good to readugh! got passed it cloaking was my friend i needed all along
good to readugh! got passed it cloaking was my friend i needed all along
In this version IQ plays much bigger role than previously. Pixie was my 5th best in 1.10 , now she is 2nd. Amps are +51 and before QC vaginal she was only 98M.just because .. far too much farming and rolling later ..You don't have permission to view the spoiler content. Log in or register now.
... nice ... and here AMP 49 seemed high, and rare .. <sigh> time to go back to rolling and farming and farming and rolling ..In this version IQ plays much bigger role than previously. Pixie was my 5th best in 1.10 , now she is 2nd. Amps are +51 and before QC vaginal she was only 98M.
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I know people have found +52, no idea what the max is.... nice ... and here AMP 49 seemed high, and rare .. <sigh> time to go back to rolling and farming and farming and rolling ..
hm .. will probably now go looking .. also .. it doesn't look like the way IQ is factored into value changed between versionsI know people have found +52, no idea what the max is.
Then something changed with skills. I noticed some weird stuff with my bots when switching to Elite parts. But can't check that now.hm .. will probably now go looking .. also .. it doesn't look like the way IQ is factored into value changed between versions
Military Grade multiplier took a hit when Elite was introduced .. was 3.0, knocked down to 2.5, Elite in at 3.5Then something changed with skills. I noticed some weird stuff with my bots when switching to Elite parts. But can't check that now.
Still, compare skills and IQ to this https://f95zone.to/threads/space-journey-x-v1-20-11-y-v.146723/post-12441764Military Grade multiplier took a hit when Elite was introduced .. was 3.0, knocked down to 2.5, Elite in at 3.5
try removing parts and watch how the skills are affected .. Head affects Oral .. arms and legs affect Bondage .. .. anyway .. need to stop reading the code here and just go back to rolling around the game .. it's starting to get too tempting to make rolling an ideal bot easyStill, compare skills and IQ to this https://f95zone.to/threads/space-journey-x-v1-20-11-y-v.146723/post-12441764
In all current Precursor Junkyards, the Core is invulnerable as long as a Guardian remains. That's partly my fault. I would torpedo a Guardian and then would kill the Core before Guardian with 1 shot thanks to the AOE damage from the torpedo.I'm having trouble in the Precursor Junkyard in Qu Thor. I got though the first one ok, but in the second one I can't seem to damage the core. Do you have to destroy both Guardians before the Core is vulnerable ?
EDIT: I destroyed both Guardians before engaging the core and was able to damage it.
Oddly .. it never seemed like it was, or should have been any other way, than to take out the Guardians first .. they're there to protect the Core .. why in any form of (sensible?)In all current Precursor Junkyards, the Core is invulnerable as long as a Guardian remains. That's partly my fault. I would torpedo a Guardian and then would kill the Core before Guardian with 1 shot thanks to the AOE damage from the torpedo.
I've been playing SJX through a lot of versions starting with the first. I told y.v. the quest was too easy. I was not the only tester who said that. He argued that many players would find it too difficult. We were both right. The Junkyard quest is where extra APP were added to equalize the combat.Oddly .. it never seemed like it was, or should have been any other way, than to take out the Guardians first .. they're there to protect the Core .. why in any form of (sensible?)combatGuardianship would the core be left vulnerable as long as a main Guardian is still standing .. [shrug]
Good input makes for good decisions. It's been done well. Difficult nearly to the point of frustrating until you figure out how it works .. then it becomes entertainment to figure out how efficiently it can be done. (at least here anyway)I've been playing SJX through a lot of versions starting with the first. I told y.v. the quest was too easy. I was not the only tester who said that. He argued that many players would find it too difficult. We were both right. The Junkyard quest is where extra APP were added to equalize the combat.
Strategy and tactics are a definite benefit to combat in this game. Since many versions ago, 10 or so test versions before a public release so well over 100 in total, I save at the beginning of new combat scenarios so I can replay. I use scrollback to see how my moves are reacted to and try different things. Currently, I am in Qu Thor formulating my plans against 3 ship pirate bands. I have the 2 Corsair and 1 Privateer combat down to 3 rounds and only get hit by Seekers (the homing torpedoes.) A bonus of my testing is that the Auctioneer occasionally appears.Good input makes for good decisions. It's been done well. Difficult nearly to the point of frustrating until you figure out how it works .. then it becomes entertainment to figure out how efficiently it can be done. (at least here anyway)
I've maneuvered the 2 Corsairs (top and right) so they are adjacent for 3 torpedoes. In doing that the Privateer usually gets me with a Seeker or two. I am not yet certain that the pattern is consistent.Lazy here .. always carrying Colapsars .. have gotten the Quthor 43% asteroid belt ambush down to 3 colapsars, two normal shots and however remaining for the random seekers, and only need to move 1 block sideways to align the two on the slightly more right side .. and basically never get hit by seekers
Even more lazy, usually start the morning at (jumping back to) the Junkyard there, roll the trip in 75% space between there and the planet until the auctioneer rolls around, roll that for something decent, then head through the asteroid belt to collect some bot containers .. save at the end of combat, before looting , loot .. check aquired containers (can get 2) . if they suck , reload, reloot .. (flipping farming)
It's 98% consistent or something like that .. do it enough times you'll see .. oh, and having 3 AOEs on your torpedo launcher helps keep the number you need down a bitI've maneuvered the 2 Corsairs (top and right) so they are adjacent for 3 torpedoes. In doing that the Privateer usually gets me with a Seeker or two. I am not yet certain that the pattern is consistent.