OK, so this thread fell off of my notifications as well.
I have an updated fix for the 'nothing else to do here right now' message blocking cargo deliveries to the Xenos Library. I added a flag so that said message triggers only once, then a followup message is ended at about the end of the long-ass elif chain.
Unfortunately, I'm currently in 'gameplay mod' mode so that file is no longer 'clean', so it'll be a bit before I can update my 'hotfix patch'.
I did find another issue, that involves protector shells not showing up in the 'shell picker' in the Bot Configuration & Training screen. Essentially, the 'sort' option is looking for the word 'Shell' in the part name (not the ID), and the name is "Protector" and not "Protector Shell", so "P" shells are excluded from the parts sorting. I'm guessing that this was NOT intentional, as the "TypeP" shells aren't specifically referenced (as Type I shells are) as being excluded/included, so they otherwise SHOULD appear.
In any case, yeah if some of you were wondering why 'P' shells weren't showing separately if you say removed a 'P' shell from a bot, this would be why...
I have a 'label after load' fix that will adress this issue, I'll need to set that up in the next hotfix, but in the meantime I'm curious what
Sean MacDonald thinks (i.e. do you think that 'P' shells should appear in the shell parts sorting or not).
In the meantime, here's a couple of teasers for the next version of my gameplay mod that will also be included in the interface mod when I update that:
Essentially:
- The missions you've already chosen will now appear (in a slightly abbreviated form) in the upper right area of the mission picker, to make it easier to remember what those missions are.
- On the system map, the ! mark is replaced by a targetting crosshair for bounty missions, and a checkmark for cargo missions that you have sufficient cargo for.