- Aug 25, 2016
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Page 53 of the latest walkthrough in the OP.Console codes to add items?
Page 53 of the latest walkthrough in the OP.Console codes to add items?
As long as a game on this site has at least one acheivable ending, it gets a "completed" tag. Plenty of "completed" games a still being worked on for years past their completed tag.Is the completed tag an error?
They 'fnished' the game, which consisted of about 10 hours of clicking and shooting torpedoes, but after the Krell sector, there was no more character development, submission, corruption, outfits, or anything related to the original premise of the game. Everyone after the robot girl only had a few scenes each.
I have all top available upgrades and all BFT torpedoes. However enemy releases too many mines, which are really fast. I use torpedoes when mines are near enemy ships, so as to damage/destroy them in one go, but there are just too many. Walkthrough picture of this mission looks like it was made by a football coach, but even getting to position 1 is a dream due to the number of released mines. As soon as I spend my 6 AP I instantly die, even if I kill one ship. Once I managed to get to round 2 and kill a second ship, but that was it, I died immediately after.You gotta use torpedos, preferably the BFT - 2000. Focus on one enemy at a time, your goal is to eliminate as many as you can before your turn is up which is probably only one. Then hide in the corner under her ship to avoid fire from another, that should leave only one that shoots at you when your turn is up, which you should be able to tank. Next turn, destroy another.
Also, and this is probably the most important, you need 6 engine dynamics modules in your pulse engine, this gives you 6 shots before your turn is up. You can get those modules from Krogneath, the Krell at the pirate base.
I have all top available upgrades and all BFT torpedoes. However enemy releases too many mines, which are really fast. I use torpedoes when mines are near enemy ships, so as to damage/destroy them in one go, but there are just too many. Walkthrough picture of this mission looks like it was made by a football coach, but even getting to position 1 is a dream due to the number of released mines. As soon as I spend my 6 AP I instantly die, even if I kill one ship. Once I managed to get to round 2 and kill a second ship, but that was it, I died immediately after.
Yeah that's the nature of Ren'Py. I wish there was an option to disable that feature for this game. I saw one game do it but I can't remember which so I know it's possible. As far as rerolling loot goes, I simply don't do it, that would take the fun out of the game for me. A little discipline is required if you don't want to cheat yourself out of the fun.The combat missions dont follow any kind of logic from a real strategy game, you can absurdly abuse 'scroll back' to reset everything from loot crates to robot stats to combat activities
T'Ris and Nimhe are both wearing there Revealing Uniforms currently. Also if my SLU is 2 and i supposed to have already triggered the 1st shower scene, what do it look like? can you describe it to me. i may have seen it. because i know there are 2 variations of the scene if you spy in person. (Currently of this posting Khelara stats are APP=5, EXH=3, SLU=2 currently wearing the Racy Uniform)The Uniform quest has nothing to do with Khelara's side quest.
You DO NOT need to raise a girl's SLU points in order to give uniforms and start raising her EXH points.
Since your APP points are 5, you should have already triggered the dialogue - it happens in her room at 18-19 !!! - and given her the racy uniform (I guess you should buy the uniform first).
You raise her SLU points by spying her showering at 20:00. That's it: nothing more, nothing less.
AFTER you raised her SLU points, you can trigger the second shower scene by giving her a drengarian ice tea first, then spying her.
Blossop is 100% right, but he/she/them forgot to mention that there are 2 shower scenes. Since you have 2 SLU points, you've already triggered the first shower scene.
Anyway, are T'Ris and Nimhe wearing their racy & revealing uniforms?
that is the only gallery achievement missing for me as well !how do you check t'ris for the plug?
when i remember right you have to dress her in the desired uniform and put the plug on at the start of the day.that is the only gallery achievement missing for me as well !
SOLVED.Here are the main conditions that prevent you from leaving the system
I assume you miss 3. After Vee has spent a few days as crew members (and you have gotten to "know" her) she will visit you in the morning to report on the Anomaly in krell Space.
- # vee not awoken or in crew
- # someone else missing
- # vee hasn't reported on seraphine yet
- # ready but not talked to tris yet
- # vee not found or some other basic thing
if "gate_talk" not in tris.done:
mc "\"I'm not sure I should venture out ...\""
vee not awoken or in crew
if GAME.questSys.isDone("QID_VEE_PASSENGER") and not GAME.questSys.isDone("QID_VEE_FAMILIARIZE"):
mc "\"I better learn more about Vee first...\""
# someone else missing
elif not all([x in GAME.crew for x in [nimhe, vee, khelara]]):
mc "\"I have the feeling my crew is not complete yet...\""
# vee hasn't reported on seraphine yet
elif not GAME.questSys.isActive('QID_VEE_TRAIN'):
mc "\"I should wait a few days until Vee is familiar with our ship...\""
# vee is familiar with the ship but not slut enough
elif GAME.questSys.isActive('QID_VEE_TRAIN'):
mc "\"Vee's social acumen makes her not ready for Krell yet...\""
# ready
elif GAME.questSys.isActive('QID_SERAPHINE_KICKOFF'):
mc "\"I am ready to move beyond Iltari...\""
mc "\"I should talk to T'Ris.\""
# vee not found or some other basic thing
else:
mc "\"I better find out more about this system first...\""
The closest location is the automaton fields right next to the Beacon.Hello, how can i have precursor core for the beacon of automaton ???
Thanks for the good analysis. Improved in V1.50.SOLVED.
That's what it was: Vee has to slut-up before you can leave Iltary.
There is a gap in conditions around QID_VEE_TRAIN where there is a test for when it is not yet started, yet no dialog line for when it is started but not completed. Kinda could use another condition to further convey what the player should focus on (condition #5):
View attachment 3948714Python:if "gate_talk" not in tris.done: mc "\"I'm not sure I should venture out ...\"" vee not awoken or in crew if GAME.questSys.isDone("QID_VEE_PASSENGER") and not GAME.questSys.isDone("QID_VEE_FAMILIARIZE"): mc "\"I better learn more about Vee first...\"" # someone else missing elif not all([x in GAME.crew for x in [nimhe, vee, khelara]]): mc "\"I have the feeling my crew is not complete yet...\"" # vee hasn't reported on seraphine yet elif not GAME.questSys.isActive('QID_VEE_TRAIN'): mc "\"I should wait a few days until Vee is familiar with our ship...\"" # vee is familiar with the ship but not slut enough elif GAME.questSys.isActive('QID_VEE_TRAIN'): mc "\"Vee's social acumen makes her not ready for Krell yet...\"" # ready elif GAME.questSys.isActive('QID_SERAPHINE_KICKOFF'): mc "\"I am ready to move beyond Iltari...\"" mc "\"I should talk to T'Ris.\"" # vee not found or some other basic thing else: mc "\"I better find out more about this system first...\""
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T'Ris and Nimhe are both wearing there Revealing Uniforms currently. Also if my SLU is 2 and i supposed to have already triggered the 1st shower scene, what do it look like? can you describe it to me. i may have seen it. because i know there are 2 variations of the scene if you spy in person. (Currently of this posting Khelara stats are APP=5, EXH=3, SLU=2 currently wearing the Racy Uniform)
Funny thing, I looked into log system and saw the hint.
Go, have a look at your scene gallery pictures and check which scenes you unlocked. Did you realise that the scene gallery is a hintsystem as well?