What is your preference for my 2025 Project ( search thread for "Poll 2025" to see details)

  • GAME 1 - Hex Academy

    Votes: 1,333 10.1%
  • GAME 2 - Arcane Academy: Goblin Uprising

    Votes: 2,128 16.1%
  • GAME 3 - Sexbot Rebellion

    Votes: 1,350 10.2%
  • GAME 4 - Dairy Dynasty

    Votes: 1,260 9.6%
  • GAME 5 - Space Journey X Continued

    Votes: 4,689 35.5%
  • Any above OK with me

    Votes: 2,197 16.7%
  • Something else

    Votes: 236 1.8%

  • Total voters
    13,193

sillyrobot

Engaged Member
Apr 22, 2019
2,430
2,058
468
Is there a way to sell milk in bulk? I have a couple of hundred units to sell and one click per sale is annoying.
 

sillyrobot

Engaged Member
Apr 22, 2019
2,430
2,058
468
Possible bug:

The auctioneer keeps selling me the Cargo Compressor Mk III rather than bot parts or other stuff. Maybe because I have one of the Underverse units installed and don't carry the unit in storage?
 
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tuefx111

New Member
Mar 8, 2025
2
6
12
I recognize the squad combat is a new mechanic and (probably) still under construction. I looked in the walkthrough and didn't find the answer.

Where can one buy equipment for the squad? I checked Krogneath, but didn't see anything. I started with a single item of body armour and wanted to grab a couple more for my bots.
Drops =/
 
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kotax

New Member
Sep 19, 2024
10
10
48
I've got the Galaxina prototype but I basicly can't do anything with it: if I open its crate with Nihme, she says that she can't do anything with it and says to crate it again...I take it to the Adminstration but I also can't hand it in...
Once opened, you can use it as a bot skin with very good buffs. To hand it into Administration, you need to repack via Nimhe it first.

Spoiler:
You don't have permission to view the spoiler content. Log in or register now.
 

yv0751

Well-Known Member
Game Developer
Jul 8, 2017
1,857
5,454
703
Possible bug:

The auctioneer keeps selling me the Cargo Compressor Mk III rather than bot parts or other stuff. Maybe because I have one of the Underverse units installed and don't carry the unit in storage?
I checked the code.
in each new game you need to actually buy the Mkiii cargo to advance to the mkiii engine etc
Bringing it from an older game is not checked.

Makes a bit of sense. Auctioneer progresses with his offers to you only after successful transactions... ;)
 
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yv0751

Well-Known Member
Game Developer
Jul 8, 2017
1,857
5,454
703
Is there a way to sell milk in bulk? I have a couple of hundred units to sell and one click per sale is annoying.
Added to QoL list. I probably can add it today or tomorrow as I am in the middle of 2.30 integration.
Shift click sells batches of 10 makes sense imho
 
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sillyrobot

Engaged Member
Apr 22, 2019
2,430
2,058
468
I checked the code.
in each new game you need to actually buy the Mkiii cargo to advance to the mkiii engine etc
Bringing it from an older game is not checked.

Makes a bit of sense. Auctioneer progresses with his offers to you only after successful transactions... ;)
I thought I purchased it twice this game, but I'll double-check that I didn't eff up.

*edit* User error, nothing to see here.
 
Last edited:

sillyrobot

Engaged Member
Apr 22, 2019
2,430
2,058
468
Is there any value to over-charging Launcher, Hyperdrive, Uplink, or Engine?

I discovered the Underverse ship components. Overcharging Weapon, Shields, and Cargo are no-brainers. Overcharging Mining Laser may be useful should I ever mine again.

What about the rest? Do they offer any enhancement from over-charging?
 

Zirenaz

Active Member
Feb 20, 2020
638
656
278
Is there any value to over-charging Launcher, Hyperdrive, Uplink, or Engine?

I discovered the Underverse ship components. Overcharging Weapon, Shields, and Cargo are no-brainers. Overcharging Mining Laser may be useful should I ever mine again.

What about the rest? Do they offer any enhancement from over-charging?
Launchers also gets more damage from overcharging as far as I know. But I rarely use it.
Hyperdrive does not gain any benefits, yet. Dev is considering some options.
Uplink overcharge is good for keeping bots from escaping, and needed for at least one achievement.
Engine does not gain anything from overcharge I think, but might be mistaken, as it could be related to movement in combat.
 
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Hermenegild

Active Member
Sep 18, 2017
606
369
285
[...]
Uplink overcharge is good for keeping bots from escaping, and needed for at least one achievement.
[...]
You need to overcharge your uplink to be able to send more than one infiltrator into combat. You need 100% for one infiltrator, 120% for two, 133% for three.
 
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Onden

New Member
Jan 4, 2024
6
5
32
Something definitely seems broken with player tech skill progression. I played versions of the game prior to V2.00 and started completely fresh on V2.20.

I'm 86 Days in and doing the Krell Biolab quest line. My tech skill seems stuck at 12.

