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What is your preference for my 2025 Project ( search thread for "Poll 2025" to see details)

  • GAME 1 - Hex Academy

    Votes: 774 10.5%
  • GAME 2 - Arcane Academy: Goblin Uprising

    Votes: 1,171 15.9%
  • GAME 3 - Sexbot Rebellion

    Votes: 780 10.6%
  • GAME 4 - Dairy Dynasty

    Votes: 740 10.0%
  • GAME 5 - Space Journey X Continued

    Votes: 2,692 36.5%
  • Any above OK with me

    Votes: 1,108 15.0%
  • Something else

    Votes: 115 1.6%

  • Total voters
    7,380

sillyrobot

Engaged Member
Apr 22, 2019
2,175
1,906
A couple of questions wrt 1.30:

1) I am investigating if the gate was sabotaged. I am at the jumpgate on the Quthor side. The hint says talk to Vee. The only chats coming from Vee are typical filler (introduced to autotrainer, swarm hasn't entered this space, etc.) I've tried approaching her all time periods she is accessible (0800 - 2200, skipping 1200 and 1500). What did I miss?

2) The mission 'Explore the Quthor system' remains in my log even though I recovered to fragment and have advanced past that. Is this expected?
 
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yv0751

Well-Known Member
Game Developer
Jul 8, 2017
1,432
4,190
A couple of questions wrt 1.30:

1) I am investigating if the gate was sabotaged. I am at the jumpgate on the Quthor side. The hint says talk to Vee. The only chats coming from Vee are typical filler (introduced to autotrainer, swarm hasn't entered this space, etc.) I've tried approaching her all time periods she is accessible (0800 - 2200, skipping 1200 and 1500). What did I miss?

2) The mission 'Explore the Quthor system' remains in my log even though I recovered to fragment and have advanced past that. Is this expected?
Nr. 2 is a bug, thats fixed in 1.40. Doesn't have any effects except for being not purged in 1.30.

Nr. 1 might be an obsolete hint. The Gate repair quest is triggered by accessing (clicking) the gate when you are near it.
 
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sillyrobot

Engaged Member
Apr 22, 2019
2,175
1,906
Nr. 2 is a bug, thats fixed in 1.40. Doesn't have any effects except for being not purged in 1.30.

Nr. 1 might be an obsolete hint. The Gate repair quest is triggered by accessing (clicking) the gate when you are near it.
D'oh! Thank you. Actually approaching the jump gate did in fact advance the situation.

*edit*

On another note, since I have you here, the base's auto-buying doesn't seem to work with standard ship subunits (flux modulators and the like). None get purchased.
 

yv0751

Well-Known Member
Game Developer
Jul 8, 2017
1,432
4,190
D'oh! Thank you. Actually approaching the jump gate did in fact advance the situation.

*edit*

On another note, since I have you here, the base's auto-buying doesn't seem to work with standard ship subunits (flux modulators and the like). None get purchased.
Should not differentiate in behaviour. registered as bug. thanks for submitting it.
In general you can only auto buy stuff you actually possess in stock / have your hands on currently.
 

sillyrobot

Engaged Member
Apr 22, 2019
2,175
1,906
When installing the Dark Mirage, any cloak modules from the previous shield remain installed. Do they do anything or are only the highly elusive Underverse modules effective?

The hellhammer removes the area effect modules.
 

sillyrobot

Engaged Member
Apr 22, 2019
2,175
1,906
Should not differentiate in behaviour. registered as bug. thanks for submitting it.
In general you can only auto buy stuff you actually possess in stock / have your hands on currently.
Just a note, I have 1 unit of each type on my ship and 1 unit of each in the warehouse. The buy threshold is set to 10 for them all. Other objects (torpedoes and pods) do get purchased.
 

yv0751

Well-Known Member
Game Developer
Jul 8, 2017
1,432
4,190
When installing the Dark Mirage, any cloak modules from the previous shield remain installed. Do they do anything or are only the highly elusive Underverse modules effective?

The hellhammer removes the area effect modules.
That seems to be an oversight as well. The conventional modules should be all uninstalled when the system is equipped.
 
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The Firefox

Newbie
Jul 2, 2017
28
45
yv0751 said:
Mainly I am thinking of an episode a la "Revolt of the Rebel Sexbots" where she will be the leader of the pack... :)

A big SUB training package will com with 1.50 "Adventures In Krell Space" (Moira, Nimhe, Seraphine...)
D'oh - Version 1.40 isn't out yet and I'm already waiting for 1.50...

