- Jun 9, 2018
- 28
- 20
Small bug
After you slip the shaver in Ylyee nightstand and catch her shaving, from that point onward when you talk to her, she'll have her "conversation portrait" as the nude version, even when she's wearing her classic casual clothes (her white uniform)
I would also like some clarification about some sexbot creator things:
1- the "skills" (anal, oral, ecc) can be either white or green. Green seems to be better, but what's the exact difference? Higher maximum Stat?
2- still about skills they can be "neutral", have a heart or a frawn emoji. Obviously the heart is the preferred outcome, but, what exactly is the difference?
3- IQ adds bot selling value and risk of escape. Does it also benefit earnings in the arcade?
Tentative suggestions:
A- now that a few rare skins have random stats (seductress, protector, galaxina), it could be interesting to have a new type of cube to rerolls the stats, like the cubes to alter the cortex.
Especially for Galaxina.
Being a prototype it's supposed to be unique. But it can be replicated. Once you replicate it and get an Elite version, it would be QoL to have a way to craft/loot tokens to rerolls it's stats, without having to replicate it many timeas
B- It would be interesting to use the replicator in the last star system, to learn plans to replicate sexbot mods.
When we find a really high stats mod we could scan it in the replicator and earn the plan for that kind of mod with that specific stat level.
Producing it could cost X amount of the same mod (of any stat level) plus other materials to make it expensive
Also, scanning another mod of the same type could overwrite the plans you already have, with the value of the newly scanned mod
I managed to find a gen 3 elite +52 to all Perversion Amp. And the most common values seem to be around 44-46.
Being able to replicate the +52 at the price, say, of 5 random perversion amps, plus I don't know 20 computer parts, and some swarm materials could be a nice feature.
In the end being able to (with some effort) get a lot of high stat mods is not gonna break the game, and would make min-maxes happy
The economy breaks after a while anyway, since you can get filthy rich pretty quickly in the latter part of the game
After you slip the shaver in Ylyee nightstand and catch her shaving, from that point onward when you talk to her, she'll have her "conversation portrait" as the nude version, even when she's wearing her classic casual clothes (her white uniform)
I would also like some clarification about some sexbot creator things:
1- the "skills" (anal, oral, ecc) can be either white or green. Green seems to be better, but what's the exact difference? Higher maximum Stat?
2- still about skills they can be "neutral", have a heart or a frawn emoji. Obviously the heart is the preferred outcome, but, what exactly is the difference?
3- IQ adds bot selling value and risk of escape. Does it also benefit earnings in the arcade?
Tentative suggestions:
A- now that a few rare skins have random stats (seductress, protector, galaxina), it could be interesting to have a new type of cube to rerolls the stats, like the cubes to alter the cortex.
Especially for Galaxina.
Being a prototype it's supposed to be unique. But it can be replicated. Once you replicate it and get an Elite version, it would be QoL to have a way to craft/loot tokens to rerolls it's stats, without having to replicate it many timeas
B- It would be interesting to use the replicator in the last star system, to learn plans to replicate sexbot mods.
When we find a really high stats mod we could scan it in the replicator and earn the plan for that kind of mod with that specific stat level.
Producing it could cost X amount of the same mod (of any stat level) plus other materials to make it expensive
Also, scanning another mod of the same type could overwrite the plans you already have, with the value of the newly scanned mod
I managed to find a gen 3 elite +52 to all Perversion Amp. And the most common values seem to be around 44-46.
Being able to replicate the +52 at the price, say, of 5 random perversion amps, plus I don't know 20 computer parts, and some swarm materials could be a nice feature.
In the end being able to (with some effort) get a lot of high stat mods is not gonna break the game, and would make min-maxes happy
The economy breaks after a while anyway, since you can get filthy rich pretty quickly in the latter part of the game
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