What is your preference for my 2025 Project ( search thread for "Poll 2025" to see details)

  • GAME 1 - Hex Academy

    Votes: 1,333 10.1%
  • GAME 2 - Arcane Academy: Goblin Uprising

    Votes: 2,128 16.1%
  • GAME 3 - Sexbot Rebellion

    Votes: 1,350 10.2%
  • GAME 4 - Dairy Dynasty

    Votes: 1,260 9.6%
  • GAME 5 - Space Journey X Continued

    Votes: 4,687 35.5%
  • Any above OK with me

    Votes: 2,197 16.7%
  • Something else

    Votes: 236 1.8%

  • Total voters
    13,191

SoviTeliya

Newbie
Dec 7, 2023
31
17
98
If everything is completely spelled out then what is the purpose of playing?
Turning help tips into word puzzles can also be an option, just needs proper warning, so people don't take it literally. As you can see in the post above, the player did what the tooltip said and still got stuck. If the tip was "talk with X and KEEP talking again and again, until you get it", then he/she had no need to post here that the game is not working or is bugged.

I don't mind it, one way or another, it's not me who got stuck. But I remember that took a while when I played, to figure out in first quests, when had to recruit one crew member and she was there only between fixed hours.
This theme, of being intentionally vague, it's all over in the game. Doesn't require much thinking to solve it, just have to know about it, and it's easy once you have been warned or figured out. One just needs patience and to not advance to next, until everything is completed in a given area or quest. Finding out about those is the tricky part, may require multiple failures or asking external help.

Doesn't make it more difficult, all it does is to artificially increase the time it takes to advance in the story, since you can do a limited actions per day and then have to advance to next day to continue, and finding out the exact hour to do it, the exact person/object to interact and do it in a fixed order (since things happen in a scripted order, A must be completed to unlock B, and then C > D > E).
This isn't a problem in itself, the problem is when it's possible to get stuck or fail later because something that you did not know about had to be completed and the game did not warn you. This gets quite complicated and I quite understand if the game help system can't even keep up at some point. Then this can't be fixed without returning to an earlier save, or starting over, or just playing on as it is.

So having "everything completely spelled out" would be helpful for those without the patience to deal with figuring out all this. It's not like these are very logical or make any sense. It's just takes longer to advance. Or makes it easier to quit, if one had enough of it and will think that the game is just bugged.
 

yv0751

Well-Known Member
Game Developer
Jul 8, 2017
1,857
5,454
703
Turning help tips into word puzzles can also be an option, just needs proper warning, so people don't take it literally. As you can see in the post above, the player did what the tooltip said and still got stuck. If the tip was "talk with X and KEEP talking again and again, until you get it", then he/she had no need to post here that the game is not working or is bugged.

I don't mind it, one way or another, it's not me who got stuck. But I remember that took a while when I played, to figure out in first quests, when had to recruit one crew member and she was there only between fixed hours.
This theme, of being intentionally vague, it's all over in the game. Doesn't require much thinking to solve it, just have to know about it, and it's easy once you have been warned or figured out. One just needs patience and to not advance to next, until everything is completed in a given area or quest. Finding out about those is the tricky part, may require multiple failures or asking external help.

Doesn't make it more difficult, all it does is to artificially increase the time it takes to advance in the story, since you can do a limited actions per day and then have to advance to next day to continue, and finding out the exact hour to do it, the exact person/object to interact and do it in a fixed order (since things happen in a scripted order, A must be completed to unlock B, and then C > D > E).
This isn't a problem in itself, the problem is when it's possible to get stuck or fail later because something that you did not know about had to be completed and the game did not warn you. This gets quite complicated and I quite understand if the game help system can't even keep up at some point. Then this can't be fixed without returning to an earlier save, or starting over, or just playing on as it is.

So having "everything completely spelled out" would be helpful for those without the patience to deal with figuring out all this. It's not like these are very logical or make any sense. It's just takes longer to advance. Or makes it easier to quit, if one had enough of it and will think that the game is just bugged.
Thanks for the suggestions. I'm always looking to eliminate potential blind spots regarding story progression / playability.

As a rulethe main quest line (Return Home) is, among dialogue, quest description and hints almost spelled out. Any more would probably fall into the clicker on rails category.

The side quests not so much. They are bonus content and to get that last achievement/item sometimes requires a bit luck or persistence.

Also, I took care that no piece of content can be "missed" by the wrong choice. Even the choice paths mostly have a recoverable alternate somewhere later.

That being said, while testing new releases I always look at the flow of the quests again and when I find sth to be streamlined or wrapped in a mini tutorial I certainly will.
Thanks for the hints in that regard.

That being said,
 

azlaeyo

Newbie
May 6, 2018
52
19
193
At what time and where can I find dr. Moira to give her the drink?
Starting 17:00 in her quarters

I have a question, how can i trigger the 2 achievements "Nihme and her infiltrator..." I'am actually at the "Retrieve the gate Module" mission, where i can retrieve it from attacking Krell base, or infiltrating. Is it related to those 2 achievements?
 
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LordVader13

Newbie
Apr 21, 2021
24
2
46
Starting 17:00 in her quarters

I have a question, how can i trigger the 2 achievements "Nihme and her infiltrator..." I'am actually at the "Retrieve the gate Module" mission, where i can retrieve it from attacking Krell base, or infiltrating. Is it related to those 2 achievements?
Thanks man, but I can't find her anywhere on the ship, after 18h00... Am I missing something?
 

azlaeyo

Newbie
May 6, 2018
52
19
193
I found another bug :

for the main quest "Retrieve the gate Module", if you choose the infiltrator path, you'll have a cinematic showing a strange gate in Qutor. If you take the front attack path the cinematic will not trigger. I don't know if this cinematic is a part of a quest or anything important.

