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What is your preference for my 2025 Project ( search thread for "Poll 2025" to see details)

  • GAME 1 - Hex Academy

    Votes: 773 10.5%
  • GAME 2 - Arcane Academy: Goblin Uprising

    Votes: 1,170 15.9%
  • GAME 3 - Sexbot Rebellion

    Votes: 780 10.6%
  • GAME 4 - Dairy Dynasty

    Votes: 739 10.0%
  • GAME 5 - Space Journey X Continued

    Votes: 2,685 36.4%
  • Any above OK with me

    Votes: 1,107 15.0%
  • Something else

    Votes: 115 1.6%

  • Total voters
    7,369

kira0819

Newbie
May 2, 2017
37
18
a couple questionis, how do i use the nanite pod to repair hull? and where can i find the Assembly Modules and Analyze Modules for Assembler
 
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Nirdaeel

Member
Apr 30, 2017
361
104
a couple questionis, how do i use the nanite pod to repair hull? and where can i find the Assembly Modules and Analyze Modules for Assembler
nanite pods are to repair bot parts, not hull, for hull you just need to put some plates on places where are missing. can buy them on every system, or get as loot
 

Evangelion-01

Devoted Member
Apr 12, 2018
10,825
7,287
a couple questionis, how do i use the nanite pod to repair hull? and where can i find the Assembly Modules and Analyze Modules for Assembler
Visit the Ancient loot site if you are "lucky" an unknown ship will attack you from some space cloud.... it's invurnable, but you can destroy the drnes it launches... afterwards loot the scrap left behind and if you are lucky again they are part of this loot
 
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Sin-X

God of Death
Donor
Apr 30, 2017
266
404
yv0751

And here's golden seductress. Initially I thought GS will always have higher value (than any other type of shell), but there's major cockblocks - devious attitude, which requires at least 1 immobilizer if IQ is 198 or lower, and 2+ if IQ is higher.
My Biggest issue with the devious attitude is that making bots purely to sell is a long and pointless endevour your far better off just cranking out a couple of good bots for the sex arcade and then just afking days for free money.

One would assume the seductress is the ideal shell type for sex arcade work but with the annoying IQ increase from the default attitude you have to get lucky enough to roll a 5 star potentional bot with an IQ lower then 110 which I managed but it took a fecking long time.

1730979459350.png

Perhaps there is an argument to be made that Immo slot should be a slot of it's own so as not to impact the potential stat gain loss from being forced to use one.

Thoughts ?
 

yv0751

Well-Known Member
Game Developer
Jul 8, 2017
1,429
4,182
yv0751



My Biggest issue with the devious attitude is that making bots purely to sell is a long and pointless endevour your far better off just cranking out a couple of good bots for the sex arcade and then just afking days for free money.

One would assume the seductress is the ideal shell type for sex arcade work but with the annoying IQ increase from the default attitude you have to get lucky enough to roll a 5 star potentional bot with an IQ lower then 110 which I managed but it took a fecking long time.

View attachment 4208675

Perhaps there is an argument to be made that Immo slot should be a slot of it's own so as not to impact the potential stat gain loss from being forced to use one.

Thoughts ?
  • as that shell comes with a bunch of quite good stat improvements the devious attitude is the price to pay for that. Super high end bots (which tap out a 1 mil / day earning are already close to game breaking). No need to inflate their numbers imho
  • the tradeoff between arcade and sale was a tricky one indeed. I set the daily arcade earnings to a few percent of the bots value with a logarithmic scale to have a small bonus for cheaper starter bots. In order for the game to make bot sales attractive win reagdrs of time invested I would probably need auto assembly and auto train (e.g. Nimhe gets her separate storage and creates the best bots she can, trains em and sells them)
  • the aspect of the economy that might get a full makeover in new versions is the commodity market / trading / mission aspect. I found that the early on transport missions often are not worth it compared to bounties
That being said, I was toying with the idea to make all body parts unique instances as well, with potential additional stat boost attributes (like the premium shell, but nicely scaled) and randomized effects within a range (like the addons, so legs could for example have an immobilize attribute etc...). This may give some motivation to swap out parts to make the ultimate bot.
For that I need to revamp all the parts creation logic, introduce UUIDs, write MV Pod scrubbers for legacy conversions, etc... so it is a bit of work.
 

