lollapoza
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- Jun 30, 2019
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And while he draws some poses identical. Good job.he needs 3-4 months for one update
And while he draws some poses identical. Good job.he needs 3-4 months for one update
I don't object that but most games start with with a said schedule but increase it over time due to the size of it...i mean look at four elements trainer,it started with monthly updates tooKeep in mind that he started with monthly updates and now he needs 3-4 months for one update & they are without animations.
Animations make the game lively.
The example should be Summertime Saga.I don't object that but most games start with with a said schedule but increase it over time due to the size of it...i mean look at four elements trainer,it started with monthly updates too
As for the animations sure they can make a game more lively IF they done right but SU was never made with animated scenes in mind,animations are nice additions but not essential in SU
su has 40+ characters,at least 13 heroines have or will have MB and cells scenes,complaining for a handful for identical scenes is kind of unfair and not like he copy-pasted them sure they may have identical outlines but he has re-colour them,and it would really made any difference if a hand was slightly altered?And while he draws some poses identical. Good job.
I know and that's still way to optimisticThe example should be Summertime Saga.
Back in 2016-weekly updates.
Now 2-3 per year.
Hell some simple music added in or missions beyond "collect the next heroine pokemon style" would do wonders.Animations make the game lively.
Agreed but the weekly SS updates were to small (5 min new content).The example should be Summertime Saga.
Back in 2016-weekly updates.
Now 2-3 per year.
This is not the first time he has copied poses. It's one thing when the poses are more similar to each other. But when they are drawn identically (except for the hair and face), it is somehow unprofessional. You can find tons of references on Google, you just have to want to.su has 40+ characters,at least 13 heroines have or will have MB and cells scenes,complaining for a handful for identical scenes is kind of unfair and not like he copy-pasted them sure they may have identical outlines but he has re-colour them,and it would really made any difference if a hand was slightly altered?
Raise a glass to this.NLT is the best h game dev right now: reliable & fast.
Yes, you have to see all of their events on the yacht. I've tried already and its not possible to unlock them all in one go.Are the potential villains you can hire during the Yacht event only hirable if you pursue them on the Yacht event? I went through the Yacht event recently, but somehow ended up pursing Circe and Talia. Afterwards, Rose, Jinx, etc haven't been showing up to the League hideout, and it's fully upgraded.
Do I have to redo the event and pursue Rose, Jix, etc? Or is the RNG Really not in my favor right now?
You're rightI don't get the obsession with the animations,i mean they are mediocre at best
As for the updates they became way bigger than they used to be and i prefer them way more than adding 1 or 2 animations
Pretty muchSo he updates SU slower than before & without animations...
Ugggggggggh that suuuucks lol. Does at least resetting the event as many times as needed work?Yes, you have to see all of their events on the yacht. I've tried already and its not possible to unlock them all in one go.
Those would be valid examples, and so would Summertime Saga, if Something Unlimited actually took a lot of work to make. It's a handful of still images that most artists could bang out in a day or two each. Even if we ignore the fact that SR7 recycles body types and poses as often as he can, most of what we see per update could be drawn in around two to three weeks. Whereas Four Elements Trainer, SST, and other games have animation and animation takes a fuck ton more time than static images. Even simple 2D animation takes five or ten times as much work as a static image. The fact of the matter is that Something Unlimited puts out far lower quality content, even if the art itself is stellar, than virtually every long running 2D game on this site. Two months should be ample time to complete the content of a single update of Something Unlimited.I don't object that but most games start with with a said schedule but increase it over time due to the size of it...i mean look at four elements trainer,it started with monthly updates too
As for the animations sure they can make a game more lively IF they done right but SU was never made with animated scenes in mind,animations are nice additions but not essential in SU
Darkcookie promised once the rig system is done he can use it on any character which will make the art task complete much faster.Those would be valid examples, and so would Summertime Saga, if Something Unlimited actually took a lot of work to make. It's a handful of still images that most artists could bang out in a day or two each. Even if we ignore the fact that SR7 recycles body types and poses as often as he can, most of what we see per update could be drawn in around two to three weeks. Whereas Four Elements Trainer, SST, and other games have animation and animation takes a fuck ton more time than static images. Even simple 2D animation takes five or ten times as much work as a static image. The fact of the matter is that Something Unlimited puts out far lower quality content, even if the art itself is stellar, than virtually every long running 2D game on this site. Two months should be ample time to complete the content of a single update of Something Unlimited.
I agree that two months should be enough but i disagree that SU puts lower qulity content and im not speaking about the artstyle which is S tier for me,but im speaking about the costume variations which take much of the time...not only it's drawn for their standing poses but for all their scenes Four Elements doesn't have that it's either naked or with their outfits but you don't get the choice which is way more important at least to me than the clunky animations in Four Elements(I don't speak for Summertime Sage since i've naver played that game and im not interested in playing it any time time soon)Those would be valid examples, and so would Summertime Saga, if Something Unlimited actually took a lot of work to make. It's a handful of still images that most artists could bang out in a day or two each. Even if we ignore the fact that SR7 recycles body types and poses as often as he can, most of what we see per update could be drawn in around two to three weeks. Whereas Four Elements Trainer, SST, and other games have animation and animation takes a fuck ton more time than static images. Even simple 2D animation takes five or ten times as much work as a static image. The fact of the matter is that Something Unlimited puts out far lower quality content, even if the art itself is stellar, than virtually every long running 2D game on this site. Two months should be ample time to complete the content of a single update of Something Unlimited.
This is pretty normal for every porn game out there. Promises of "tech updates" that will make any update afterwards faster. It never happens.Darkcookie promised once the rig system is done he can use it on any character which will make the art task complete much faster.
Now 2 years passed & what happen ? the updates became much slower.
As usual false promises from this big 2d h game devs.
And i really find it funny that if an AAA title is delayed everyone loses their minds even tho they will only pay for the game once it's released(except EA cause fuck EA) but when a Patreon developer does the same their supporters who donate are cool with it and don't ask for any explanation or drop their donationsThis is pretty normal for every porn game out there. Promises of "tech updates" that will make any update afterwards faster. It never happens.