Create your AI Cum Slut -70% for Mother's Day
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What is your preference for my 2025 Project ( search thread for "Poll 2025" to see details)

  • GAME 1 - Hex Academy

    Votes: 1,054 10.0%
  • GAME 2 - Arcane Academy: Goblin Uprising

    Votes: 1,710 16.2%
  • GAME 3 - Sexbot Rebellion

    Votes: 1,088 10.3%
  • GAME 4 - Dairy Dynasty

    Votes: 1,010 9.6%
  • GAME 5 - Space Journey X Continued

    Votes: 3,823 36.2%
  • Any above OK with me

    Votes: 1,690 16.0%
  • Something else

    Votes: 173 1.6%

  • Total voters
    10,548

RemoraDFC

Member
Dec 7, 2017
472
370
it is level 5
If I remember, the ability to repair Bots is contingent on 2 things. First is the MC needs to have Tech skill level 5. Second they need to progress beginning missions to a certain point where it becomes unlocked. ie: do missions with Nimhe. I think you need to finish the mission quest line to give 1st completed Bot, and get access to pirate Base before the repair Bots skill is officially unlocked.

So both need to be true. Tech 5+ and story missions progressed to point where Nimhe allows/teaches you to repair bots.
 

yv0751

Well-Known Member
Game Developer
Jul 8, 2017
1,631
4,789
yv0751, I have an issue to report in 2.10. I'd like to call it a bug, but I know where it came from.

The issue is, "smart buy" in the cargo terminal works differently than "smart buy" from the mission list if you have two or more transport (probably smuggling too, didn't check) missions for the same good. In the cargo terminal, "smart buy" buys enough to cover all the missions; in the mission list it buys enough to cover this one mission. So if you have missions for delivering, say, 50 of platinum ore to the anomaly and 30 of platinum ore to Iltari Prime, there's no way for you to buy the whole 80 you need from the mission list. You'll only buy 50 max, and both the missions will be marked as ready for delivery.

What would work much better is:
  • if you don't have enough for a given mission, mark it with red,
  • if you do have enough for the mission but not for all the missions with the same good, mark it with yellow and put another button to fill it,
  • if you have enough for all the missions, make them all green.
Again, we're only talking about multiple missions for the same good.
thanks for the report.
I have noted it down for testing.

Intended behaviour is that in the mission list smart buy only relates to the line of the mission you are buying for so if you want to buy goods for two missions which are the same goods you would have to press smart buy in each line.
I will check whether this behaviour works as intended.
 

initiated

Newbie
Apr 8, 2018
87
64
Looking forward for V2.10, and later for V2.20 - and even if there wont be complately new quests, veriety of small NSFW events and scenes, plus expanding on existing content sounds great, and i wil ltrust that it will be high quality and quantity, and just as good as any of the content updates we had.
 
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ZixSum

Newbie
Nov 9, 2018
85
82
This looks like OhWee mod to me. Never understand ppl that use a mod and then don't explain that they did use a mod, and come to the dev to complain?
While I did originally install the mod it actually cannot be present as it's a fresh install and it's still broken, I deleted everything and re-installed, how could a mod possibly carry over? Why even imply that I was lying, I unzipped the vanilla game and ran it and it's broken out of the box, none of that is untrue.

If the mod can carry over across uninstalls/reinstalls that's a serious bug that should be fixed, why is there persistence in the first place?

Just noting that my mod has NOT been updated for the current version of SJx (2.05.010c). And it looks like the current (non-public) release has a number of changes under the hood, so I'm not sure if I'm ready to try to tackle updating my mod to the latest version once it becomes public. It's a lot of work, and I'm distracted with other things atm.

I recommend not using my mod with the most recent versions, as it will revert a number of things to the previous version, and will probably break a few things...
I'm well aware of this, which is why I tried running the game without the mod by deleting the entire folder and unzipping the un-modded vanilla game, but as you can see the vanilla game is broken as well.