Sin-X

God of Death
Donor
Apr 30, 2017
266
404
  • as that shell comes with a bunch of quite good stat improvements the devious attitude is the price to pay for that. Super high end bots (which tap out a 1 mil / day earning are already close to game breaking). No need to inflate their numbers imho
  • the tradeoff between arcade and sale was a tricky one indeed. I set the daily arcade earnings to a few percent of the bots value with a logarithmic scale to have a small bonus for cheaper starter bots. In order for the game to make bot sales attractive win reagdrs of time invested I would probably need auto assembly and auto train (e.g. Nimhe gets her separate storage and creates the best bots she can, trains em and sells them)
  • the aspect of the economy that might get a full makeover in new versions is the commodity market / trading / mission aspect. I found that the early on transport missions often are not worth it compared to bounties
That being said, I was toying with the idea to make all body parts unique instances as well, with potential additional stat boost attributes (like the premium shell, but nicely scaled) and randomized effects within a range (like the addons, so legs could for example have an immobilize attribute etc...). This may give some motivation to swap out parts to make the ultimate bot.
For that I need to revamp all the parts creation logic, introduce UUIDs, write MV Pod scrubbers for legacy conversions, etc... so it is a bit of work.
I think bot creation is in a good place in terms of randomisation, I'm not a fan of each individual component of a bot having randomised perks or bonus perks as this just increases the tedium of trying to get the perfect parts and will simply results in hours of save scumming or just straight up cheating, I think this would negativily inpact the enjoyment of just playing the game since we all want the best of the best but are only willing to give so much personal time to the endeavour.

Bot creation is the part of the game i enjoy most at the moment and i don't find myself bothering with smuggling or bounties as the time required to do them and/or get the items doesn't equate to the reward gained, this area of the game could 100% use a rework in an attempt to make those ventures important in someway. Perhaps bounties and smuggling could have a Notoriety Rank of there own seperate from pirate hunting / combat which could lead to access of vendors that have special shells or other ship based upgrades not obtainable without the correct rank, it create a need to actually do the missions but maybe the mission could also be improved so they are not as simple as go to point A get item go to point B deliver items.

Fight Bad Guys = ?? some form of combat reputation.
Free slave / Help people = Galactic Hero Reputation
Smuggling / Bounties = Galactic Villain Notoriety

Anyway it's a great game so far but thought i would share my 2 cence on what I feel is lacking.
 
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acronon

Newbie
May 24, 2018
17
10
Still an awesome game! Eager for adventures in Krell Space. Because, yeah returning to the home galaxy seems like a waste of the time, energy, and gift it took some "unknown force" to bring me here in the first place! :D
 

perkO

Newbie
Oct 22, 2017
41
13
Cranking some numbers... near 4 immos on Insid. for 1 on Compli. (it goes Beyond 100%)
High base + Insidious = 140%... gonna need 5 and a half....

Can anyone get above> 239 BaselQ? This one is 230 (73xMultipliers )
Auction can go +36-38%(40) if no risk present, so pricing isnt all there.


riskVsAttitu_t.png
 
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Incarnax

New Member
May 3, 2018
10
5
If you are looking at Missions, good.
  • Smuggling is currently worthless, aside from the special missions you get from Verity to gain early NOT and XP. It can be difficult to acquire the goods (by design) but the reward is only money and NOT. Maybe change the reward (for regular Missions only, not Verity's) to include items? Stuff you can't buy in the current system, etc.
  • Trading is kinda okay, but there is also little reason to do it after the REP soft cap. Whatever else you do to adjust it, consider adding some minor XP to the reward to smooth the leveling lag between... Captain level 3 to 4 (?) when you don't yet have access to Bounty missions. There is a way to get to the Pirate Base much earlier, but asking Nimhe about illegal bots when Vee is still asleep and/or you don't even have access to the Lower Deck yet is kinda weird.
  • Bounty missions are kinda OP but otherwise alright. Consider reducing the XP value of enemies, and also check that combats that produce XP for both the enemies and the encounter are correct.
 

LokkenJP

Member
Jan 22, 2018
165
449
Balancing the income of missions (or anything else for that matter) in the game is tricky right now, because there is a way of earning money much more efficient than everything else in the early/mid game.

Late game money comes primarly from the Arcade with high level bots, as I guess it's by design, but early on, and unless something has changed in 1.5, once you unlock the Pirate Hideout in the first system most money problems just dissapear. It's only matter of interacting with the Scrap Trader that is guaranteed to be present there (cheap prices), buy as much as you could of everything, and just sell all the wares in the Cargbay terminal of your ship to the Hideout itself (expensive prices). Rinse and repeat until the Scrap Trader full inventory is empty. This alone will net you millions each day with minimal effort. Not even traveling required.

