What is your preference for my 2025 Project ( search thread for "Poll 2025" to see details)

  • GAME 1 - Hex Academy

    Votes: 1,031 9.9%
  • GAME 2 - Arcane Academy: Goblin Uprising

    Votes: 1,694 16.3%
  • GAME 3 - Sexbot Rebellion

    Votes: 1,074 10.3%
  • GAME 4 - Dairy Dynasty

    Votes: 996 9.6%
  • GAME 5 - Space Journey X Continued

    Votes: 3,754 36.2%
  • Any above OK with me

    Votes: 1,661 16.0%
  • Something else

    Votes: 170 1.6%

  • Total voters
    10,380

sgenter

Member
Dec 8, 2021
130
102
What most of you are missing is that this VN/Game is not complete. yv for example completely removed Khelara's further sex training after the shower scene. MC was going to continue her training as of Versions previous to 150. The memory cube is another example of an incomplete story line which is fairly evident with cube 7 as the bot in your room will not accept any more after cube 6. As Macfinn99 pointed out, the swarm looking camera on Deck 2 is another example of incomplete work without a story line. There are other examples but I would rather just compliment yv on this game as it is still a very good one. I just wish that yv could see the popularity this game has and could have been made into a series of games rather than just 1. 1 example is rather than ending the game at the Way Station, Season 2 could have had the crew move 1 galaxy closer to the milky way and earth rather than getting all the way home. Some authors and developers choose to move on to different subject matters as they get bored with their current projects or hit 'writers block' or something like that. I can't answer for yv nor would I but this game is a good one and apparently very popular. Doesn't make sense to end something prematurely when it could be a 'cash cow' on a different platform such as Steam. 1 simple game like this with multiple seasons spanning 10 years could make 10's of thousands maybe even 100's of thousand's in revenue. Or maybe even bought by a Big Game producer like Bizzard. Just saying, you never know. Exposure is key.

I personally like what yv has developed and hope he continues rather than doing incomplete projects like this. But after all, it is His Choice and not ours. Good Luck yv, I will continue to follow your works.
 

Chrisdarock19

Well-Known Member
Oct 15, 2018
1,278
1,834
- What is the purple ceiling light in the Deck 2 Hallway?
As Macfinn99 pointed out, the swarm looking camera on Deck 2 is another example of incomplete work without a story line.
I always thought it was implied that the camera on deck 2 was put there by Vee, to monitor the corridor after she first wakes up and escapes to the lower decks. As the MC mentions something about the purple glow being familiar. (Remember this is after he has had the dreams of her that lead to him leaving energy for her to wake up)
 

sgenter

Member
Dec 8, 2021
130
102
I always thought it was implied that the camera on deck 2 was put there by Vee, to monitor the corridor after she first wakes up and escapes to the lower decks. As the MC mentions something about the purple glow being familiar. (Remember this is after he has had the dreams of her that lead to him leaving energy for her to wake up)
Yes I came to the same conclusion however the MC never asks or confronts Vee about the camera nor does she ever tell the MC about it. Hence my statement about incompleteness. Could have been handled in a single conversation once the MC discovers the camera. Further, if you scan the camera with the Hand Held scanner, it reveals 'foo'. If I was the Captain of a vessel, I would definitely have a conversation about something that I would consider a 'Security' breach on my vessel.
 

Diff_Uni

Newbie
Apr 14, 2020
88
49
Hi I'm on joiplay and when I try to hire the engineer/mechanic and I got this error:

Code:
I'm sorry, but an uncaught exception occurred.
While running game code:
  File "game/03_GAME.rpy", line 155, in script call
  File "game/500_navigator/552_sandbox_interior.rpy", line 823, in script call
  File "game/600_interact/600_interact_room.rpy", line 820, in script call
  File "game/650_trading/650_cargo.rpy", line 285, in script
  File "game/650_trading/650_cargo.rpy", line 285, in <module>
NameError: name 'modes' is not defined
-- Full Traceback ------------------------------------------------------------
Full traceback:
  File "game/03_GAME.rpy", line 155, in script call
  File "game/500_navigator/552_sandbox_interior.rpy", line 823, in script call
  File "game/600_interact/600_interact_room.rpy", line 820, in script call
  File "game/650_trading/650_cargo.rpy", line 285, in script
  File "renpy/ast.py", line 1849, in execute
  File "renpy/python.py", line 1209, in py_eval
  File "renpy/python.py", line 1202, in py_eval_bytecode
  File "game/650_trading/650_cargo.rpy", line 285, in <module>
NameError: name 'modes' is not defined
 
4.20 star(s) 123 Votes