Martin Klovanek ; Less jaded and more realistically accurate. If you take a look at the past 4 years of development, that is literally all the developer has done. Take for example the spell system:
1. A simple four spells, each bound to a different key. Quick and efficient to use. You also had a basic spell attack to use when out of mana.
2. A spell wheel that sometimes selected the spell and sometimes didn't. This stayed in for about 2 years. The basic spell attack got replaced with a dagger which is basically useless. Some spells don't work and others crash the game if you try to use them in specific circumstances.
3. Have to look up the spell drawing, memorize the strokes, and then draw the spell, in real-time. If you make a mistake, no spell is cast. This stayed in for I think 1.5 years. Added the revolver, which has a horrendous reload time, even for one bullet, and tons of extra animations added for the dagger, which no one really uses.
4. Back to a spell wheel and got rid of spell drawing. This is the newest system.
1. A simple four spells, each bound to a different key. Quick and efficient to use. You also had a basic spell attack to use when out of mana.
2. A spell wheel that sometimes selected the spell and sometimes didn't. This stayed in for about 2 years. The basic spell attack got replaced with a dagger which is basically useless. Some spells don't work and others crash the game if you try to use them in specific circumstances.
3. Have to look up the spell drawing, memorize the strokes, and then draw the spell, in real-time. If you make a mistake, no spell is cast. This stayed in for I think 1.5 years. Added the revolver, which has a horrendous reload time, even for one bullet, and tons of extra animations added for the dagger, which no one really uses.
4. Back to a spell wheel and got rid of spell drawing. This is the newest system.