Thanks for the thread.
I read all the comments about it good and bad, for the good. Thank you. glad u enjoyed some part of it. For the bad, I'm sorry. I'll take them into account.
Most of the complaints seem to be about being blocked by the tile that you are currently standing on. It is intentional like SonaraFox explained. You have to leave absolute safe tiles to hop in between. And even the path of maneuvering and opening tiles is crucial, exposing the outer more exposed tiles first then only routing to the safer ones. It adds a layer of complexity, figuring out where the mines are and then figuring out the best way to reveal them for better planning ahead.
But I can see that even minesweeper players don't really enjoy that idea, and I can understand. Learn from your mistakes as a dev I guess.
I read all the comments about it good and bad, for the good. Thank you. glad u enjoyed some part of it. For the bad, I'm sorry. I'll take them into account.
Most of the complaints seem to be about being blocked by the tile that you are currently standing on. It is intentional like SonaraFox explained. You have to leave absolute safe tiles to hop in between. And even the path of maneuvering and opening tiles is crucial, exposing the outer more exposed tiles first then only routing to the safer ones. It adds a layer of complexity, figuring out where the mines are and then figuring out the best way to reveal them for better planning ahead.
But I can see that even minesweeper players don't really enjoy that idea, and I can understand. Learn from your mistakes as a dev I guess.