....Thanks! :ROFLMAO:
 
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yv0751

Well-Known Member
Game Developer
Jul 8, 2017
1,432
4,190
Small Heads Up on 1.40

I am currently in the final stages of development, around 90% done.
Biggest part thats left is writing the ending. I think Beta on Patreon / SubStar can start in around 10 days ;)

Preview Image: Docking on the Waystation before returning home...

There will not be different endings, which in PT were a mistake to do imho.
It will be more an "outlook" / "where are they now" style of ending I think.

In an unrelated matter

// RANT_ON
In the meantime I have completely ditched Adobe (after 8 years of paying) and migrated to Affinity. Works nicely.
All my assets are usable. Computer is faster too.
Cost me two days too to get their spyware off my System.
F*ck you Adobe for scanning my files and planning to steal my stuff for your AI features instead of really improving your software...
// RANT_OFF

1719569980370.png
 
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yv0751

Well-Known Member
Game Developer
Jul 8, 2017
1,432
4,190
Trying to use the multiverse pod and clicking on bot pods in inventory gave this error:

You don't have permission to view the spoiler content. Log in or register now.
You are using 1.30.15b-1, an outdated version. 15d in OP has this issue fixed.
Just install and load your save. It's save game compatible to all 1.30.x.
 

sillyrobot

Engaged Member
Apr 22, 2019
2,175
1,906
You are using 1.30.15b-1, an outdated version. 15d in OP has this issue fixed.
Just install and load your save. It's save game compatible to all 1.30.x.
Thanks. I was using the one acquired from the site 5 days ago. I missed the update.
 

Grim October

Member
Oct 11, 2019
166
358
Small Heads Up on 1.40

I am currently in the final stages of development, around 90% done.
Biggest part thats left is writing the ending. I think Beta on Patreon / SubStar can start in around 10 days ;)

Preview Image: Docking on the Waystation before returning home...

There will not be different endings, which in PT were a mistake to do imho.
It will be more an "outlook" / "where are they now" style of ending I think.

In an unrelated matter

// RANT_ON
In the meantime I have completely ditched Adobe (after 8 years of paying) and migrated to Affinity. Works nicely.
All my assets are usable. Computer is faster too.
Cost me two days too to get their spyware off my System.
F*ck you Adobe for scanning my files and planning to steal my stuff for your AI features instead of really improving your software...
// RANT_OFF

View attachment 3778019
All those years pirating Photoshop were vindicated.
 

Steppenwolf

Newbie
Jul 30, 2017
53
114
// RANT_ON
In the meantime I have completely ditched Adobe (after 8 years of paying) and migrated to Affinity. Works nicely.
All my assets are usable. Computer is faster too.
Cost me two days too to get their spyware off my System.
F*ck you Adobe for scanning my files and planning to steal my stuff for your AI features instead of really improving your software...
// RANT_OFF
:ROFLMAO::ROFLMAO::ROFLMAO:

You are not the only one, rightfully, angry at them. This is what a friend of mine sent me for a laugh:

photo_2024-06-28_15-18-15.jpg

lol
 

yv0751

Well-Known Member
Game Developer
Jul 8, 2017
1,432
4,190
When installing the Dark Mirage, any cloak modules from the previous shield remain installed. Do they do anything or are only the highly elusive Underverse modules effective?

The hellhammer removes the area effect modules.
Analyzed issue. That is as designed. Compatible add ons are retained when subsystems are swapped.
 
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yv0751

Well-Known Member
Game Developer
Jul 8, 2017
1,432
4,190
Just a note, I have 1 unit of each type on my ship and 1 unit of each in the warehouse. The buy threshold is set to 10 for them all. Other objects (torpedoes and pods) do get purchased.
Analyzed issue. Coding oversight when rolling available market stock for refill. Fixed in 1.40. Thanks for submitting it.
 
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slowpersun

Active Member
May 30, 2017
685
451
Well, Iltari is a decent place so Krell Uniforms in Public are prohibited ;)
As to the public pet training that feature might still be expanded post 1.40
I'm assuming that the player's ability to bribe the station authorities enough for a station policy change is still in the design stage. I was more referencing just adding more/different dialogue options (especially once the player figures out how to update T'ris's free choice uniform), although I doubt anyone would say no to more graphical options... especially since there is already some gating logic as it relates to stat changes.

Also, as much as I love those new updated versions of T'ris's uniform (and whoever else gets them later), odd that the "Free Uniform" option doesn't actually produce a fictional choice by the NPCs, it just means crewmates wear their original uniforms (or an updated version once that has been achieved). Maybe also have a "normal" option? But then again, maybe trying to decide how to do the maths for weighting stats choices just isn't worth the effort...
 
4.20 star(s) 86 Votes