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What is your preference for my 2025 Project ( search thread for "Poll 2025" to see details)

  • GAME 1 - Hex Academy

    Votes: 1,261 10.1%
  • GAME 2 - Arcane Academy: Goblin Uprising

    Votes: 2,055 16.4%
  • GAME 3 - Sexbot Rebellion

    Votes: 1,286 10.3%
  • GAME 4 - Dairy Dynasty

    Votes: 1,210 9.6%
  • GAME 5 - Space Journey X Continued

    Votes: 4,428 35.3%
  • Any above OK with me

    Votes: 2,082 16.6%
  • Something else

    Votes: 219 1.7%

  • Total voters
    12,541

yv0751

Well-Known Member
Game Developer
Jul 8, 2017
1,756
5,214
Gentlemen, i kinda need help. Cant seem to trigger Vee on medbay with Moira at 15:00. Do i need to do something first? Im currently in the middle of exploring Quthor system and start looking for the 4th fragment. I have already saw all Vee scenes in her bedroom and bridge plus already saw 2 late night scenes of Moira plus the 2 late afternoon with the krell toy. It's a brand new save and i couldnt swear you didnt need to do anything special for the 15:00 medbay scene to trigger, but i could be remembering wrong. Thx in advance.
I guess I am to blame for that one.
Because I did not want to render this scene with every possible uniform it will only trigger when the doc is wearing her standard outfit with a blue coat. :)
 

sweetit

Active Member
Aug 17, 2020
542
613
I guess I am to blame for that one.
Because I did not want to render this scene with every possible uniform it will only trigger when the doc is wearing her standard outfit with a blue coat. :)
Get her to tell you that she only tends to patients in her work uniform to maintain proper crew relations : HR article 123.69 paragraph 3
 

vodka66

Newbie
Sep 8, 2020
51
5
has anyone actually managed to trigger the turbolift encounters?

edit: v2.20. managed to trigger all of them except for vee. she doesnt work for some reason. either that, or there is a condition that i dont know about, except her wearing the krell uniform
 
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Geist34

Newbie
Aug 1, 2021
33
7
Ok I have search this forum and maybe I'm missing something but I CANNOT find a way to do the biolab mission. No matter what I do, the infiltrator bot cannot be taken out of stasis when I try. I take it out and try to leave only to be told to put it back in storage first. I looked at the hints in game and the walkthrough and I still cannot find out why I can't seem to do it. WTF am I doing wrong here?
 

Evangelion-01

Devoted Member
Apr 12, 2018
11,434
7,777
Ok I have search this forum and maybe I'm missing something but I CANNOT find a way to do the biolab mission. No matter what I do, the infiltrator bot cannot be taken out of stasis when I try. I take it out and try to leave only to be told to put it back in storage first. I looked at the hints in game and the walkthrough and I still cannot find out why I can't seem to do it. WTF am I doing wrong here?
You need to finish Nhime'S mission first to aquire the first bot shell as far as I recall
 

yv0751

Well-Known Member
Game Developer
Jul 8, 2017
1,756
5,214
Ok I have search this forum and maybe I'm missing something but I CANNOT find a way to do the biolab mission. No matter what I do, the infiltrator bot cannot be taken out of stasis when I try. I take it out and try to leave only to be told to put it back in storage first. I looked at the hints in game and the walkthrough and I still cannot find out why I can't seem to do it. WTF am I doing wrong here?
The infiltrator bot needs to be in any of the lab cells (little stoirage dots in the lab GUI on the left) not packaged in cargo.
that might be the cause.
 

CaptainBipto

Well-Known Member
Sep 20, 2018
1,297
1,273
Ok I have search this forum and maybe I'm missing something but I CANNOT find a way to do the biolab mission. No matter what I do, the infiltrator bot cannot be taken out of stasis when I try. I take it out and try to leave only to be told to put it back in storage first. I looked at the hints in game and the walkthrough and I still cannot find out why I can't seem to do it. WTF am I doing wrong here?
Not being able to leave the bot screen like that is actually normal operation. You need to click on one of the storage blocks in the bot lab screen and store your Infiltrator.

For that quest:
You need to have your ship parked right next to the biolab.
You need to have the bot with the infiltrator stored in your bot lab, NOT packed up for shipping.
You need to have your ship right next to the biolab and then go to sleep.

