- Jun 9, 2017
- 5,337
- 7,432
u.u trueFucking endgame pregnancy. Nobody likes 2 renders at the end of the game with a pregnant li before the thanks for playing screen.
u.u trueFucking endgame pregnancy. Nobody likes 2 renders at the end of the game with a pregnant li before the thanks for playing screen.
I like end game pregnancy. What's the point of fucking several girls if by the end nobody is pregnant? Low sperm count?Fucking endgame pregnancy. Nobody likes 2 renders at the end of the game with a pregnant li before the thanks for playing screen.
I'm fairly certain they like pregnancy, they just want it to happen before the end game so there can be some love making with a pregnant girl.I like end game pregnancy. What's the point of fucking several girls if by the end nobody is pregnant? Low sperm count?
I like end game pregnancy. What's the point of fucking several girls if by the end nobody is pregnant? Low sperm count?
yeeep u.u like in Holstein Girls XDI'm fairly certain they like pregnancy, they just want it to happen before the end game so there can be some love making with a pregnant girl.
He said maybe there will be if they can think of a good way to implement it in the game, so who knows it will depend if the people that support him ask for it.Fucking endgame pregnancy. Nobody likes 2 renders at the end of the game with a pregnant li before the thanks for playing screen.
I'll fix it because it does sound like I hate pregnancy.I'm fairly certain they like pregnancy, they just want it to happen before the end game so there can be some love making with a pregnant girl.
basketball tits look unnatural by definition...meaning that are either implants or....other implantsJust to try and even things up a bit here, I LOVE basketball tits, (as long as they're not implants), most especially Anais's, although I do agree with Bloodguard, they don't ALL have to be that size. "Variety is (indeed) the spice"... as they say and I believe they're right too.
Hi, I'm the developer.I remember learning a little about story telling structures in general back in school. The world needs an introduction somehow anyway. This can lead to confusion. Used wisely (things starting to make sense soonish) this allows for better story telling. Used badly (confusion never really ends) this can be also be terrible. Considering the game dev's replies in this thread so far I guess there's a good chance things will make more sense soonish*crossingMyFingers*.
No need to be ashamed, you didn't expect this to be seen so much in this state. Seeing anything in an unfinished state is less than ideal. But what you have is solid, it's a good foundation, and the art is really nice. You're doing something a lot of other people aren't, making a game and a story, that is to be respected and commended, not shamed. Take your time, refine the work, and I'm sure you will make something great. Good luck!Hi, I'm the developer.
What happened is that I planned to release a very early version to show how the game "looked" to the people who were supporting me on my discord and maybe I could get some 2 or 3 people interested from Reddit and such, so they could tell me how the game was looking. That's why it's a 0.01. I labeled this as 0.01 as I thought people would understand that it was a very, very early prototype. I thought 0.01 was the lowest. the dialogs are not worked yet, not even the interface, and most of the things. I labeled this as 0.01 as I expected that for the 0.1, the game would've been officially ready to go with all the intro finished and all characters introduced with their stories. I uploaded it to itch.io because some people advised me I should do that to claim the game ownership. So a nice person supporting me offered to upload it here, and I said sure. I had no idea how much exposure this would've had as I didn't know much about this page. I had expected only a few people to see the project; I'm glad, though, as I found many people who will help me with proofreading and coding.
I'm going, to be honest. I had no idea that people would've loved my art, and I'm so happy people loved it.
for the next release. The next month, I will work on all these scenes, the writing, the coding, and the interface, the intro, so everything should be clear. for that point, the game should be in a totally acceptable state.
I'm so sorry for what happened, I'm so ashamed.
Nah dev, don't feel ashamed. You should feel proud, because look at the amount of people who got interested and who have voiced how much they liked the art. It's also refreshing that you didn't lash out at the constructive criticism (And some other criticism that was anything but constructive), like sadly some other devs do.I'm going, to be honest. I had no idea that people would've loved my art, and I'm so happy people loved it.
For the next release. The next month, I will work on all these scenes, the writing, the coding, the interface, and the intro, so everything should be clear. For that point, the game should be in a totally acceptable state.
I'm so sorry for what happened. I'm so ashamed of myself.
Hey man, no one ever really expects something like this to blow up the way it did. And I think without a doubt the reason it did blow up so quickly here is that people DO love your art. I mean hot damn those renders are top notch. Also understand that even you though you mention something in the thread, the overwhelming majority of users here aren't going to read through the thread before they hit that post button speaking their mind. It's a shame, but that's how it is. Take all of these responses as a positive thing, because ultimately it is. I wish you the best of luck and look forward to seeing what becomes of this shindig. Right on.Hi, I'm the developer.
What happened is that I planned to release a very early version to show how the game "looked" to the people who were supporting me on my discord, and maybe I could get some 2 or 3 people interested from Reddit and such, so they could tell me how the game was looking. That's why it's a 0.01. I labeled this as 0.01 as I thought people would understand that it was a very, very early prototype. I thought 0.01 was the lowest. The dialogs are not worked yet, not even the interface, and most of the things. I labeled this as 0.01 as I expected that for the 0.1, the game would've been officially ready to go with all the intro finished and all characters introduced with their stories. I uploaded it to itch.io because some people advised me I should do that to claim the game ownership. So a nice person supporting me offered to upload it here, and I said sure. I had no idea how much exposure this would've had as I didn't know much about this page. I had expected only a few people to see the project; I'm glad, though, as I found many people who will help me with proofreading and coding.
I'm going, to be honest. I had no idea that people would've loved my art, and I'm so happy people loved it.
For the next release. The next month, I will work on all these scenes, the writing, the coding, the interface, and the intro, so everything should be clear. For that point, the game should be in a totally acceptable state.
I'm so sorry for what happened. I'm so ashamed of myself.
Bro that's exactly what I thought when I saw the title, I immediatily clicked on it because of that."I wanna feel like i'm somewhere i belong"
Miss Chester
Good so far just need a couple smols to even the story out.Hi, I'm the developer.
What happened is that I planned to release a very early version to show how the game "looked" to the people who were supporting me on my discord, and maybe I could get some 2 or 3 people interested from Reddit and such, so they could tell me how the game was looking. That's why it's a 0.01. I labeled this as 0.01 as I thought people would understand that it was a very, very early prototype. I thought 0.01 was the lowest. The dialogs are not worked yet, not even the interface, and most of the things. I labeled this as 0.01 as I expected that for the 0.1, the game would've been officially ready to go with all the intro finished and all characters introduced with their stories. I uploaded it to itch.io because some people advised me I should do that to claim the game ownership. So a nice person supporting me offered to upload it here, and I said sure. I had no idea how much exposure this would've had as I didn't know much about this page. I had expected only a few people to see the project; I'm glad, though, as I found many people who will help me with proofreading and coding.
I'm going, to be honest. I had no idea that people would've loved my art, and I'm so happy people loved it.
For the next release. The next month, I will work on all these scenes, the writing, the coding, the interface, and the intro, so everything should be clear. For that point, the game should be in a totally acceptable state.
I'm so sorry for what happened. I'm so ashamed of myself.