4.60 star(s) 5 Votes

JJ.999

New Member
Nov 8, 2022
4
6
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How come? Wasn't that a thing already in his past games? Unless you're talking about gradual tearing, in which case, it'd be something new.
I think they're saying they implemented it into this game, which I have to agree, is lit. At least in my opinion. I don't see old as bad, especially when it's a common feature of these kinds of games
 
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LaMiiin

New Member
Nov 12, 2021
10
9
47
I'm very glad to see KooooNSoft has changed the game engine (of the game series in this art style). Not only has the frame rate been greatly improved, but also some dynamic details have been optimized under the advantage of the increased frame rate. It's been a long time since I've been so looking forward to anything. I would repeatedly browse KS's dlsite during the few days at the end of each month, it's a bit grueling to wait for his update...
3ED54578DECD0DC17A4513C5F52D8DAA.png
 
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hxoods

Formerly 'BigBerxt'
Mar 5, 2021
36
149
115

This month, we also proceeded with the production of Space Girl.
Here's what we did:

- Preparation to implement gallery mode in the trial version.
- Drawing of the new enemy "Sensor Trap" and its killing scenes A and B.

This month, I drew the new enemy "Sensor Trap" and its killing scenes A and B.

At regular intervals, an infrared sensor is generated, and if you touch it, you will be caught.
It's more like a trap than an enemy......
However, the weak points are sometimes exposed, so if you attack at that time, you can defeat them normally.

Scene A is a triangular wooden horse that can be said to be a regular in the series now.
Person B is restrained and blamed for the electric massager. (It will be open only to supporters)
Personally, I love this kind of thing, so I put it in this time as well.
Trap-type enemies, this kind of scene tends to be.
When I was working with Flash, I couldn't make very good "writhing" movements, so I want to focus on that in this work as well.

I've also been preparing for gallery mode this month.
Specifically, we worked out the specifications, created a UI image, created a sample to check the placement and operation in flash, created a specification, and asked the programmer to implement it.
When it is completed, it will be released as ver0.03!

Next month, I will aim to draw at least two scenes.
It's time to decide what the game over scene should look like......



This is the new update from april my bad im late.
 

Torao Chadabe

Member
Jan 9, 2018
455
1,947
296

This month, we also proceeded with the production of Space Girl.
Here's what we did:

- Preparation to implement gallery mode in the trial version.
- Drawing of the new enemy "Sensor Trap" and its killing scenes A and B.

This month, I drew the new enemy "Sensor Trap" and its killing scenes A and B.

At regular intervals, an infrared sensor is generated, and if you touch it, you will be caught.
It's more like a trap than an enemy......
However, the weak points are sometimes exposed, so if you attack at that time, you can defeat them normally.

Scene A is a triangular wooden horse that can be said to be a regular in the series now.
Person B is restrained and blamed for the electric massager. (It will be open only to supporters)
Personally, I love this kind of thing, so I put it in this time as well.
Trap-type enemies, this kind of scene tends to be.
When I was working with Flash, I couldn't make very good "writhing" movements, so I want to focus on that in this work as well.

I've also been preparing for gallery mode this month.
Specifically, we worked out the specifications, created a UI image, created a sample to check the placement and operation in flash, created a specification, and asked the programmer to implement it.
When it is completed, it will be released as ver0.03!

Next month, I will aim to draw at least two scenes.
It's time to decide what the game over scene should look like......



This is the new update from april my bad im late.
20220428_054617.jpg
 

PaNiq

Active Member
Dec 3, 2017
763
878
258
I never understood why Koooonsoft always works on the gallery when there's only one or two stages in the game... They've always done this
 

amongusdrip

New Member
Feb 24, 2022
10
2
47
sooo the only playable build is the demo v0.2? couldn't find any other in the ci-en, not even payed versions
 

hxoods

Formerly 'BigBerxt'
Mar 5, 2021
36
149
115

This month, we also proceeded with the production of Space Girl.
Here's what we did:

- Drawing of the new enemy "Insectlauncher" and its killing scenes A and B.

The enemy we created this month is called "Insectrancher".
As the name suggests, it fires shells that collect crabs in a ball shape.

The bullet is covered with mucus, and if it hits, it will be covered with mucus and will not be able to move, and it will be bitten by the crab.
In the setting, mucus is as intelligent as a slime, and it has the function of restraining the subject rather than just being sticky.
There are two types of ants, and in Scene A, it is a two-hole blame by a caterpillar-like ant, and in Scene B, it is a nipple by an ant-like ant.

As was the case in past works, it is difficult to come up with ideas for situations in scenes like this where you are killed by ants...... It's not just that the caterpillar enters the dick, but you have to restrain it with something, so what to do with it......
This time, I made it sticky with slime-like mucus.
You can't see it with your legs, but it wraps around your waist ~ arms and seals your arms.

It was at the last minute, but I'm glad that I managed to draw two scenes this month.
I would like to do my best with the goal of 2 scenes next month!
But it seems to be an enemy with a high drawing cost, so it seems that the next time will be at the last minute......

It's almost a personal matter, but the pen tab (intuos pro PTH-651) that I used for 10 years broke...... orz
is very sad because I liked it quite a bit.
But if you use it for 10 years, will it be a big deal......
In the future, I would like to work with the new pen tab (Intuos Pro 2025).
I was surprised at how thin it was.

image-800 (12).jpg image-800 (12).jpg image-800 (11).jpg image-800 (10).jpg image-800 (9).jpg image-800 (8).jpg image-800 (7).jpg image-800 (6).jpg
 
4.60 star(s) 5 Votes