EDIT: Ok i think i identified the bug :
This cinematic is the beginning of "Drengarian Conspiracy" quest. In the walkthrough it is written that in order to unlock the quest you have to wait for 5 days after the discovering of the "Waystation System". Or it was triggered just after the infiltrator bot stealing the Gate Module cinematic that is way before unlocking this system.
 
Last edited:
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hentaidez

Newbie
May 16, 2020
66
60
134
Thanks man, but I can't find her anywhere on the ship, after 18h00... Am I missing something?
Have you completed the virus cure mission, and fully accepted her as crew, yet, so you can assign her tasks in the morning? She's onboard, but won't show on the map until that happens. And I'm not sure you can give her drinks, regardless, until that's done.
 

Masjax

Newbie
Jan 13, 2022
37
27
94
Starting 17:00 in her quarters

I have a question, how can i trigger the 2 achievements "Nihme and her infiltrator..." I'am actually at the "Retrieve the gate Module" mission, where i can retrieve it from attacking Krell base, or infiltrating. Is it related to those 2 achievements?
It's not related. I'm not sure what the trigger is for Nimhe and her Infiltrator. I suspect it's related to her skill level. She'll raise the issue with you when the time comes. It's also related to one of the lost Galaxina episodes I think, but I don't remember clearly.
 

BEAR1613

Newbie
Nov 8, 2020
50
64
139
I just realized that I'm dumb, because I didn't understand what I should do in this mission!

View attachment 5273284 View attachment 5273286
Fly well equipped with weapons and ready to fight into Krell Space, Asteroid Belt. Attack ships of Krell Pirates or be attacked by them and destroy them. At the end collect their rests, you may find a Galaxina bot. Search this threat what to do with the Galaxina bot (Deliver to administration or not to deliver).
 

LordVader13

Newbie
Apr 21, 2021
24
2
46
Have you completed the virus cure mission, and fully accepted her as crew, yet, so you can assign her tasks in the morning? She's onboard, but won't show on the map until that happens. And I'm not sure you can give her drinks, regardless, until that's done.
She apears only on the Med Bay, I talk to her, I assign her taks in the morning and currently I'm incresing her Sub so I can take her to the Pet Registration
 

yv0751

Well-Known Member
Game Developer
Jul 8, 2017
1,857
5,454
703
She apears only on the Med Bay, I talk to her, I assign her taks in the morning and currently I'm incresing her Sub so I can take her to the Pet Registration
if you can assign her tasks, this means she is a member of the crew. In that case with 100% certainty she will be in the evening in her quarters on deck two, opposite khelara.

If you post your saved game, I will have a look, on the small chance I overlooked an issue here, but I am absolutely certain there is nothing wrong.

this all applies on the assumption, that you do not use any modifications and that you especially do not or have ever used the URM module with this save game .
URM for technical reasons screws up the game state beyond repair
 

sosuke1399

Member
May 8, 2021
187
82
152
Fly well equipped with weapons and ready to fight into Krell Space, Asteroid Belt. Attack ships of Krell Pirates or be attacked by them and destroy them. At the end collect their rests, you may find a Galaxina bot. Search this threat what to do with the Galaxina bot (Deliver to administration or not to deliver).
thank
 

Geist34

Newbie
Aug 1, 2021
49
9
107
Anyone have any suggestions on how to use the console commands? Tried giving myself boron ore and some other stuff but I either get an error message or nothing happens after using the item ids and the command. At this point I'm not even sure I can keep playing. I lost my save and tried skipping ahead to the last day because I don't feel like replaying several hours. Unfortunately I can't progress because I need a bunch of ores I don't have for some command console thing and the spawn commands aren't working for me.
 

Cirdon

Well-Known Member
Nov 27, 2019
1,500
2,204
468
Anyone have any suggestions on how to use the console commands? Tried giving myself boron ore and some other stuff but I either get an error message or nothing happens after using the item ids and the command. At this point I'm not even sure I can keep playing. I lost my save and tried skipping ahead to the last day because I don't feel like replaying several hours. Unfortunately I can't progress because I need a bunch of ores I don't have for some command console thing and the spawn commands aren't working for me.
Code:
GAME.ship.cargo += [GAME.items["ITMOreBoron"]]*20
GAME.ship.cargo += [GAME.items["ITMOreChtonium"]]*11
GAME.ship.cargo += [GAME.items["ITMOreCopper"]]*72
GAME.ship.cargo += [GAME.items["ITMOreCryptonium"]]*61
GAME.ship.cargo += [GAME.items["ITMOreEtherion"]]*36
GAME.ship.cargo += [GAME.items["ITMOreGold"]]*57
GAME.ship.cargo += [GAME.items["ITMOreHalidium"]]*16
GAME.ship.cargo += [GAME.items["ITMOreIron"]]*32
GAME.ship.cargo += [GAME.items["ITMOreOsmium"]]*53
GAME.ship.cargo += [GAME.items["ITMOrePlatinum"]]*42
GAME.ship.cargo += [GAME.items["ITMOrePromethium"]]*20
GAME.ship.cargo += [GAME.items["ITMOreTantalum"]]*33
GAME.ship.cargo += [GAME.items["ITMOreTechnetium"]]*45
GAME.ship.cargo += [GAME.items["ITMOreTungsten"]]*24
GAME.ship.cargo += [GAME.items["ITMOreUranium"]]*24

Or in more general form...

[CODE]GAME.ship.cargo += [GAME.items["itemname"]]*number
Keep in mind that's for cargo items (i.e. will appear on the cargo screen), not for the MC's inventory.
 
4.20 star(s) 159 Votes