. I wanted to reach more users, and make sure Android users were able to access new content as well. Stand alones seemed like a brilliant way to address that content. What wasn't ever considered was your perspective, and how the "sandbox" feel doesn't carry over. So that brings us to another comment from this thread that made me re-ask a question to Henshin that hadn't been asked in two years "How much work to convert the Android build to PC". The results are clear with the direction change.

I want to say we agree about the execution part of your comments. To execute you need a plan, and not just writing on a napkin, you need a comprehensive plan. This was the aspect of SU development that was removed due to time constraints in the 2 month window, and frankly we had no process for planning. Now we have spent more time than ever with planning, brainstorming, and discussing as this cycle moves forward. I can tell you from what I see internally the differences are massive.

Thanks so much for giving me the opportunity to talk with a level headed, thought provoking post. I hope to only encourage more of these types of posts in the future, as I have documented many of your ideas.

*I forgot to mention BoB2: It should never have been announced the way it was, that was an internal mistake. I'm still pissed that fucking image was released because of the crates of ammo it provided. I wanted to create a plan of how to address questions, and show we were working towards it. I woke up to that post. Sharing an image with "ideas" and a fucking date was retarded.
 
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iXionn

New Member
Jun 5, 2024
3
9
70
Thank you so much for taking so much time to write THE MOST in depth, and thought provoking comments in this threads existence. These are the posts that drive the improvements we're making. Thank you so much!

First off I want to say everything you stated I agree with totally, and what you have communicated isn't the first time I have heard these criticisms. I want to touch base on a few of your statements and provide our thoughts on them, maybe you will see we are fairly aligned.

Your initial statement about competition, is one where we have made significant changes internally. Prior our vision was just like yours, "show me who else has done this!". The typical response was to move to another issue, and we would feel vindicated. But that isn't the right attitude at all, sure we cornered the DC smut niche, but that doesn't mean we look in the mirror and jerk off. We got lucky, plain in simple, and if we got lucky so could anyone else. We need to iterate, and in my opinion we have failed on that.

I want to touch on your comments regarding the switch to Ren'py and how it was late. I agree that the switch probably could have happened sooner. But we officially started our Ren'py rebuild in late 2020, and had Henshin on payroll in early 2021. So you're exactly right about when the Ren'py rebuild was taking place. As for moving sooner, Ren'py only became a conversation point in 2020-2021 and that is when we started. Our eyes were on Unity, until they changed CEO's.

I want to add some dialogue to your stand alone comments. You're one of the few people who understand where we wanted to go with the stand alones. In fact the concept of stand alones came from a comment in this very thread, and you highlight that with your comments on Themyscira feeling like a whole different game. I wanted to reach more users, and make sure Android users were able to access new content as well. Stand alones seemed like a brilliant way to address that content. What wasn't ever considered was your perspective, and how the "sandbox" feel doesn't carry over. So that brings us to another comment from this thread that made me re-ask a question to Henshin that hadn't been asked in two years "How much work to convert the Android build to PC". The results are clear with the direction change.

I want to say we agree about the execution part of your comments. To execute you need a plan, and not just writing on a napkin, you need a comprehensive plan. This was the aspect of SU development that was removed due to time constraints in the 2 month window, and frankly we had no process for planning. Now we have spent more time than ever with planning, brainstorming, and discussing as this cycle moves forward. I can tell you from what I see internally the differences are massive.

Thanks so much for giving me the opportunity to talk with a level headed, thought provoking post. I hope to only encourage more of these types of posts in the future, as I have documented many of your ideas.

*I forgot to mention BoB2: It should never have been announced the way it was, that was an internal mistake. I'm still pissed that fucking image was released because of the crates of ammo it provided. I wanted to create a plan of how to address questions, and show we were working towards it. I woke up to that post. Sharing an image with "ideas" and a fucking date was retarded.
I'm glad that my post got the intended reception! I wouldn't have written my post and kept playing this game over 8 years if I didn't want it to succeed. I don't think I was totally successful in keeping a lid on takes related to my personal tastes, but I wanted to try and engage on a meta level about the production of the game itself and offer what I hoped would be some cogent thoughts and insights.

