The plugs will come at some time, that is an easy content package to make, especially now with 2.00+ being save game compatible.
As to the stats a curious fact:
- the original game concept was MC getting hold of a spaceship and finding a strange box (training cubicle) in space
- turned out this was forbidden Slaver Tech
- after "recruiting" his female engineer to "try it out" mc starts his slave trader career
- slaves could be found in stasis pods from detroyed ships etc.
- they would be valued by training level (much like SJX bots), age, physique, race and other characteristics
- once they were trained up you could sell them
- there was also a dairy / milking section of the ship
In essence, something like Free Cities in space. Easy to see why this would not have lasted a day on patreon
So I modified the game concept, made it more light hearted, added the return home angle, crew as LI with some Akabur-like interactions and bots for the training stuff.
Still have that original game somewhere on my PC... (though as it turned out I like the current approach better...)
Princess and the tower I made as an exercise prior to SJX to see what I should pay attention to in a published game.
Thats why its a bit more rough around the edges.