I'm pretty confused as to how you didn't expect a negative reaction to doing that, you removed a significant amount of what makes Minesweeper user-friendly to force mechanics that would readily be viewed by most people as unwanted or unpleasant.It is intentional like SonaraFox explained.
I take that as to mean that there won't be a follow-up patch to address things like a level select feature or dialogue in the gallery?Learn from your mistakes as a dev I guess.
It's honestly trivial if you're able to play Minesweeper, it's just unnecessarily annoying to deal with the intentionally obtuse gimmicks.How in the world can you guys beat the game as it is????
top 1 and the 1 in its vertical axis can't have in between a monster else the 2 wouldn't be able to have 2 monsters without also touching the top 1.Man, i can barely make it to the second shop, this is the kind of RNG i usually get:
View attachment 1864936
Gimme checkpoints, saves, anything.
I think that it is not a RNG, in the tutorial the stairs are always in the last cell that I pick. Maybe the dev is "playing" with us...Man, i can barely make it to the second shop, this is the kind of RNG i usually get:
View attachment 1864936
Gimme checkpoints, saves, anything.
Ah I apologize. Well if it's any consolation, what I did was after the Tutorial, I searched the numeric value of 3. Took a hit in-game and change the search to 2. By then was I able to see the changes, but it took me a few tries. The animations are pretty nice, hope to see more work from this developer. Will be putting in my support.Nevermind I can't make this one work.
The stairs are forced to be the last cell until they introduce the mines during the tutorial, at which point the cells follow basic generation procedure. The way Minesweeper generates levels is actually too complex in its simplistic layout to allow much reactive cell replacement, it only really works when there's not a mine in play since the mines affect every adjacent tile as well.I think that it is not a RNG, in the tutorial the stairs are always in the last cell that I pick. Maybe the dev is "playing" with us...
That's the starting grid from when i went all-in on 'reveal tiles' upgrades.I think that it is not a RNG, in the tutorial the stairs are always in the last cell that I pick. Maybe the dev is "playing" with us...
Mate I tried doing the same exact thing and everytime I tried to do next scan Nothing appeared. :/Ah I apologize. Well if it's any consolation, what I did was after the Tutorial, I searched the numeric value of 3. Took a hit in-game and change the search to 2. By then was I able to see the changes, but it took me a few tries. The animations are pretty nice, hope to see more work from this developer. Will be putting in my support.
Did you set the value type to double? It will only work with that type.Mate I tried doing the same exact thing and everytime I tried to do next scan Nothing appeared. :/
so i did end of finding the code for health unless this doesnt work for others, which that would suck but when i changed the number for this value the hearts did go up so there you go i guess.Did you set the value type to double? It will only work with that type.
I'm guessing you got it to work? If so props! I am also a noob at Cheat Engine, I was hoping my trick would help others. Glad that there are others more knowledgeable on the topic tho.I am a complete noob with cheat engine, but I spent the past hour trying to make it work on this game and that was STILL better than trying to beat it normally. I understand that minesweeper aficionados might find this game interesting and challenging, but for 99% of players, it's just annoying and not worth the trouble of going through. Solid animations though
Actually I couldn't get your table to work but I did follow your advice on setting the value type to double and whatnot. That was enough for me to be able to find the address for health, so I do appreciate your posts. Thanks a bunch.I'm guessing you got it to work? If so props! I am also a noob at Cheat Engine, I was hoping my trick would help others. Glad that there are others more knowledgeable on the topic tho.
Because this game is generating stuff on the 'go'. When you click a tile, the tile isn't precalculated. It is calculated and generated on that exact moment you click on it, according to its neighbors tile.I think that it is not a RNG, in the tutorial the stairs are always in the last cell that I pick. Maybe the dev is "playing" with us...