Edit:
Since it appears you do not believe me based on your reaction to this post, here's a screenshot of my game folder showing the modded files do not exist.
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How was I supposed to know the mod has persistence even if the game is completely reinstalled?

If the mod was still somehow installed, which it shouldn't because I deleted the whole game, the "OhWeeMod_init_labelafterload.rpy" file should be in there, but it is not.

I've given up on playing the game at this point. If it can be fixed, nice, I'm glad I was able to report a major bug to make the game better at the very least.
 
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Chrisdarock19

Well-Known Member
Oct 15, 2018
1,326
1,867
While I did originally install the mod it actually cannot be present as it's a fresh install and it's still broken, I deleted everything and re-installed, how could a mod possibly carry over? Why even imply that I was lying, I unzipped the vanilla game and ran it and it's broken out of the box, none of that is untrue.

If the mod can carry over across uninstalls/reinstalls that's a serious bug that should be fixed, why is there persistence in the first place?
I didn't imply you were lying. I pointed out that crucial information had been omitted in your post, namely that a mod had been used. This information would have allowed the dev/modder to explain if the effects of the mod would still be in persistent data on a new save.
 

Maccabbee

Well-Known Member
Mar 26, 2024
1,139
1,792
I didn't imply you were lying. I pointed out that crucial information had been omitted in your post, namely that a mod had been used. This information would have allowed the dev/modder to explain if the effects of the mod would still be in persistent data on a new save.
Saves and persistent file changes in the save folder caused by mods can screw up your game. On Windows, Saves are in the (game)\game\saves folder as well as in your (profile)\AppData\Roaming\RenPy\(game) folder.

To start clean, delete all of the specific game save folders from both locations. Some games also use online saves.
 

yv0751

Well-Known Member
Game Developer
Jul 8, 2017
1,631
4,789
While I did originally install the mod it actually cannot be present as it's a fresh install and it's still broken, I deleted everything and re-installed, how could a mod possibly carry over? Why even imply that I was lying, I unzipped the vanilla game and ran it and it's broken out of the box, none of that is untrue.

If the mod can carry over across uninstalls/reinstalls that's a serious bug that should be fixed, why is there persistence in the first place?


I'm well aware of this, which is why I tried running the game without the mod by deleting the entire folder and unzipping the un-modded vanilla game, but as you can see the vanilla game is broken as well.

Edit:
Since it appears you do not believe me based on your reaction to this post, here's a screenshot of my game folder showing the modded files do not exist.
You don't have permission to view the spoiler content. Log in or register now.
How was I supposed to know the mod has persistence even if the game is completely reinstalled?

If the mod was still somehow installed, which it shouldn't because I deleted the whole game, the "OhWeeMod_init_labelafterload.rpy" file should be in there, but it is not.

I've given up on playing the game at this point. If it can be fixed, nice, I'm glad I was able to report a major bug to make the game better at the very least.
as far as I understand the data structure handling of renpy, any mod that is installed and affects the data stored in the save games cannot be simply removed by eliminating the mod code.

The data in the save game that is incompatible will remain. That might have been the reason here.
 
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slowparson

Active Member
May 30, 2017
780
511
V2.20 will have
  • a whole bunch of filled in NSFW content (expanded pet, milking, racing...)
  • random NSFW encounters on the ship...
Looking forward for V2.10, and later for V2.20 - and even if there wont be complately new quests, veriety of small NSFW events and scenes,
YES, ADD MORE CHAT OPTIONS... AGAIN!!! This would include some more early boring ones too (like maybe more bragging about how space elves are better). Just would be nice to have the chat options better reflect each character's "growth" over the story arc. Just kind of tired about T'ris telling me for like the 3,000th time about that fat dude taking a space walk without a suit. It was funny the first time... less funny the 2,678th time. I guess the easiest implementation would have some chat options eliminated as certain stats grow, while simultaneously unlocking new chat options to replace the forbidden ones.

Still, I get it, it's just flavor, not the meat and potatoes... but who doesn't love some spice on their meal?