At this point, missions/smuggling/bounties are only needed for Notoriety, Rep or the occasional quest requiring it. But money wise, the income is not even remotely comparable to the Pirate Hideout trading method.
 
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yv0751

Well-Known Member
Game Developer
Jul 8, 2017
1,429
4,182
Cranking some numbers... near 4 immos on Insid. for 1 on Compli. (it goes Beyond 100%)
High base + Insidious = 140%... gonna need 5 and a half....

Can anyone get above> 239 BaselQ? This one is 230 (73xMultipliers )
Auction can go +36-38%(40) if no risk present, so pricing isnt all there.


View attachment 4209933
Interesting analysis. The traits insidious and devious by design add intelligence so the escape probability increase needs to be balanced with the value of the intelligence increase.

In a few weeks from now, I will pause my patreon and subscribe star page payments (I do not want to get any payments while I'm in a tech update cycle) and go into a full SDK update for my game engine and the underlying python version. In the following vetting process of the upgraded code, I will address a whole number of balancing issues and this might be one of them.

If all goes well my game code will be ready for space journey 2 after that tech update :)

If I nuke my tool chain with that upgrade then I will have to move on to a totally different game with a new game engine... But let's hope it all turns out well.
 
Last edited:
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Evangelion-01

Devoted Member
Apr 12, 2018
10,825
7,287
Balancing the income of missions (or anything else for that matter) in the game is tricky right now, because there is a way of earning money much more efficient than everything else in the early/mid game.

Late game money comes primarly from the Arcade with high level bots, as I guess it's by design, but early on, and unless something has changed in 1.5, once you unlock the Pirate Hideout in the first system most money problems just dissapear. It's only matter of interacting with the Scrap Trader that is guaranteed to be present there (cheap prices), buy as much as you could of everything, and just sell all the wares in the Cargbay terminal of your ship to the Hideout itself (expensive prices). Rinse and repeat until the Scrap Trader full inventory is empty. This alone will net you millions each day with minimal effort. Not even traveling required.

At this point, missions/smuggling/bounties are only needed for Notoriety, Rep or the occasional quest requiring it. But money wise, the income is not even remotely comparable to the Pirate Hideout trading method.
Well you are still recommended to get your trader fame up to atleast 20 before leaving the star system by doing missions as it will allow you to procure the base and hencefor allow you to build and recover your warehouse.
Notority is only usefull by smuggling drugs for that redhead and than fight pirates in the Allerati system and farm bots to upgrade MCs Techskill by quality controll them... before selling them at the station.
 

Sin-X

God of Death
Donor
Apr 30, 2017
266
404
It would be more work to program (prolly significantly more), but graphing rep on an X/Y axis (selfish vs. selfless, violent vs. peaceful) would be more interesting than just using an X axis ("hero" vs. "villain"). But unless there are a bunch of extra dialogue choices or gameplay options to hook into this more complicated system (a la Mass Effect), it's sort of pointless. Maybe in the next game?

Also, maybe you're dyslexic or ESL, but it's spelled "cents." There is also the word "sense," which wouldn't be correct here, but there is no word in the English language spelled "cence." Crack open a fucking dictionary occasionally...
1. I was just giving my opinion about how to improve areas of the game that are underutilized.
2. There's no reason to be an asshole to random strangers on the internet when there comments and opinions have no impact on you.
3. It's called a spelling mistake people make them all the time it's really not the end of the world and calling people out on them just makes you look even more of an elitest asshole then you already do.
4. You forgot cense a word commonly used to decribe the fragrance of perfume. (also wouldn't have worked in the context above)

That said don't expect future replies I don't waste my time with immature children, have fun being mad at the world :D
 
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slowpersun

Active Member
May 30, 2017
685
451
1. I was just giving my opinion about how to improve areas of the game that are underutilized.
2. There's no reason to be an asshole to random strangers on the internet when there comments and opinions have no impact on you.
3. It's called a spelling mistake people make them all the time it's really not the end of the world and calling people out on them just makes you look even more of an elitest asshole then you already do.
4. You forgot cense a word commonly used to decribe the fragrance of perfume. (also wouldn't have worked in the context above)

That said don't expect future replies I don't waste my time with immature children, have fun being mad at the world :D
1. Well, since you can't read, I didn't disagree with your post, I only pointed out that more complicated systems don't really do much without something to hook into
2. That's exactly what the internet is for.
3. You're allowed to fix your spelling mistakes. Editing is available. You were just too lazy to bother.
4. Next time use the word scent, since you're too lazy to bother anyways.

