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What is your preference for my 2025 Project ( search thread for "Poll 2025" to see details)

  • GAME 1 - Hex Academy

    Votes: 774 10.5%
  • GAME 2 - Arcane Academy: Goblin Uprising

    Votes: 1,174 15.9%
  • GAME 3 - Sexbot Rebellion

    Votes: 781 10.6%
  • GAME 4 - Dairy Dynasty

    Votes: 741 10.0%
  • GAME 5 - Space Journey X Continued

    Votes: 2,702 36.5%
  • Any above OK with me

    Votes: 1,110 15.0%
  • Something else

    Votes: 115 1.6%

  • Total voters
    7,397

VanguardGT

New Member
Sep 9, 2018
2
0
With Moira any one having issues that you are unable to interrupt her doing her research when
visiting her in Medbay even do i already gave her the pet pleaser or the fact that Nimhe is never in the Mess Room

1724095237295.png
 

NoiVul

Newbie
Feb 24, 2023
52
58
Is the completed tag an error?

They 'fnished' the game, which consisted of about 10 hours of clicking and shooting torpedoes, but after the Krell sector, there was no more character development, submission, corruption, outfits, or anything related to the original premise of the game. Everyone after the robot girl only had a few scenes each.
 

Yevaud6

Well-Known Member
Aug 25, 2016
1,858
756
Is the completed tag an error?

They 'fnished' the game, which consisted of about 10 hours of clicking and shooting torpedoes, but after the Krell sector, there was no more character development, submission, corruption, outfits, or anything related to the original premise of the game. Everyone after the robot girl only had a few scenes each.
As long as a game on this site has at least one acheivable ending, it gets a "completed" tag. Plenty of "completed" games a still being worked on for years past their completed tag.
 

Adrian24

Member
May 25, 2017
290
152
You gotta use torpedos, preferably the BFT - 2000. Focus on one enemy at a time, your goal is to eliminate as many as you can before your turn is up which is probably only one. Then hide in the corner under her ship to avoid fire from another, that should leave only one that shoots at you when your turn is up, which you should be able to tank. Next turn, destroy another.

Also, and this is probably the most important, you need 6 engine dynamics modules in your pulse engine, this gives you 6 shots before your turn is up. You can get those modules from Krogneath, the Krell at the pirate base.
I have all top available upgrades and all BFT torpedoes. However enemy releases too many mines, which are really fast. I use torpedoes when mines are near enemy ships, so as to damage/destroy them in one go, but there are just too many. Walkthrough picture of this mission looks like it was made by a football coach, but even getting to position 1 is a dream due to the number of released mines. As soon as I spend my 6 AP I instantly die, even if I kill one ship. Once I managed to get to round 2 and kill a second ship, but that was it, I died immediately after.

UPDATE - I managed to defeat the enemy. The only way to do that is get to position 1 from walkthrough, letting every mine hit you along the way, and only when you get there can you start defending yourself. Even if it says I have 69% chance of survival before combat, I feel close to 50% - it all depends on how much shield those mines take before I get into position.
 
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NoiVul

Newbie
Feb 24, 2023
52
58
The combat missions dont follow any kind of logic from a real strategy game, you can absurdly abuse 'scroll back' to reset everything from loot crates to robot stats to combat activities
What you may not realize about mines is that your movement, which ordinarily does not use action points, does in fact spawn enemies that replenish themselves like progenitor drones and mines, so just avoid moving around without cloak on
If you dont have the cloak yet, you're going to have to stock up on 6 loaded torpedoes, make sure you have 6 action points from your engine, (this will require some farming for the parts that you buy from the pirates) maxed out hull. (check the wares section of each merchant) I'm assuming you have maxed out AI cores, which drop from swarm fights. Make sure you reroll the loot on each pickup (mouseup) so you get them as fast as possible.

What I remember doing on those early mobile mine fights is to keep rerolling my movement until the mine is adjacent to the enemy, then fire a torpedo at the enemy, which will also kill the mines. If you keep trying different movements you can sometimes get 4 enemies with one torpedo. A torpedo that only hits one enemy is technically a waste.
 
