This game is a step in the right direction for both my soul, and humanity. It is needlessly well-designed, well-paced and actually entertaining. The quality of games nowadays and their velocities of development have been, relatively speaking, wack. Space Journey X has no reason to be this substantial of a game, but it is; you will find the deviant activities to be adequately contextualised & developed whole-heartedly. You will find the in-game economy to be an intoxicating maximisation game, and a worthy bridge between the content you're actually here for.
Most new games fail to create good passive content. Sure you'll get a buffet of scenes, but with the majority of gameplay it's all shaft and no cock. Space Journey X, however, feels right, and even without the implementation of some foreseeable future features, there's enough to set it proportionally ahead of many games which have been in development for quite a bit longer. Being able to oppress crew between actual space gameplay stuff is made so much better when you can sometimes do both at the same time (Krell space implementation, for example)
The only critique I have is more a blemish on the game, rather than something wrong with design. Many of the quests can be confusing to progress, and because of the development method of these kinds of games, content developed around the same time has to be followed in those batches in-game for things to work best. This means that you can have many quests, but be somewhat in the dark as to which allows what to progress (i.e. trying to unlock the pet store)
All this game needs is more time cooking, and probably some sinks for currency. Maybe property or something, or a tailor store for more outfits that give new epic gaslighter opportunities amongst the crew. She left me and she'll never come back.
8/10 for game, 10/10 for prospects, 15/10 for pervert drone subplot.