konstant61
Member
- May 3, 2017
- 173
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Use the wrench on the wall. Took me over an hour to figure it out.Now another question, how to install the milk board...
This post regarding Hellhammer made me thinking.Everyone has their own opinion and here is mine:
Take the Hellhammer.
With 6 underverse effectors, it hits harder than the MK 2 Voron torpedoes and just as hard, if not harder, than the Collapsar torpedoes. It is single target only, but you do have torpedoes for area damage.
With 6 underverse effectors, the only thing I ran into that survived more than 2 shots was the Underverse ship and it took 3 or 4 shots.
After that mission, the Infiltrator bot should be in a bot container in your ship's cargo.
There should be a small yellow and black box near the left side of your bed, which is the item that the Infiltrator retreives.
If you use your wrist com on it, you can peek inside for an item that you only get one chance at, which unlocks a gallery scene. After you take (or don't take) the item inside the box, you can return it to Nimhe.
There is a challenge level (The Underverse Pit) in 2.30.Maybe add a newer type of ship? one thats a bit stronger then the UV ships? some kind of boss fight for players who maxed theur spaceship?
Im very eager to play the latest version when you release it!
Well, that is disappointing to hear. If I understand your statements correctly, you are crippling the Hell Hammer to the point that it does the exact same damage as the 'basic bitch' Quantum Lance.This post regarding Hellhammer made me thinking.
During 2.30 iteration I've been testing it a bit.
Findings:
- The base energy output in 2.20 was double that of the Quantum lance (about 20 GWatt), with option to add another 100% with 6 underverse effectors
- Thanks to a coding mistake I did not add 100% to the base output but 100 GWatt, which is 500% more
(100 Jigawatts!? Great Scott!)
- That was the reason it oneshotted everything
- I recalibrated it so that Underverse ships now take 3 hits (still testing) with fully pimped Hellhammer (or six with Quantum Lance)
- That kind of makes sense as you should not be able to defeat 2 UV ships without serious UV gear yourself
- To compensate I also added 8AP max in case you have 130%+ engine output
- Hellhammer still hits hard (Pirates and Krell get one-shotted) but not godmode hard
My combat code is structured badly, that's why I didn't notice until too late. The combat module originally was a quickly rigged proof-of-concept and just expanded from there without redesign... Never dared to touch it in a fundamental way...![]()
"Exact same damage?" Come on be fair, how do you get that from what was written?. It was made OP by mistake and is being reconfigured. I love the Hell Hammer too, but let's wait until 2.30 to see the changes.Well, that is disappointing to hear. If I understand your statements correctly, you are crippling the Hell Hammer to the point that it does the exact same damage as the 'basic bitch' Quantum Lance.
The Quantum Lance, which you can gain in the very first system, before you even unlock the ability to use the Hyper Gates, will have the exact same combat power as the late game weapon, the Hell Hammer.
The Hell Hammer, a very late game weapon, will have to be 'fully pimp out' so that it can perform somewhat better than a basic weapon that one can gain in the starting system.
Nope. It will have a basic output of 18 GW (double of QL) and with add-ons it gets another 9 GW This means it has 300% of the basic quantum lance.Well, that is disappointing to hear. If I understand your statements correctly, you are crippling the Hell Hammer to the point that it does the exact same damage as the 'basic bitch' Quantum Lance.
The Quantum Lance, which you can gain in the very first system, before you even unlock the ability to use the Hyper Gates, will have the exact same combat power as the late game weapon, the Hell Hammer.
The Hell Hammer, a very late game weapon, will have to be 'fully pimp out' so that it can perform somewhat better than a basic weapon that one can gain in the starting system.
I arrived at that number based on what YV stated about a combat test he made."Exact same damage?" Come on be fair, how do you get that from what was written?. It was made OP by mistake and is being reconfigured. I love the Hell Hammer too, but let's wait until 2.30 to see the changes.
There were no numbers or values assigned to anything he said, so I assigned the Quantum Lance a value of 1 since it was the item being measured against.The base energy output in 2.20 was double that of the Quantum lance (about 20 GWatt), with option to add another 100% with 6 underverse effectors
I recalibrated it so that Underverse ships now take 3 hits (still testing) with fully pimped Hellhammer (or six with Quantum Lance)
I do ok with combat so I am so looking forward to the Pit. I always start from the beginning when beta testing so I'm far from the pit. But when I get there... Paraphrasing "I have Collapsers and I'm not afraid to use them."There is a challenge level (The Underverse Pit) in 2.30.
One fight after the other with more difficult opponents until you tap out![]()
They are for use with the Replicator machine in the Waystation system. You can use those modules to analyze certain items, like precursor crates, torpedoes, or the Galaxina shell and then, provided you have enough materials, you can then replicate those items that you have analyzed.Hello everyone, what are assembler modules for?
Where is this replicator? I looked everywhere and couldn't find it...They are for use with the Replicator machine in the Waystation system. You can use those modules to analyze certain items, like precursor crates, torpedoes, or the Galaxina shell and then, provided you have enough materials, you can then replicate those items that you have analyzed.
You can even analyze and replicate the salvage bots. So, instead of having to hyper all the way back to Voron space and purchase more, you can just replicate more when you need them, right in the system where you need to use them.
I think it is the Beacon of Assembly and it should be in the same 'zone' as the Assembly fields.Where is this replicator? I looked everywhere and couldn't find it...