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Handsy

Member
Aug 16, 2024
104
172
I have all top available upgrades and all BFT torpedoes. However enemy releases too many mines, which are really fast. I use torpedoes when mines are near enemy ships, so as to damage/destroy them in one go, but there are just too many. Walkthrough picture of this mission looks like it was made by a football coach, but even getting to position 1 is a dream due to the number of released mines. As soon as I spend my 6 AP I instantly die, even if I kill one ship. Once I managed to get to round 2 and kill a second ship, but that was it, I died immediately after.
You can use cluster mines, those things are very valuable at the start of the game, I always have 2 of them fit and 4 torpedoes. Make sure to have Khelara reloading torpedoes. Like I said, try to get to the left side under the rocks where her ship is, this puts you out of sight of the enemy on top, one enemy usually beats you to that spot, destroy him first. Drop cluster mines on your way there to block their mines. It's a tough fight, I usually end up losing plates and a few sub systems but I usually beat it on the first try. Take your time and think about every move and if all fails, roll back if you make a bad move.

Never mind, just saw your update saying you beat it, nice one.

The combat missions dont follow any kind of logic from a real strategy game, you can absurdly abuse 'scroll back' to reset everything from loot crates to robot stats to combat activities
Yeah that's the nature of Ren'Py. I wish there was an option to disable that feature for this game. I saw one game do it but I can't remember which so I know it's possible. As far as rerolling loot goes, I simply don't do it, that would take the fun out of the game for me. A little discipline is required if you don't want to cheat yourself out of the fun.
 
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unknown1234rd

New Member
May 14, 2023
11
11
Can anyone help me with the elemental intergrator ive used the hints it gave fro the 1st 4th and last element but dont know the ones in between. thanks in advance.

Nevermind worked it out
 
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Pirothea

Member
Mar 4, 2019
218
106
The Uniform quest has nothing to do with Khelara's side quest.

You DO NOT need to raise a girl's SLU points in order to give uniforms and start raising her EXH points.

Since your APP points are 5, you should have already triggered the dialogue - it happens in her room at 18-19 !!! - and given her the racy uniform (I guess you should buy the uniform first).

You raise her SLU points by spying her showering at 20:00. That's it: nothing more, nothing less.

AFTER you raised her SLU points, you can trigger the second shower scene by giving her a drengarian ice tea first, then spying her.

Blossop is 100% right, but he/she/them forgot to mention that there are 2 shower scenes. Since you have 2 SLU points, you've already triggered the first shower scene.

Anyway, are T'Ris and Nimhe wearing their racy & revealing uniforms?
T'Ris and Nimhe are both wearing there Revealing Uniforms currently. Also if my SLU is 2 and i supposed to have already triggered the 1st shower scene, what do it look like? can you describe it to me. i may have seen it. because i know there are 2 variations of the scene if you spy in person. (Currently of this posting Khelara stats are APP=5, EXH=3, SLU=2 currently wearing the Racy Uniform)
 
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Majindevil

Member
Nov 20, 2018
498
1,237
that is the only gallery achievement missing for me as well !
when i remember right you have to dress her in the desired uniform and put the plug on at the start of the day.
then at 19:00 in her cabin you can perform uniform check if plug is equipped it should work.
 

Sepheyer

Well-Known Member
Dec 21, 2020
1,575
3,776
Here are the main conditions that prevent you from leaving the system

  1. # vee not awoken or in crew
  2. # someone else missing
  3. # vee hasn't reported on seraphine yet
  4. # ready but not talked to tris yet
  5. # vee not found or some other basic thing
I assume you miss 3. After Vee has spent a few days as crew members (and you have gotten to "know" her) she will visit you in the morning to report on the Anomaly in krell Space.
SOLVED.

That's what it was: Vee has to slut-up before you can leave Iltary.

There is a gap in conditions around QID_VEE_TRAIN where there is a test for when it is not yet started, yet no dialog line for when it is started but not completed. Kinda could use another condition to further convey what the player should focus on (condition #5):
Python:
if "gate_talk" not in tris.done:
   mc "\"I'm not sure I should venture out ...\""
    vee not awoken or in crew
   if GAME.questSys.isDone("QID_VEE_PASSENGER") and not GAME.questSys.isDone("QID_VEE_FAMILIARIZE"):
      mc "\"I better learn more about Vee first...\""
   # someone else missing
   elif not all([x in GAME.crew for x in [nimhe, vee, khelara]]):
      mc "\"I have the feeling my crew is not complete yet...\""
   # vee hasn't reported on seraphine yet
   elif not GAME.questSys.isActive('QID_VEE_TRAIN'):
      mc "\"I should wait a few days until Vee is familiar with our ship...\""
   # vee is familiar with the ship but not slut enough
   elif GAME.questSys.isActive('QID_VEE_TRAIN'):
      mc "\"Vee's social acumen makes her not ready for Krell yet...\""
   # ready
   elif GAME.questSys.isActive('QID_SERAPHINE_KICKOFF'):
      mc "\"I am ready to move beyond Iltari...\""
      mc "\"I should talk to T'Ris.\""
   # vee not found or some other basic thing
   else:
      mc "\"I better find out more about this system first...\""
vee_acumen.png
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yv0751

Well-Known Member
Game Developer
Jul 8, 2017
1,433
4,201
Hello, how can i have precursor core for the beacon of automaton ???
The closest location is the automaton fields right next to the Beacon.