I perused the game code and figured out GAME.mc.getAttrFrac("TEC") to check the current fractional value. It's at 12.400000000000002 and remains there upon the start of the next day no matter what I do. Ship repair, build bots, etc. does not budge the number.

---Edit---

I read through the game code more and figured it out. The 4 tech skills stop giving you experience once you reach the level where you earned the next skill. I.e. Ship repairs only give you experience until you reach level 5, bot part repairs only give you experience until you reach level 10, upgrading bot parts only give you experience until level 15. So when you are between level 10-15, upgrading bot parts is the only way to gain new levels.

I personally don't think that's a great way to handle it. Very unclear as a player that you basically stop earning any tech experience for the prior actions. A reduced rate would probably be better than a hard limit.

PS for the curious, the points earned are as follows:

Ship repairs: 0.3
Bot part repairs: 0.1
Bot part upgrades: 0.4
Bot QC: 0.5

But again you only earn these points when you are within their particular skill level range.

There's no separate XP tracker, the level counter itself is the tracker, it has a hidden fractional value. I.e. if you're at level 1 and do three ship repairs the value is internally 1.9. Game truncates the decimal and treats that as your level. So once the value exceeds 2, you'll be level 2.
 
Last edited:

kerakiki

New Member
Feb 18, 2023
2
0
83
Hey so i have a problem im stuck at the quest (A pet called verity) i can't enter the krell lab the security tell me every time autorisation denied and i don't know what to do
 

Hermenegild

Active Member
Sep 18, 2017
606
369
285
Hey so i have a problem im stuck at the quest (A pet called verity) i can't enter the krell lab the security tell me every time autorisation denied and i don't know what to do
Look at the quest description. You do have that infiltrator shell, don't you?
 

yv0751

Well-Known Member
Game Developer
Jul 8, 2017
1,857
5,454
703
Something definitely seems broken with player tech skill progression. I played versions of the game prior to V2.00 and started completely fresh on V2.20.

I'm 86 Days in and doing the Krell Biolab quest line. My tech skill seems stuck at 12.

I perused the game code and figured out GAME.mc.getAttrFrac("TEC") to check the current fractional value. It's at 12.400000000000002 and remains there upon the start of the next day no matter what I do. Ship repair, build bots, etc. does not budge the number.

---Edit---

I read through the game code more and figured it out. The 4 tech skills stop giving you experience once you reach the level where you earned the next skill. I.e. Ship repairs only give you experience until you reach level 5, bot part repairs only give you experience until you reach level 10, upgrading bot parts only give you experience until level 15. So when you are between level 10-15, upgrading bot parts is the only way to gain new levels.

I personally don't think that's a great way to handle it. Very unclear as a player that you basically stop earning any tech experience for the prior actions. A reduced rate would probably be better than a hard limit.

PS for the curious, the points earned are as follows:

Ship repairs: 0.3
Bot part repairs: 0.1
Bot part upgrades: 0.4
Bot QC: 0.5

But again you only earn these points when you are within their particular skill level range.

There's no separate XP tracker, the level counter itself is the tracker, it has a hidden fractional value. I.e. if you're at level 1 and do three ship repairs the value is internally 1.9. Game truncates the decimal and treats that as your level. So once the value exceeds 2, you'll be level 2.
Thanks for the feedback as to playability.
  • I was initially undecided on how to handle this. I did not want diminishing returns as that would force some players to grind forever and lose interest in the game, being unaware, there is another skill
  • I added the tech skill list for look up to the stats menu of the main character if you hover over the skill, but that probably was a bit too obtuse.
  • In version 2.3 I have now added once per day the comment: "this activity doesn't really advance my skills anymore" to point out to the player that he/she needs to advance to another activity.
I have by the way in 2.30 also completely re-factored the skill, attribute storage and management code to consist of fractional skill values "under the hood". There is an actor event trigger if the next full int level is reached. This should eliminate further root causes for issues like not triggering level increases.

Sorry for the crappy punctuation and grammar in above text as Apple voice to text is still as bad as ever. Good thing I have an expensive Apple computer to confirm that :)
 
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MrFluffums

Member
Dec 23, 2024
144
370
63
Android port of this game
I created an unofficial compressed version for Android on request of ItsJustBK.
Disclaimer:The APK is compressed, so the quality might not be as good as the PC version. The UI is most likely optimized for the PC version, so it might be tedious to play on Android.

TL;DR: If you encounter any issues with the Android port it's my fault not yv0751's, so please don't bother him about issues you encounter in the Android version.
Updated my unofficial compressed version for Android to version 2.20_022 for those unwilling to use Joiplay. Swipe up / down to temporarily hide / show menus.

Same disclaimer as last time: The APK is compressed, so the quality might not be as good as the PC version, and if you encounter any issues with the Android port it's my fault not yv0751's, so please don't bother him about issues you encounter in the Android version.
 
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4.20 star(s) 159 Votes