What is your preference for my 2025 Project ( search thread for "Poll 2025" to see details)

  • GAME 1 - Hex Academy

    Votes: 1,038 10.0%
  • GAME 2 - Arcane Academy: Goblin Uprising

    Votes: 1,695 16.3%
  • GAME 3 - Sexbot Rebellion

    Votes: 1,081 10.4%
  • GAME 4 - Dairy Dynasty

    Votes: 1,001 9.6%
  • GAME 5 - Space Journey X Continued

    Votes: 3,775 36.2%
  • Any above OK with me

    Votes: 1,667 16.0%
  • Something else

    Votes: 173 1.7%

  • Total voters
    10,430

RemoraDFC

Member
Dec 7, 2017
471
366
Is there a limit to how many bots can be deployed to Arcade at the same time? I'm around mid-storyline on the latest version (at Xenos) at I suddenly lost any motivation to earn money because I can afford everything (just built Hangar) with Arcade earnings from bots I got as loot from Krell ships and occasion sales of loot. I have 7 bots deployed earning me 1.5 mil daily and 7 more in bot containers in the cargo hold. So it looks like I can double that easily.

If there's no limit, maybe it's a good idea to introduce one? Up to this point, earning money was hard—quite appropriately for a Free Trader!
10 bots in arcade limit. You can recall low value ones and replace with higher one's as desired.
 

yv0751

Well-Known Member
Game Developer
Jul 8, 2017
1,621
4,754
Is there a limit to how many bots can be deployed to Arcade at the same time? I'm around mid-storyline on the latest version (at Xenos) at I suddenly lost any motivation to earn money because I can afford everything (just built Hangar) with Arcade earnings from bots I got as loot from Krell ships and occasion sales of loot. I have 7 bots deployed earning me 1.5 mil daily and 7 more in bot containers in the cargo hold. So it looks like I can double that easily.

If there's no limit, maybe it's a good idea to introduce one? Up to this point, earning money was hard—quite appropriately for a Free Trader!
there is 10 maximum which you can send to the arcade. And once you progress to the next system, you will find out that you need a lot of money in combat as you spend those 1.5 Mil voron torpedoes like Tic Tacs :)
when you encounter the auctioneer, then you also might want to have 50 million credits handy for those nice prototypes he offers... :)
and finally, you need to consider the pharaoh achievement which you get once you have accumulated 500 million :)
 
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bwtww

Member
Jul 13, 2023
102
32
Set up autotrading and now I don't have time to spend money 1KKK+ already. Is there any way to get to the station in the NX system? Vee says something about synchronization with force fields, but I have not understood what to do. game version 205.010e
 

yv0751

Well-Known Member
Game Developer
Jul 8, 2017
1,621
4,754
Set up autotrading and now I don't have time to spend money 1KKK+ already. Is there any way to get to the station in the NX system? Vee says something about synchronization with force fields, but I have not understood what to do. game version 205.010e
The Nexus location is not reachable.
 
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slowparson

Active Member
May 30, 2017
769
503
As to my next project, this is still not fully decided. As I extended space journey, X a bit I thought that at least part of the poll which asked for continuation has been delivered with these extensional episodes.

Probably, I will make a smaller SIM game to get used to the Godot engine. Maybe a sexbot arcade thing...

After that, I am leaning to a sandbox of the current style again, but this time using godot engine, which would allow me to add much better mini games. The character conversation layer I can easily do myself.
Honestly, the real question is what choice of game style would be chosen. Another "harem" RPG? Go back to turn-based strategy like Goblin & Princess, but with more than one enemy (ie, Risk instead of chess)? Be lazy and just do a puzzle game that unlocks images (hopefully not, although would be an interesting excuse to test out image generation and prompt engineering)?

Still, doing a sandbox style top-down old GTA game could be quite interesting, one of my few gripes with your games is the complete mouse dependence. Clicking through hub-and-spoke location design to get around like a Myst game gets super tedious after a while... though still less clicking going around the ship than going around Myst. But having to implement fast travel for the ship's interior, hilarious!

Some arrow key action would be nice, though. Even just for minigames. The bigger issue with minigame design is designing them so they are initially interesting, but also can be automated or later ignored by players as they advance. Otherwise, the mini-game just ends up becoming the game...
 
Last edited:

sweetit

Member
Aug 17, 2020
451
482
I feel compelled to argue a philosophical matter here:
  • if you work in engineering, then purchasing is the dark side, because the crappy suppliers they chose (and nominate far too late...) will cause all kind of series production issues and engineering has to come to the rescue but gets blamed regardless
  • if you work in sw dev, then its sales by a wide long margin. they promis sh*t that doesn't exist, push deadlines and then side with the customer and hit you over the head if bugs occur :)
To stay on topic here, as to the supplement request this already sort of exists. If you drink a Stellar shake, then the main character gets recharged. :)

As to my next project, this is still not fully decided. As I extended space journey, X a bit I thought that at least part of the poll which asked for continuation has been delivered with these extensional episodes.

Probably, I will make a smaller SIM game to get used to the Godot engine. Maybe a sexbot arcade thing...

After that, I am leaning to a sandbox of the current style again, but this time using godot engine, which would allow me to add much better mini games. The character conversation layer I can easily do myself.

Disclaimer: if you think my spelling, capitalization and punctuation is horrible then this is the fault of Apple Intelligence voice to text, which, despite being on my mac in the greatest and latest version isn't more intelligent than a flatworm...
Im telling you, a single location manager game so you can focus on the animations that you wanted to do, open world and travel mechanics just convolute things
 
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RemoraDFC

Member
Dec 7, 2017
471
366
I like that Y.V. is challenging himself and trying new things. Taught himself coding. Started small with Princess and the Tower. Which is still really good for a small game. Only has like 7 rooms and 4 characters. But still great. Then moved on to something more ambitious, which turned out to be an even greater success. Dozens of models, characters, a story, combat, base building, ship modification, bot modification, bartering/trading, and more. Kept pushing forward and succeeding.

He seems to have a gift for taking on new challenges and turning them into gold. I say stick to that recipe.

Maybe next game should push new boundaries again. Maybe this involves making the game bigger. Or more characters. or more/new mechanics. etc.

I would prefer not to make specific suggestions. He seem to instinctively find treasure and I don't want to mess with the recipe.
 

sweetit

Member
Aug 17, 2020
451
482
I like that Y.V. is challenging himself and trying new things. Taught himself coding. Started small with Princess and the Tower. Which is still really good for a small game. Only has like 7 rooms and 4 characters. But still great. Then moved on to something more ambitious, which turned out to be an even greater success. Dozens of models, characters, a story, combat, base building, ship modification, bot modification, bartering/trading, and more. Kept pushing forward and succeeding.

He seems to have a gift for taking on new challenges and turning them into gold. I say stick to that recipe.

Maybe next game should push new boundaries again. Maybe this involves making the game bigger. Or more characters. or more/new mechanics. etc.

I would prefer not to make specific suggestions. He seem to instinctively find treasure and I don't want to mess with the recipe.
Fair, its just a small step for future expectations to blow up into a "no man's sky" situation and that is just pain, dev burnout because of feature creep is too real.... don't stretch yourself thin
 
4.20 star(s) 124 Votes