Yeah I noticed the additional info on the bot component thumbnails in a screenshot you shared recently. I'll check a few other areas. This change that I made is kind of a biggie IMHO:
Everyone: NOTE THAT THESE ARE SCREENSHOTS FROM MY 1.20.11 Gameplay mod, not the current SJx 1.50.11 game.
That ' thumbnail carousel' above the currently selected component category does save a bit of time when evaluating ship upgrades, particularly the 'click on component instead of doing the forward/back thing' and the current efficiency percentage being displayed with the component type thumbnail, letting you know if you even need to upgrade that component type, and how many subparts have been installed (the 5 of 6 thing). Not sure if you have done something similar or not, I'll find out soon enough when I check out the latest version.
The other thing I did in my mod was to make the alert thumbnails a bit more informative on the system map, so that it wasn't just exclamation points:
This way you could differentiate between bounties (target reticle), 'ready to deliver' cargo deliveries (checkmark), and cargo contracts that you currently lack the required cargo amount (exclamation point). Again, no idea if this idea has already been implemented into the official version, I'll find out soon enough.
The other thing I remember adding was a more detailed 'currently contracted missions' breakdown to the upper right corner of the missions screen.
This way you could see at a glance the status of each mission (i.e. cargo requirement, days to complete, etc.).
I also added a 'torpedo loadout' thumbnail group to the lower left corner of the 'regular' screen, so that you could see at a glance at any time if you needed to reload your torpedoes or not. And a few other things, again, I'll need to evaluate what's there now in 1.50.11 versus where I left things in my 1.20.11 mod. It's the 'little things' that matter to me.
In any case, people have been checking out my mod thread pretty consistently over the last few months, so I feel obligated to do SOMETHING this time around, if some stuff wasn't implemented that I feel really helps speed up the gameplay overall. It's all about QoL, as you noted
yv0751 , that kind of stuff is kind of an OCD obsession of mine.