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This month, we also proceeded with the production of Space Girl.
Here's what we did:
- Preparation to implement gallery mode in the trial version.
- Drawing of the new enemy "Sensor Trap" and its killing scenes A and B.
This month, I drew the new enemy "Sensor Trap" and its killing scenes A and B.
At regular intervals, an infrared sensor is generated, and if you touch it, you will be caught.
It's more like a trap than an enemy......
However, the weak points are sometimes exposed, so if you attack at that time, you can defeat them normally.
Scene A is a triangular wooden horse that can be said to be a regular in the series now.
Person B is restrained and blamed for the electric massager. (It will be open only to supporters)
Personally, I love this kind of thing, so I put it in this time as well.
Trap-type enemies, this kind of scene tends to be.
When I was working with Flash, I couldn't make very good "writhing" movements, so I want to focus on that in this work as well.
I've also been preparing for gallery mode this month.
Specifically, we worked out the specifications, created a UI image, created a sample to check the placement and operation in flash, created a specification, and asked the programmer to implement it.
When it is completed, it will be released as ver0.03!
Next month, I will aim to draw at least two scenes.
It's time to decide what the game over scene should look like......
This is the new update from april my bad im late.