sweetit and
SilverFire and others
I really do want to get a feel for how y'all feel about bot values overall. IMHO, selling high value bots at say 15-20m CR a pop in the early game pretty much 'breaks' things, and leaves me wondering why the MC would actually want to go home if he's raking in that sort of cash. It also totally devalues cargo missions, as you should just focus on bot building instead... using Bounty missions to rake in the bot crates.
I''ve already nudged bot values down a bit, but people are expecting similar values for the bots. Cutting the total bot value by say 50-75% but keeping arcade income around the say $1-2 million per night range would make things a bit more 'balanced' IMHO, but then people will get depressed because Galaxina isn't valued at 50-80m Cr anymore...
To be perfectly honest, i really don`t care that much about bot values... as long as the game reflects the fact that a bot equipped with gen 3 military grade parts and add-ons is much more valuable than a gen 1 one.
An idea to scale bot values for early/late game income would be to add traits/personalities to shells, meaning that whatever traits/personality a bot has, adding a shell would overwrite the initial traits/personality with new ones. I don`t know if that`s already in the game, i`m just done around 75% through the game atm so there might be stuff and content that i haven`t reached yet, so i can`t be sure, but i do posses elite shells and they don`t add anything except value ofc and change it`s appearance. And also i`m a noob, there are still a lot of things that i don`t know/understand yet. I will have a list of questions at the bottom of my post, if anyone would be kind enuff to answer them i would be very grateful. But my reasoning is this: So far, i`ve created many bots. One of the hardest things to do is to get the right attitude/traits/personality for it. I`ve spent many many hours over many many MANY re-rolls. Sometimes i would spend 10-15 minutes out of pure autistic ambition just doing re-rolls for a newly generated normal cortex to get the green attitude, both pink traits and pink personality, regardless of their IQ. In the beginning i would sell high IQ bots with those desired traits/personality because it said they were illegal and i wasn`t aware yet of the fact that i just had to send them to the arcade from the Pirate Station instead. Other times i would just disregard completely rolls with high IQ but good traits/personality. Looking now in hindsight, i know it was a mistake. So far, i only got like 3 or 4 or 5 of newly generated cortexes to have green/pink/pink attitude/traits/personality, from the one hundred bots or so that i have made and i guess many many hundreds of re-rolls. For a precursor cortex, getting all green/pink/pink attitude/traits/personality on a roll is nearly impossible and extremely frustrating. Having the option to re-write a bot`s attitude/traits/personality by just adding a shell would be a very useful tool to have.
Also, i have noticed that although this is a very time consuming game, it offers very little content. Like, you spend hours on a quest, just to get an image or two as a reward. Kinda dissapointing, imo. And the sex scenes are the same. Chat - chat - chat - finish, with a gif running in backround
. Very dry. I know it has nothing to do with your post, i just wanted to say it
Also, i have noticed that although this is a resource oriented game (meaning that there are dozens and dozens of minerals and stuff, you have to mine resourcess, etc.) you only use them for trading. Why not use some of them to upgrade your ship for example. In the Bot Lab`s case, add the possibility to upgrade the lab to manufacture more complex bots, meaning that for each upgrade you get more traits, starting from the undesireble and white ones up to the green and pink ones. Also make it that you have to upgrade the Lab in order to be able to use gen 2 or 3 cortexes and parts. This would also solve the issue of generating 20m value bots in early game.
And my questions:
I understood from the walkthrough that personality/traits affect the bot`s value. But is that the only thing they do? As far as i understand the situation: The income a bot generates per night is based on a percentage of it`s value, meaning the more valuable a bot is, the more income it generates. Do the traits/personality influence the income it generates in some OTHER way than just influencing it`s value? So far i was operating under the premise that the arcade basicly being a brothel, the bots need traits or personalities to help them in brothel related activities. So if that`s not the case, and what matters more for a sexbot is it`s value, then i will stop trying to get that impossible combination of pink/pink traits/personality with low IQ and just look for the highest value i can generate for a cortex, regardless of it`s traits/personality.
What is more important, the bot`s likes and dislikes or it`s traits/personality?
What does the "Special" skill do?