That said, who's the immature one when you tattled my post to a moderator... the post literally only exists in your quote now. Because apparently ESL is ok to say, but giving someone the benefit of the doubt that they are dyslexic and legitimately didn't know they misspelled something, that's the Gen Z version of calling someone a retard. I'm not mad at the world, just mad at people to lazy to take 5 more seconds to communicate properly via the medium of the written word.

Orr wuld u prefr i tawk 2 u lik 'dis...?

Edit: I misspelled "quote" as "quite," but bothered to fix it.
 

MarsUltor

Well-Known Member
Aug 2, 2018
1,060
2,400
I'm not mad at the world, just mad at people to too lazy to take 5 more seconds to communicate properly via the medium of the written word.
Fixed it for you.

I'm probably (not "prolly", I HATE "prolly") the biggest Grammar Nazi I know, and I have come to the conclusion that almost everyone who speaks English tends to egregiously abuse the language in their casual writing; so much so that it frequently triggers my OCD and requires remarkable restraint on my part to keep from responding with snarky comments. Yet, I've also come to the conclusion that I'm occasionally guilty of not catching my own typos.

In a perfect world, we'd all be better at not calling others out over things that, in the end, really aren't substantive.

Or, put another way:
1731166697490.png
 

Sh4dyW0lf

Newbie
Mar 14, 2019
72
142
It's only matter of interacting with the Scrap Trader that is guaranteed to be present there (cheap prices), buy as much as you could of everything, and just sell all the wares in the Cargbay terminal of your ship to the Hideout itself (expensive prices). Rinse and repeat until the Scrap Trader full inventory is empty. This alone will net you millions each day with minimal effort. Not even traveling required.
As an addendum to this strategy, acquiring Eternium for wealth transfer between game versions is also time consuming and absurdly expensive. The better option, after purchasing the Tenaris base from Vigo, is to stockpile Voron torpedo launchers from the Scrap Trader, which have the same mass, but will earn a Cr 2+ million markup at the Iltari Station; and almost twice that if exported to the Arellarti system.
 
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slowpersun

Active Member
May 30, 2017
685
451
Fixed it for you.

I'm probably (not "prolly", I HATE "prolly") the biggest Grammar Nazi I know, and I have come to the conclusion that almost everyone who speaks English tends to egregiously abuse the language in their casual writing; so much so that it frequently triggers my OCD and requires remarkable restraint on my part to keep from responding with snarky comments. Yet, I've also come to the conclusion that I'm occasionally guilty of not catching my own typos.
Woah, woah, I'm a spelling National Socialist, not a grammar one. Spelling is pretty fixed with the English language, whereas grammar is admittedly more fluid. But since this ain't French and since there is no English equivalent to the Académie française (for better or for worse), it's kind of moot regarding grammar. But spelling? Not that difficult to reread something real quick and determine if the correct words agree instead of relying on some squiggly red lines underneath them. Also, did I use "ain't" instead of "isn't?" Yes, yes I did.

But I digress. If the dev wants to write a more complicated rep system than a single axis, that's their prerogative. Still, considering how complete this game is, probably easier to do something like that in the sequel/next game; especially considering how much easier it would be to write the additional dialogue initially rather than cram extra stuff in later.
 

Killer1308

Newbie
Jul 25, 2017
17
12
Any of y'all who paid for the early 1.50 release, would you say theres enough new content to warrant the download? How much extra time would you say it added to the game?
 

sweetit

Member
Aug 17, 2020
373
404
Any of y'all who paid for the early 1.50 release, would you say theres enough new content to warrant the download? How much extra time would you say it added to the game?
Game is already worth it with the content that's already in here.
 

Nopenopeno

Member
Jul 27, 2018
243
231
yv0751



My Biggest issue with the devious attitude is that making bots purely to sell is a long and pointless endevour your far better off just cranking out a couple of good bots for the sex arcade and then just afking days for free money.

One would assume the seductress is the ideal shell type for sex arcade work but with the annoying IQ increase from the default attitude you have to get lucky enough to roll a 5 star potentional bot with an IQ lower then 110 which I managed but it took a fecking long time.

View attachment 4208675

Perhaps there is an argument to be made that Immo slot should be a slot of it's own so as not to impact the potential stat gain loss from being forced to use one.

Thoughts ?
It is still possible to get ridiculous income with this shell. Lots of grinding mind you, but possible.

1.4Bot_Seductress.jpg
 
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4.20 star(s) 85 Votes