Another good location for getting the crates is the asteroid field in the swarm system.
 

yv0751

Well-Known Member
Game Developer
Jul 8, 2017
1,433
4,201
SOLVED.

That's what it was: Vee has to slut-up before you can leave Iltary.

There is a gap in conditions around QID_VEE_TRAIN where there is a test for when it is not yet started, yet no dialog line for when it is started but not completed. Kinda could use another condition to further convey what the player should focus on (condition #5):
Python:
if "gate_talk" not in tris.done:
   mc "\"I'm not sure I should venture out ...\""
    vee not awoken or in crew
   if GAME.questSys.isDone("QID_VEE_PASSENGER") and not GAME.questSys.isDone("QID_VEE_FAMILIARIZE"):
      mc "\"I better learn more about Vee first...\""
   # someone else missing
   elif not all([x in GAME.crew for x in [nimhe, vee, khelara]]):
      mc "\"I have the feeling my crew is not complete yet...\""
   # vee hasn't reported on seraphine yet
   elif not GAME.questSys.isActive('QID_VEE_TRAIN'):
      mc "\"I should wait a few days until Vee is familiar with our ship...\""
   # vee is familiar with the ship but not slut enough
   elif GAME.questSys.isActive('QID_VEE_TRAIN'):
      mc "\"Vee's social acumen makes her not ready for Krell yet...\""
   # ready
   elif GAME.questSys.isActive('QID_SERAPHINE_KICKOFF'):
      mc "\"I am ready to move beyond Iltari...\""
      mc "\"I should talk to T'Ris.\""
   # vee not found or some other basic thing
   else:
      mc "\"I better find out more about this system first...\""
View attachment 3948714
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Thanks for the good analysis. Improved in V1.50.

EDIT: Some background on my lazy coding rationale at this point. After Vee joins the crew, I wanted a few days to pass before she informs you about the anomaly in Krell space. Rather than implementing a timer system (which I didn't have then), I somewhat arbitrarily linked it to training Vee, which I figured would also take a few days.
It would have made much more sense to simply trigger it when Vee's 'I'll watch the crew a bit' phase was over then to drag SLU into it
 
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Colider123

New Member
Dec 3, 2017
5
7
Found a bit of an exploit or an oversight.
If you wouldn't "make a mess"and not used porn magazine, you can still reach public favors from T'ris and have sex with her even if you didn't finish supposed previous quest line. It's not annoying or anything, just weird.

Love the game, and T'ris is the biggest pervert on the entire ship, even the drone can't reach "if it has some non-lewd logic behind, I can do it".
 
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Ottoeight

Forum Fanatic
Mar 13, 2021
5,315
9,428
T'Ris and Nimhe are both wearing there Revealing Uniforms currently. Also if my SLU is 2 and i supposed to have already triggered the 1st shower scene, what do it look like? can you describe it to me. i may have seen it. because i know there are 2 variations of the scene if you spy in person. (Currently of this posting Khelara stats are APP=5, EXH=3, SLU=2 currently wearing the Racy Uniform)
:rolleyes:

Go, have a look at your scene gallery pictures and check which scenes you unlocked. Did you realise that the scene gallery is a hintsystem as well?
 

Colider123

New Member
Dec 3, 2017
5
7
:rolleyes:

Go, have a look at your scene gallery pictures and check which scenes you unlocked. Did you realise that the scene gallery is a hintsystem as well?
Funny thing, I looked into log system and saw the hint.
The problem is that I looked at "abstain for three days" and my first thought was "huh, looks like no lewds for three days for me". After many fruitless attempts I just continue playing, reaching to T'ris' public favors. Then, to remove annoying quests, I just looked into the walkthrough and realized my mistake. And T'ris, being herself, made it feel so natural having sex on the bridge first, THEN giving a blowjob to MC LATER.
 
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jw12xu2000

New Member
Jun 5, 2017
2
0
Is there a bug in 1.40.18 - my reputation is 12 and noteriety is 10 - still cannot get a weapons license. Any help?
 
4.20 star(s) 86 Votes