Once you go to sleep and wake up the next day, the mission result should show up automatically after you go through your crew's daily activities.

PS: If you press Q on your keyboard it will bring up your active missions and each objective should have a Hint button that you can click on that says what you need to do for a particular mission.
 

mass effect

Newbie
Feb 26, 2022
18
20
Ok I have search this forum and maybe I'm missing something but I CANNOT find a way to do the biolab mission. No matter what I do, the infiltrator bot cannot be taken out of stasis when I try. I take it out and try to leave only to be told to put it back in storage first. I looked at the hints in game and the walkthrough and I still cannot find out why I can't seem to do it. WTF am I doing wrong here?
Also, one of the reasons you can't unbox the bot is that the allowed number of items it could have in the lab is full.
 
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Geist34

Newbie
Aug 1, 2021
33
7
Also, one of the reasons you can't unbox the bot is that the allowed number of items it could have in the lab is full.
I'll try do checking that although at this point I might just give up since I already spent twenty minutes trying to figure it out and and failed to do so.
 

yv0751

Well-Known Member
Game Developer
Jul 8, 2017
1,756
5,214
I'll try do checking that although at this point I might just give up since I already spent twenty minutes trying to figure it out and and failed to do so.
As I am always trying to find out from a game design perspective how one might get stuck inbetween the user guidance "rails" I have in the game I would be interested to have a look at your save file.

So if you know where to find the Renpy save files you can post it here.
If possible a save on the nightly DAY X screen so I can import it for analysis.
 
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Geist34

Newbie
Aug 1, 2021
33
7
As I am always trying to find out from a game design perspective how one might get stuck inbetween the user guidance "rails" I have in the game I would be interested to have a look at your save file.

So if you know where to find the Renpy save files you can post it here.
If possible a save on the nightly DAY X screen so I can import it for analysis.
So it has just dawned on me that I may just be really stupid. When I started a new game, I was presented with an option to pick which day I wanted to start on. I just picked one at random and I'm starting to wonder if I broke everything by doing that. I will try and upload my save later today so you can check but right now I'm going to assume it is an Error: Id10t. If that is the case then I apologize in advance for wasting your time.
 

yv0751

Well-Known Member
Game Developer
Jul 8, 2017
1,756
5,214
So it has just dawned on me that I may just be really stupid. When I started a new game, I was presented with an option to pick which day I wanted to start on. I just picked one at random and I'm starting to wonder if I broke everything by doing that. I will try and upload my save later today so you can check but right now I'm going to assume it is an Error: Id10t. If that is the case then I apologize in advance for wasting your time.
Selecting a starting day should initialize the game correctly including some quests pre-completed to reflect the progress state of that day (approximately).
So selecting a start point cannot break anything I would say.

TLDR: You might not find a specific quest because it is already completed.

In any case, if you happen to locate your save I'll have a look.
 

yv0751

Well-Known Member
Game Developer
Jul 8, 2017
1,756
5,214
do you think they ever will be implemented? or useful?
I was thinking about a simple system:
- you can stack existing cannons (on defense module) and shields (on shield module)
- depending on how many and good ones you have equipped attacks on your base will be deflected
- if you have none stuff gets stolen
- sometimes shields or cannons get destroyed
would open a slight maintenance management task and a possibility to use all the gear you find
 

Evangelion-01

Devoted Member
Apr 12, 2018
11,434
7,777
I was thinking about a simple system:
- you can stack existing cannons (on defense module) and shields (on shield module)
- depending on how many and good ones you have equipped attacks on your base will be deflected
- if you have none stuff gets stolen
- sometimes shields or cannons get destroyed
would open a slight maintenance management task and a possibility to use all the gear you find
But this would make you stuck with Volorian gear (Launcher, Canon and shield) since any better technology is unique.
Wouldn't want to install unique items on the assumption it get's destroyed afterall.
limiting the destruction of equipment to situations where your base defence got actually ovehelmed in a raid maybe, but if the player can't improve defences in time it would likely still prevent people on useing any unique stuff.
Seems tricky in that regard... certainly a money sinker in late game if you have to buy Volrian Cannons from Bellit and Launchers and shields from the Volorians themselfes to improve base defences

EDIT:
Here a bit of an ambitious idea... what if MC, Nhime and Khelara could repair damaged turrets IF they remain in the base for a few days and their Tech skill is high enough?
 
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4.20 star(s) 149 Votes