Edit: Missed YV's post, so added.
 
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ZixSum

Newbie
Nov 9, 2018
85
82
And on Linux that game persistence folder would instead of in appdata be found in ~/.renpy/ (y)
Hmm, I deleted the game and the ~/.renpy folder and I still can't find anything in the cupboard and the lab still has the same icons, there still must be persistence from somewhere else.
 

OhWee

Conversation Conqueror
Modder
Game Developer
Jun 17, 2017
6,225
31,102
Hmm, I deleted the game and the ~/.renpy folder and I still can't find anything in the cupboard and the lab still has the same icons, there still must be persistence from somewhere else.
Just chiming in again...

Have you tried extracting the latest SJx vanilla build onto a completely separate drive, say a USB drive? And then starting SJx from the folder on said drive?

I was pretty careful about not touching 'core variables' in SJx in my mod, and the screenshot you shared a couple of pages back is showing the icon layout that can only be invoked by my modified 760_sexbot_lab.rpy (whatever the filename is) IF said icons are in the associated subfolder.

Unless yv0751 decided to carry the 'view only' icons (that I created for my mod) over to the new build (I haven't checked) which I doubt, somehow wherever you are starting SJx from still has the modified code.

This is why I think that you are trying to start with a modified build, not sure how you are invoking SJx. If it's a desktop shortcut, maybe the shortcut is pointing to the wrong folder, although most people just start using the .exe icon in the folder that contains the game.

This isn't a 'persistent' save issue IMHO, it's a code issue, which is why I am suggesting installing the latest vanilla version of SJx onto a USB drive and using the .exe in said USB drive folder to start up the game. This way, you SHOULD be able to verify that you are starting with a vanilla install.

Worst case, start a new game from the beginning using a vanilla install. The game allows you to pick which day you want to start on, so you won't have to play through the entire game again. Of course, multiverse pods might help with this if you have favorite sexbots or whatever, but yeah start with a new install into a separate folder, on a separate drive just to be sure.

Those are my thoughts anyways!
:unsure:
 
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NoiVul

Newbie
Feb 24, 2023
77
104
well she's the seven of nine equivalent, and she doesn't have any punishment interaction, so it doesn't feel "strange" that she is less conventionally interactive and submissive
but by the porn logic of the game she comes right out of the box (literally) willing to do sexual things, so its not exactly clear why she would even care about wearing clothing

Does the game ever explain exactly why she was separated from the collective, or what her mission was? I have already forgotten.

Also, The way that Moira interacts with the uniform changes at the Krell border is different from the others, since her story is handled separately. But I notice that she never appears or comments upon return to normal space, regardless of her story, uniform or submission status.
 
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TGafy

Well-Known Member
May 14, 2020
1,018
1,213
Got to say Vee really needs sexy uniforms like the rest
She starts off naked. Why would you want to change that by putting clothes on her? Everyone else, the goal is to have them wearing less fabric but with Vee you want her wearing more?! Madness!!!
 

Shark_inA-chiar

Active Member
Sep 22, 2020
635
1,096
She starts off naked. Why would you want to change that by putting clothes on her? Everyone else, the goal is to have them wearing less fabric but with Vee you want her wearing more?! Madness!!!
she is not naked any more that was early game builds now only has reg fully clothed outfit
 
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initiated

Newbie
Apr 8, 2018
87
64
We NEED to have her start walking around naked again, just like she used to in those early game builds! And having her practice also wearing the ship uniform on the way to unlocking that, would be great!

I suggest unlocking having her wear uniform as the rest ofthe crew from the jumpsuit she wears in the latest builds, and then, with some stats of hers raised enough, have her regular cloths changed into the naked version, as HER veriation on the progressive uniform mechanic - where instead of talking her into changing her regular cloths, you concince her she doesnt need them.

Speaking of which - i always hopeful for progressive uniform for more crewmembers!
 
4.20 star(s) 124 Votes