I get that but when and do I have to trigger. Like time, day, and at what part of their story arc?Looking at the gfx assets, you probably do that at the sauna and the hospital.
I get that but when and do I have to trigger. Like time, day, and at what part of their story arc?Looking at the gfx assets, you probably do that at the sauna and the hospital.
Doubt its part of any story, its just random encounter. Like when spend time in the sauna and peek through that hole, sometimes you see the fugly wimen, sometimes notI get that but when and do I have to trigger. Like time, day, and at what part of their story arc?
Bonus scenes have no ties to the main story arcs. Just some random scenes I happen to come across that I thought might add some content while we all wait for for the next update.When and how do we trigger Vicezealot bonus content?
In hindsight, maybe I should've made the bonus scene a random alternative to that option =)Like when spend time in the sauna and peek through that hole, sometimes you see the fugly wimen, sometimes not
You know, what could been a fun scene there? Oh, look through hole, oh hot chick! what could happen if stick your dick through the hole? lol. (or even do it to the old wimen, for some weird shit, lol).In hindsight, maybe I should've made the bonus scene a random alternative to that option =)
Nope, should be good with existing saves.Do we need to start a new save?
Confirmed!Nope, should be good with existing saves.
Did you download theIs anyone else getting a black screen for the bonus scenes? Tried with saved and new game.
Not bad, might have to go with more of a dark grey though, since the blue links on black make my eyes go in all sorts of crazy directions or theme out the link colors too. Though might be more difficult for those since some places in the code are explicit for certain colors.@Xorgroth Quick question, since I coded this for myself, any interest in a dark theme? And I don't mean story theme, but look at the screenshot.
View attachment 168287
If yes, let me know, and I can share my version of the style.css
If no, that's fine too! But I mean, since you're bundling all the good stuff.
Thanks for that by the way!
Yes I didDid you download theYou must be registered to see the links?
Unzip the files into the unique_npc folder.
Yeah I agree, it would be better if I could tweak the link colors, but those as far as I can tell fall outside of the CSS file. So instead of a nice persistent theme you would then have to bolt that back in on every single updated QSP.Not bad, might have to go with more of a dark grey though, since the blue links on black make my eyes go in all sorts of crazy directions or theme out the link colors too. Though might be more difficult for those since some places in the code are explicit for certain colors.
The videos need to remain in the vz subfolder. So it needs to be unique_npc/vz/...Yes I did
Might actually be able to just define the colors in the skin folder. Saw the file style.css in there had these lines starting at Line 121. I might try it myself and see if it switches.Yeah I agree, it would be better if I could tweak the link colors, but those as far as I can tell fall outside of the CSS file. So instead of a nice persistent theme you would then have to bolt that back in on every single updated QSP.
Figured keeping a CSS file that persists through updates as the only changed location would do more for the ease.
I did try it with other colors but I found there is too much colorbleed for my taste unless you're the extremes (pure black, pure white).
.red{
color:red;
}
.green{
color:green;
}
I spent a bunch of time trying to find a way to build a button into the SoaB menu that would allow you to switch themes without having to reload the QSP simply by making it refer to a different CSS. But it seems to be hardwired to a specific CSS file. Hell, I can't even get it to switch CSS file with reloading the QSP. Not too hard to rename the dark theme to 'style.css' and the current style to like styleL.css, but it's still a bit of a hassle.Might actually be able to just define the colors in the skin folder. Saw the file style.css in there had these lines starting at Line 121. I might try it myself and see if it switches.
EDIT: Yes, that would be the way to change the link colors. I made all red links turn purple. Then there's also that qsplib css style also. I might have to look into loading different themes.Code:.red{ color:red; } .green{ color:green; }
It might be mainly for Quest Navigator but would be nice if possible.Not really, might be able to edit the gameAwesomium.html file to point to another skin folder though. That way you can go back to the original skin if you don't like one. Instead of replacing files, hmm...
Aight, well here you go then!Ah sweet, that looks like a theme now. I'm pretty sure the cheat menu links are also defined within the QSP as well, having seen those myself but for the most part I'm digging it so far. Modules might be a way to edit the code without actually changing the main QSP. I didn't dig too much into it but if possible that way it would be pretty cool. I'm digging it now though, less eye strain from white.