It was not my intention to imply that you guys were resting on your laurels, so I apologize if you got that impression! The mere fact that we are actually having this conversation, in this tone, is a sign that the team at GSG is looking to the future and trying to make the best possible game it can. Having read those 3 posts from your Patreon and seeing the continued interactions in the thread just confirms that impression.

I'm pleased to see that my estimate of where you should have gone in 2021 or so was closer to reality than I realized. To expand on a point that I had left on the cutting room floor last night, a sort of sub-frustration with the game's use of Fungus was that GSG was rolling out those Ren'Py standalone builds for Gotham and Themyscira but didn't seem to want to touch the base game. And granted, using those modules to respond to both the needs of Android users while also putting new content into Ren'Py for later integration with a rebuild makes total sense from a development perspective. It's just that the plans to ditch Unity for Ren'Py as a whole never filtered out here, it seems. There may be Discord or Patreon discussion of it that I just never looked for.

So, on the subject of the standalone concept: I'm not a fan. That's just my opinion, man. And here's the thing, as I mentioned in the previous post I think your elevator pitches for both Gotham and Themyscira are great. But even having Themyscira being so different shouldn't be an issue. Nanda Parbat, Kasnia, and Almerac have very different vibes from the base SU setting. It's the fact that Gotham and Themyscira have so little connective tissue with the base game that I don't like. The previous events felt like they were trying to serve a bigger narrative (Prison, Yacht I & II) or let you do character spotlights outside of the rather monotonous cells (Kasnia, Nanda Parbat, Almerac). Sometimes they did both, and sometimes they did those things really well.

Some members of the old roster do show up in Gotham and Themyscira, but those characters still come off as narratively frozen and they aren't big players in advancing the narrative of the new events themselves. It's a hard needle to thread because GSG has embraced a development path to try and get away from the repetitive cells, but the decision to develop in a way that benefits the Android side of the userbase has costs for other aspects of the game. I'm not going to pretend I have easy solutions or perfect suggestions, but it is feedback that I'm hoping will stick in the back of GSG's heads.

If the new release cycle you'll be able to do comprehensive planning and consideration of what you're making, that sounds great! But even with that, there is always that possibility that the creative decisions GSG takes don't go where I personally want SU to go. That's okay. I really want to focus on something you mentioned earlier in your post, something which I think is an issue not just for SU but also for the H-Game scene more generally: "We need to iterate, and in my opinion we have failed on that."

Working with Fungus was probably not the best environment for iteration with how problematic it could be. But as you are currently rebuilding the game, I have to ask a question: "Are you guys actually iterating?" Are there characters who had a rushed or uninspired implentation that you've always wanted to go back to and work on a bit more? Is there a costume idea that has been sitting around somewhere, drawn or in a dream, that a better code environment would make easy to implement? Are there monotonous mechanics that you think could be streamlined or balanced/implemented better now that changing one thing (hopefully) won't break everything? Transitioning to Ren'Py is a rare opportunity for rebirth. Unlike SU Unity, which grew from nothing into Something (I'll see myself out soon now that I've made that pun, I promise), SU Ren'Py has all of the assets, written dialogue, and beyond in front of you. I hope you're seizing this opportunity to do a little tinkering and not just planning to release a 1-for-1 reproduction of SU Unity.

(As for BoB2: I'm not enraged by it like other users are, and I'm glad that at the end, it's considered a (painful) learning experience. This is still something of a hobbyist industry and people dream big. As I'm sure you remember, posts on 4chan with less supporting material behind them used to get ridiculous levels of hype. And if you ever do put BoB2 out, I know I'll give it a play.)
 
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Jump572

New Member
Sep 16, 2021
10
3
38
Someone can help?
New version does not detect monitor, and no screen size option in enabled.

No Monitor.JPG

Also when launched, screen stands in blue screen after logo

No monitor 2.JPG No Monitor.JPG
 

Assiss

New Member
Apr 29, 2023
1
0
11
Who knows what can be done? I tried to install the Mac version, but I get a message saying that it cannot be opened.
 

enkephalin07

Active Member
Dec 13, 2017
633
454
184
Does this game still save all progress to registry instead of placing it in a user identifiable file and folder?
 
4.00 star(s) 176 Votes